Posts from IMPORTANT!!! [DISCUSSION] Academy vs. Necropolis
Does anyone know how much resistance Battle Mages give, if they give any at all? It seems like they do. :)
Added 5 minutes later
Razaz claims to be the strongest Wizard. Easy start due to gremlins repairing golems + starting defense + super golems in the endgame.
On a large map, in a long game, this hero will clearly be better than Hafiz (Hafiz will be let down by the machines, the presence of which is no longer crucial, and the fact that gremlins are still a first-level unit, and specialization in them is weaker than specialization in golems).
Razaz, in my opinion, is much better than Nur, the usefulness of whose specialization I don't understand at all (I'm talking about long duels when mages have 300 or more mana).
Orra is a rather controversial option, as there are opinions that she doesn't cast spells much more often than another Wizard with spellcasting.
But this is definitely a strong option.
Let's consider everything in detail:
On a large map, during a long game, this hero will clearly be better than Hafiz (Hafiz will be let down by the machines, the presence of which is no longer crucial).
Machines are needed, at least for the Stronghold! If you don't take them for the Stronghold, they will significantly simplify your life at the start – AND THE START IS 50% OF SUCCESS FOR A MAGE
Razazak, in my opinion, is much better than Nur, the usefulness of whose specialization I don't understand at all (I mean long duels when mages have 300 or more mana).
Nur is needed when fighting against the Tower, Necropolis, and Inferno – Chain Lightning rules!!!
Ora is a rather controversial option, as there are opinions that she doesn't cast spells much more often than another academic with sorcery.
Ora casts spells quickly!!! And for the opponent – whether it's a human or that Dungeon creature, it's simply death!!!
That's how it is, and believe me, you don't need to repeat like a "wind-up toy" how good Razazak is – if Hafiz takes Light + Resurrection, he will be stronger than Razazak!!!!
I have a great, sneaky trick – I simply disable your golems ---> I deprive you of your trump card. And now look at the initiative of the golems and Gremlins ----> feel the difference!
In general, my tactic when fighting Razazak is simple:
1) I go into Sorcery and cast a control spell, blocking his Armageddons.
2) I disable his golems – very useful!!!!!
3) Due to fast leveling and taking mines, I get 3rd-level minions on all units much earlier than Razazak ----> and that’s a tactical advantage!!!
if you use a counterspell, the hero moves on the scale as if you hadn't upgraded spellcasting, meaning they move further back. You can remove the counterspell with some kind of ranged attack and then cast another spell.
You are underestimating Razazak's starting stats.
Golems have problems, namely speed and initiative, and the 2nd upgrade has lower magic resistance.
And against Razazak, you can counter by focusing on light (fire resistance) and chaos (exhaustion) – and Razazak won't be so scary anymore!!!!
