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In version 1.4, gremlins could no longer heal golems more than once (in versions 1.0–1.3, this was possible).
New here? I'm Roha — want a quick tour?
Anyway, Golems will likely be quickly destroyed by Necromancers, so it doesn't matter how many times they can heal them. The only advantage is in battles with neutral creatures, but what prevents you from splitting the Golems into 2-3 groups now to heal them 2-3 times?
but still, most likely, the Gremlins will be quickly destroyed by Necromancers,
I'm stunned. Does anyone really think that a Necropolis army can be defeated by Gremlins led by Hafiz? That's ridiculous. Their vampires will kick them a couple of times, and nothing will be left. The heroes I truly respect are the Titans, but definitely not the Gremlins.
The phrase about Hafiz made me smile, as if the balance is broken and he'll defeat everyone. In a long game, special abilities and machines aren't that strong, quite the opposite. But in a short game, the Necropolis has better chances due to raising undead and the lack of artifacts for the mages. In my opinion, Oraz is a better hero. We just cast spells more often, and it's not a given that the Necropolis will have spells. And regarding Razazak, I think he's a strong, versatile hero, and in the latest versions, he hasn't been weakened, but rather balanced.
P.S. You're wrong, Ingvar, I wanted to have a normal conversation, but now it will be your way.
If you focus on developing the Castle, you have to give up the Ballista, and where is the fast start then?
And regarding the Vampires, by the time you defeat them, the other 6 stacks will have arrived.