Skip to content

Posts from IMPORTANT!!! [DISCUSSION] Academy vs. Necropolis

No ratings yet — be the first to rate!
Auto-translated
In version 1.4, gremlins could no longer heal golems more than once (in versions 1.0–1.3, this was possible).
User Avatar
Auto-translated
Anyway, Golems will likely be quickly destroyed by Necromancers, so it doesn't matter how many times they can heal them. The only advantage is in battles against neutral creatures, but even now, nothing prevents you from splitting the Golems into 2-3 groups for 2-3 healing spells.
In reply to Мститель
User Avatar
Auto-translated
Avenger
Anyway, Golems will likely be quickly destroyed by Necromancers, so it doesn't matter how many times they can heal them. The only advantage is in battles with neutral creatures, but what prevents you from splitting the Golems into 2-3 groups now to heal them 2-3 times?
And what is this? Can healing be applied to multiple units?
Эх, опять идти за сигаретами... :smile34:
User Avatar
Auto-translated
Typo, can’t you see it? It’s not golems that are separated, but gremlins.
User Avatar
Auto-translated
Scared me, damn it.
Эх, опять идти за сигаретами... :smile34:
In reply to Крестьянин-ZOMBIE
User Avatar
Auto-translated
but still, most likely, the Gremlins will be quickly destroyed by Necromancers,

a simplistic and unsubstantiated argument. They might be defeated under Razazak, but not under Hafiz. If you can't provide a valid argument, it's better not to write anything:mad:

Just compare: 200 Gremlins > 500 Archers!!! + artifacts + special buff ----> Hafiz ---> GOD!!!!
User Avatar
Auto-translated
Especially if the new gremlins there need to step aside when facing Necropolis archers, Hafiz is Hafiz everywhere, but whose post is it? ...although they might still overwhelm with numbers if the Necropolis army is drawn from several cities, and the skeleton growth is pretty good; I usually prefer to recruit new skeleton warriors because they have an ability like the ones of the armored units – they have a defense for allies, which weakens the gremlins, so it's better to quickly eliminate them with djinn or a fireball + magic mark:):):)

За кланы! За кровь!
User Avatar
Auto-translated
well, I have to agree – the only thing I fear in Necropolis is ghosts, and that’s it.
User Avatar
Auto-translated
Ingvar, are you reading other people's posts carefully? Actually, we were discussing Razazak and whether he was significantly weakened in the latest versions by reducing the number of repair operations performed by the gremlins. What does your stupid Hafiz have to do with it? Before writing some nonsensical stuff, read the post carefully. In any case, if the gremlins could heal the golems several times, what idiot would attack the golems first? Even Ingvar knows that you need to attack the gremlins first, what are you arguing about??? P.S. You shouldn't be so rude, Ingvar, I wanted to have a normal conversation, but now it will be your way.
User Avatar
Auto-translated
I'm stunned. Does anyone really think that a Necropolis army can be defeated by Goblins led by Hafiz? That's ridiculous. Their vampires would kick them a couple of times, and that would be the end of it. The only creatures I truly respect among the Academy faction are the Titans, but definitely not the Goblins.
Эх, опять идти за сигаретами... :smile34:
User Avatar
Auto-translated
The phrase about Hafiz made me smile, as if the balance is broken and he will defeat everyone. In a long game, special abilities and war machines are not very effective, quite the opposite. But in a short game, Necropolis has better chances due to summoning and the lack of minor artifacts for mages. As for the heroes, I think Oram is better. We just cast spells more often, and it's not a given that the Necromancer will have spells. Regarding Razazak, I think he is a strong, versatile hero, and in the latest versions, he hasn't been weakened, but rather balanced.
Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ"

Рейтинг: Лучник


In reply to valery
User Avatar
Auto-translated
I'm stunned. Does anyone really think that a Necropolis army can be defeated by Gremlins led by Hafiz? That's ridiculous. Their vampires will kick them a couple of times, and nothing will be left. The heroes I truly respect are the Titans, but definitely not the Gremlins.

:rolleyes: Ha - HA!!!!!:smile52: :smile52: :smile52: I'm just laughing and amazed!!!! By the time your vampires get to me, they'll already be gone!!!!
The phrase about Hafiz made me smile, as if the balance is broken and he'll defeat everyone. In a long game, special abilities and machines aren't that strong, quite the opposite. But in a short game, the Necropolis has better chances due to raising undead and the lack of artifacts for the mages. In my opinion, Oraz is a better hero. We just cast spells more often, and it's not a given that the Necropolis will have spells. And regarding Razazak, I think he's a strong, versatile hero, and in the latest versions, he hasn't been weakened, but rather balanced.

Well, no one is talking about large maps - machines are needed for Castle battles anyway.
P.S. You're wrong, Ingvar, I wanted to have a normal conversation, but now it will be your way.

I'm curious, what did I do to offend you??:confused: I didn't call Wingrael stupid, but you rashly called Hafiz....
User Avatar
Auto-translated
If you download a standalone map, you have to give up the ballista, and where is the fast start then? And regarding the vampires, by the time you deal with them, the other 6 stacks will have arrived.
Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ"

Рейтинг: Лучник


User Avatar
Auto-translated
If you focus on developing the Castle, you have to give up the Ballista, and where is the fast start then?

That's true, but on large maps, you can go for it.
And regarding the Vampires, by the time you defeat them, the other 6 stacks will have arrived.

No - with artifacts that boost initiative and morale, I can engage them 2 or even 3 times.
User Avatar
Auto-translated
Small morale artifacts only give a chance to trigger, and Necropolis has the Banshee's Wail spell. Small artifacts require a large number of resources, which are difficult to find on small maps without significantly hindering development.
Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ"

Рейтинг: Лучник


Statistics