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I've been working on an island-themed map template for a while now. Here's the most successful version so far.
Islands v 0.2. XL size, no underground. Instead of "Sushi," we choose "Islands."
The map generates 4 islands on lava. First, the islands should not have a penalty for scouts, and second, the somewhat underused Inferno faction will get a slight boost.
The starting 2 islands have a lot of gold for scouting + a gold mine, an ore mine, and 3 lumber mills for building boats. There are no cool artifacts.
The neighboring 2 islands have wyvern lairs, decent artifacts, and hidden resources.
With a larger number of islands, the generation often becomes buggy, and even on this simple template, in 1 out of 10 generations, a couple of islands are connected by land (a bug).
I played a test game on this template – a war of weaklings on the sea, and victory was achieved thanks to the "Summon Ship" spell, which added some variety to the game. I enjoyed it, despite the obvious simplicity of the template.
If anyone knows, is there a way to create island generations without bugs? I'm still looking for something new. ))
I can play on this template or on templates with many cities from Thursday to Monday; write to me on ICQ.