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3rd control run:D: The griffins were acting like crazy dogs and behaving very strangely, except they didn't attack with marks in the 1st round. They jointly attacked with 2 large stacks on the angel - and naturally killed him, but at least in the first 3-4 rounds they didn't touch the Pokémon; we didn't have any morale problems again, except for one griffin and the Pokémon, and also the horses that were always standing in defense. 3 horses, 35 Pokémon, and marks survived. I can't understand - is this just luck, or am I really doing almost as well as the offline players who posted here:confused:?
I probably should have changed the setup to give you more trouble :D. And the angel should be placed in a position where it won't be attacked by more than one stack, and if you put it in defense, there's almost a 100% guarantee of keeping it. My priority was to save 1 angel, 2 marks, 3 horses, and 4 all the others.
With the crosses, it turned out like this, without any moral considerations: losses of 17 pikemen and 4 horses, and they retreated. I still wouldn't take swordsmen in a real battle.
Loi
16 years ago
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Tried it once – with my morality, I skipped it... ended up with 3 horses, all marks, 1 angel, and +4 angels, of course :). The morality for the griffins dropped only once.
Setup: 8 griffins - angel - archers - horses - pikemen - cruisers - 8 griffins
I randomly divided the griffins – maybe it could have been done differently, so that the stacks in total could withstand more damage. Angels – on the bottom row, right next to the white units, marks – wait, and so on, pocket and everything. For some time, the angel searches for the fifth corner – it wants to live)).
Van
16 years ago
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Hey, I have a question that's not exactly related to the topic, but I need some help. Are there any hardware experts who specialize in laptops? The local "experts" have completely drained my nerves and my wallet. ICQ: 463459046.
~no1_knows_me~
16 years ago
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Console enthusiasts, please write a step-by-step guide or provide screenshots on how to complete this map! Thank you very much!
Capturing the maximum number of crypts (10 Vampires, 20 Skeletons, 20 Zombies, 10 Ghosts) Hero: Gretchen - Barbarian level 1, stats 4 0 0 1 Army and formation: 1 Pixie, 82 Goblins, 1 Pixie, 1 Pixie, 1 Pixie, 1 Pixie, 1 Pixie
Round 1: Two units of Pixies move next to the Vampires and Ghosts; the remaining two units position themselves closer to the zombies but far enough so they can't be reached. The goblins attack the vampires! Round 2: The pixies near the Vampires and Ghosts defend themselves; the other two position themselves as shown in the picture. The goblins attack the vampires! Round 3: Place the pixies at the bottom on both sides, since the skeletons have reached the goblins. The goblins engage the vampires in melee combat and kill them. Further: The pixies lead the zombies around; the goblins finish off the ghosts and then continue with the zombies.
I would like to know if it is possible to achieve this with fewer losses, and whether I did everything correctly? Save file attached.
In the skill school section on the portal, there's an option for Anton's build, which involves losing 1 gargoyle and a few gremlins. Pixies aren't always available, and giving away 6 gargoyles can be critical.
I would like to know if it's possible to achieve this with fewer losses, and if I did everything correctly?
I'll try to comment. First, I always place the Gremlins in the middle; I'm not sure why, but I'm just used to it. Otherwise, it's roughly the same: 1 unit next to the Vampires, two next to the Clothiers, 1 leading the Zombies, and the Gremlins calmly shoot down everyone. Second, you have 3 Golems and 3 Water Elementals; I don't understand why you're saving them. Put them in the second slot and let them fight the Skeletons; it's less of a loss than losing the Gremlins. In general, I placed: 1 unit - 3 Vampires - 1 unit - Gremlins - 1 unit - 1 unit - 1 unit. The losses were Pixies and Water Elementals, which aren't really needed, and 2 Gremlins (they hit 2 nearly defeated Clothiers). By the way, is this a save from a real game, or was it generated for the Crypt? If it's from a real game, then I don't understand what the 3 heroes are doing near the Crypt, not on the road. There's plenty to do on the road for the hero – in one turn, they can gain experience for three levels.
In the skill school on the portal, there's an option for Anton's build with the loss of 1 gargoyle and a few gremlins; pixies aren't always available, and giving away 6 gargoyles can be critical.
What's more critical: 6 gargoyles or gremlins? The damage is already minimal, and you have to give them away. It's debatable... or rather, it's a matter of personal preference.
Fellow console enthusiasts, please write a step-by-step guide or provide screenshots on how to conquer this max-level map! Thank you very much!
Alright, dear internet listeners, welcome to the "Console Conquerors" show – we're doing a live report from the griffin conservatory on level 200 with a geared-up stack :D.
Setup: cruisers-griffins
markswomen-unicorns-angel
pokemons-1 griffin.
Turn 1: the angel flies right up to the white griffin on the bottom "row," but doesn't attack (important!), the white griffins attack either the pokemons or the cruisers (which is worse :(), the unicorns create a "pocket" on the 2nd "row" from the bottom, close to the left, the markswomen run into the "pocket" in the very corner, the top right 40 griffins attack our 15, the cruisers run to the top "row" right up to the 40 left top griffins, the bottom 40 attack our griffins again – several should still survive, in theory;), the remaining of our griffins either defend or move close to the right, you can move them into the corner, the top left 40 attack the cruisers, the bottom right 40 finish off our griffins, the pokemons move to the bottom row in front of the markswomen under the unicorns, behind the angel...
Turn 2 and subsequent turns: everyone defends, the markswomen shoot)), the principle is well-known: we don't finish off the stacks that fly in, otherwise full stacks will fly in to replace them, we finish them off manually when it's more or less safe.
I've tested it – this option is still not desirable, the angel is almost guaranteed to be lost if the white griffins attack the cruisers on the 1st turn :mad:. But there are quite a few pokemons left...
The main thing is not to be shy about using the markswomen's morale, and everything will work out, even if it's only once every two battles according to my personal statistics, but it does happen ;) .
Which is more critical: 6 Gargoyles or Goblins? The damage is already minimal, and you have to sacrifice them. It's debatable... or rather, it's a matter of personal preference.
The difference between 80 and 74 isn't that significant. You might not even have enough Gargoyles to use them as a distraction, diversion, or to absorb damage until the end of the week. And hauling random troops through the snow isn't very enjoyable, even if you have them.
AYMAN
16 years ago
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I tried it a couple of times, and mostly, the Gray Griffons attacked, at least in my case with the Crusader. I usually came out with the Marks of Chaos somewhat damaged and the Pikes mostly intact. But this time, it turned out very well, I don't even know how I did it :smile52:. But as far as I remember, I used Valentine's layout, I didn't use my own morale boosts, and I remember the Gray Griffons persistently attacking the Angel in the pocket, but after I thinned them out with a few Marks of Chaos, they calmed down :smile01:.
The difference between 80 and 74 isn't that significant. A gargoyle might not last until the end of the week as a distraction, decoy, or to absorb damage, and dragging random troops through the snow isn't very enjoyable, even if you have them.
6 out of 80 is 7.5%. It might not seem critical, but back and forth, and in the end, when they have 50-60 health left, they can't do anything.
Alright, dear internet listeners, the "Bonecrushers" show is on the air – we're doing a live report from the griffin conservatory on level 200 with a geared stack :D.
Setup: cruisers-griffins
marks-horses-angel
pokemons-1 griffin.
1st turn: the angel flies right up to the white griffin on the bottom "row," but doesn't attack (important!), the white griffins attack either the pokemons or the cruisers (which is worse :(), the horses create a "pocket" on the 2nd "row" from the bottom, close to the left edge, the marks run into the "pocket" in the very corner, the upper right 40 griffins attack our 15, the cruisers run to the top "row" right up to the 40 left upper griffins, the lower 40 attack our griffins again – several should still survive, in theory;), the remaining of our griffins either defend or move close to the right, you can move them into the corner, the upper left 40 attack the cruisers, the lower right 40 finish off our griffins, the pokemons move to the bottom row in front of the marks, behind the horses, behind the angel...
2nd turn and subsequent turns: everyone defends, the marks attack)), the principle is well-known: we don't finish off stacks that have flown in, otherwise full stacks will fly in to replace them, we finish them off manually when it's more or less safe.
I've checked – this option is still not desirable; the angel is almost guaranteed to be lost if the whites attack the cruisers on the 1st turn :mad:. But there are still quite a few pokemons left...
The main thing is not to be shy about using the marks' morale, and everything will be fine, even if it happens only once every two battles according to my personal statistics, but it does happen ;) .
Thanks, teacher :D.
I've already tried it; the marks got morale about 4 times, and everything was saved except the cruisers, griffins, and 1/3 of the pokemons...
Now I'll try without morale