Posts from Tactics for playing against Wizards.
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1. Dancers also have high initiative.
2. I agree.
3. I agree.
4. They can easily reach the enemy. I almost always use the tactic of +leadership - speed aura.
5. I'll take dancers with the Wind skill. And if they happen to attack first, I'll target the genies. Who will want to attack my dancers with a defense of 26 or more after that?
6. I agree.
7. I disagree, because without miniatures, mages are useless, and there won't be enough resources on a short map.
8. I don't see the point in taking both Chaos and Summoning. Why not just Summoning?
9. I don't know, it depends on the circumstances.
10. That's a valid point. I'll have to come up with something else.
11. I just love unicorns. Besides their very good stats, they have Blind (which, by the way, is a high-level Dark Magic spell, very useful), and their magic resistance aura works quite well. At least, if you place archers and druids in the corner, unicorns in front, and ents on the side, no Charm or Berserk can reliably help (this also applies to Chaos).
12. I like to take Defense, Enchantment, Education, and Summoning for mages, and I try to get Logistics. There's no room for Chaos magic. But what should I sacrifice???
... Ereb, that's basically it. But the forum has been around for many years, and there was a very long break (some problems with the site), so many people didn't return...
Elves: Fairies (greyd)?
Blades o_0
Archers (to taste)
Druids... and so on + hero skills: Luck, Defense, Logistics (this is how Elves can outsmart mages) (Gilraen)
Mages: Greyms (greyd)?
Turrets (a must-have against Elves)
Golems (although there are doubts)
Mages (if you're lucky with resources, then Archmages)... + hero skills: Education (for spellcasting), Luck, and, of course, Chaos (Jaleh)
...What do you think about that??? How can you not take Chaos into account for mages or Logistics (only with the Path of War) for Elves (although some don't take Logistics on small maps? Why???) If they level up through the Path of War, they will get more levels and more money:smile03:
....These are two very different factions...
Elves level up through combat skills.
Mages level up through Magic
I like the idea that was implemented in the first mission of the campaign for Rai'lag.
I'll slightly adjust my suggestion #7. On a MEDIUM map, mages don't have an advantage over the light elves. (I would even say there's a slight advantage for the Sylvan faction).
Can you enlighten me about what the Elf will do there? A mid-level mage can cast some decent spells, maybe even summon a Phoenix or cast a Ring of Cold... If he's lucky, he might even produce a few minor artifacts, although not the most powerful ones.
If the final battle isn't too early (around week 6 or later) and the Elf manages to build a decent army (without wasting too much on neutral creatures and by developing his city properly), then Phoenixes, artifacts, and magic won't help the Academy.
...A Mage might not be a bad choice either... I'm sure the Mage will have an easier start and possibly a good Chaos spell (take, for example, the Ice Ring with the Ice Amulet, or the Nazir with the Fireball) or a summoning spell – but this is just a possibility... and I'm sure the Elf will take longer to build up an army than the Mage, as resources like wood aren't needed if there are plenty of gems and sulfur for Mages and Archmages... Nazir will definitely overtake the Elf in the mid-game (somewhere around weeks 6-8), I'm 80% sure (Chaos, Enchantment, Luck).
P.S. If you want, we can try in practice who is "more right":), for example, we can arrange a game through Hamachi or Ubi.com by the weekend.
I've gotten a little rusty at playing, but it can be fixed :)
Added 1 minute ago
Sorry for the off-topic... I really want to play with someone.
I don't know if you'll be able to play online with version 3.1; we'll see if it works.
I hate short maps because the game isn't balanced in that case.
That's right – elves can't survive in short games (even Ossir won't help).
Here's how I would level up an elf on a large map:
Hero – either Wing or Ilfina, or Ossir.
We start with Ossir, then check the tavern and pray for Wing or Ilfina.
We level up:
1) Luck (up to Elven skill)
2) Logistics
3) Light
4) Attack
5) Leadership
Anwen has unnecessary defense for elves, so she's not on my list.
