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#641
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misantrop
misantrop (Blue, Rampart, Ivor, Ivor) draws Wilk777 (Red, Fortress, Wystan, Wystan), 2SM4d(3), 146
It happened. Here's how it went down — a couple of days ago a newcomer contacts me, says let's play without cheats and without restarts, and I foolishly gave him the red dungeon and played in a relaxed manner overall. As a result, at the start of the third week I encountered a Miner with 82 Evil Eyes and other powerful units, couldn't overcome it, surrendered. After that I was on guard, even though I was forced to play red (all downsides). Well, at least they left me Bog, and thanks for that. As for the game, what can I say — I gradually squeezed the opponent and pinned him on his respawn, he wouldn't have gotten out of there, and I had more income and troop growth, and better stats as well. Only because of my previous lost match, this one is a fair draw ;) Thanks for the game.
Всем удачи ! И Морали !
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#642
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Dubrovin Pavel (Red, Rampart, Kirry, Kirry) def Kash (Blue, Dungeon, Shakti, Shakti), 2sm4d(3), 1.4.6.

On the first week - Ivor arrived with 6 Elves, good, took Kent's external dwelling, Kirry took the Fortress secondary, Ivor broke through the Inferno secondary, however the entrance was blocked by 50-99 Hounds... I take the Elf external dwelling on the last day. Built 1-6 in Stronghold, didn't have enough money for Castle.

On the second week - 34 Elves, 70+ Kents, 2 Pegasi, 5 Unicorns break Maxi Nago-Bank with Grezhenny without magic, took a huge risk, game version changed, thought it was by 4, but didn't count on 6. The Unicorns successfully Blinded the Gr. Stack... only thanks to this did I get away with losing 40+ Kents, 2 Pegasi, and 2 Elves. Got Expert Earth, no Cons... At the Fortress secondary, took Pandorkas with 90 Gnolls and 60 Lizards, Medusa-nest, MiniNago-Bank, took Inferno Secondary.

On the third week - rummaged through Treasury a bit (2 Libraries, 12 Viv), retreated home, took the Double Dragon Utopia that was on the respawn (Necklace +3 and Resist Boots). Went to another Treasury, where I spotted a Dragon Utopia with Overview.

On the fourth week - Maxi Dragon Utopia (Gold, Levitation, Fire-hoof and Shield +12), searching this Treasury for something tasty, and oh miracle, I find Kirry behind 20-49 Angels with Gr. Earth and Shackles, I take them, TP home, next turn I hit ГО (up to 19 Archs and 20-49 Bigs), take Vitya's empty Castle. Then I attack Shakti at the Rampart Secondary. Parameters were identical, but Magic decided in my favor.

Thanks to Vitya for the game!

Added after 17 hours 4 minutes
Dubrovin Pavel (Red, Rampart, Kirry, Kirry) def Van (Blue, Dungeon, Shakti, Charna), 2sm4d(3), 1.2.6.

Started with 18 Elves and 60+ Kents, a fairy tale...

On the first week - only by 1.1.7 reached the Stronghold secondary... losing half the Kents on Dragonfly blocks... Horses in Castle...

On the second week - 2 Medusa-nests, Unicorn external dwelling, approached Ivan's Necro-secondary. Things didn't go well for Ivan.

Thanks for the game, so to speak...!
С истиной где-то рядом...





Лето 2010.
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#643
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Dubrovin Pavel (Red, Rampart, Kirr, Kirr) def Kash (Blue, Dungeon, Shakti, Shakti), 2sm4d(3), 1.4.6.
Ah, that was a good map on the flop)) Shakti gathered twice as many parameters as Kirr. There was no need to wait for the river; both treasure chests were empty, and Kirr quickly overtook...

Thank you, Pash.
In reply to Kash
#644
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Volland (blue, swamp, Tazar) def Loi (red, Castle, Valeska), 2sm4d(3),135
Week 1 – Dragon arrived with two stacks, opened the overview and saw 3 cons near the castle, one far off-road with a wyvern external dwelling. 3 cons near the capital are throne-type, found another one for 2 angels and a con near the wyvern external dwelling for one angel, also scouted a con on grass. End of the week: wyverns and bulls in the citadel, gnoll external dwelling and a secondary ramp
Week 2 – on day 1, market is built, Dragon takes the con for 1 angel, the wyvern external dwelling for a horde of rags, day 2 wyvern upgrade and a chain forms toward Tazar for a double con, day 3 gnoll upgrade and Tazar takes the con and heads to the con on grass, day 4 a passage is forced to the neighboring Inferno respawn, the con on grass turned out to be for 3 angels – didn't take it, guild is built and a chain to the Inferno respawn for Dragon to take the dwarf, day 5 dwarf -20 is taken, Tazar refills mana in the capital, day 6 Dragon takes a single con and the horse is sent out, day 7 castle is built and troops return home.
Week 3 – serpent upgrade, Tazar takes cons for 3-2-3 angels, and a chain is built to take a naga bank on grass and a con, day 2 Tazar refills mana in the capital, day 3 troops are transferred to Brongold of level 1, who takes the maximum naga bank (for some reason split angels into 4 stacks of 3, causing the loss of the wyvern and feeding all the wasps to the nagas), resource depot in the capital, Tazar stands at GO, day 4 Dragon in the grass takes a con for 3 angels, bulls are upgraded and bought, troops are transferred to Tazar and he, with mass haste, at the cost of 20 wyverns, 14 gnolls, 3 bulls, and a dozen serpents, defeats GO – 29 devils
135 – opponent surrendered
Thanks for the game

Volland (blue, swamp, Tazar) def bRitvo4kA (red, Dungeon, Shagti), 2sm4d(3),132
Week 1 – through the overview it’s clear that GO is off the road, there’s a native secondary, but supposedly general, speed boots, Tyraxor and Tazar leveled well, both got logistics right away. On 115 I push through to the swamp respawn and there, through a lift, reds were peeking out, everything’s fine for me, I don’t want to go to the rest for meeting, on 116 I capture the secondary with Tazar, upgrade wyverns there and transfer all troops home to Tyraxor, who takes a crypt and a dwarf for 15 with upgraded ones, on 117 as expected Shagti appeared with a large army (manticore external dwelling), and took another one of the two bull external dwellings on the neighboring respawn, which I didn’t take due to lack of money at the time, Orrin takes the boots for a horde of spears. End of the week: wyverns in the citadel, wyvern upgrade and markets in the secondary
Week 2 – day 1 Orrin with week 1 troops forces a passage to the grass and moral dendroids kill the wyvern, Tyraxor takes a maximum crypt, wyvern upgrade, opponent prepares all horses to scout the swamp, day 2 Shagter heads toward the capital with 2 horses, another horse heads to the secondary toward Tazar, Orrin with upgraded serpents kills 2 horses, 123 Orrin dies, serpents are placed in the secondary, Shagter keeps heading to the capital, another red horse is killed by my horse, and from the other side from the secondary Tazar with serpents and wyverns kills another horse, 124 Shagter gets close to the capital but couldn’t attack, fear signs are built in the capital, Tazar approaches the red’s domain, 125 Shagti attacks the capital, but Tyraxor held out, leaving 4 wasps and 35 upgraded wyverns, Shagter with manticore, 5 bulls, and 8 eyes bought peace, troops are transferred to Tazar, who is already threatening the reds. 126 my horse captures the opponent’s secondary, Tazar scouted everything around the opponent’s capital and on day 7 with Tyraxor they planned to take the manticore external dwelling and capture 2 bull external dwellings, but on 127 Shagter came out of the capital, allowing it to be taken without a fight, then without a chance
Thanks for an interesting game

Volland (blue, swamp, Tazar) def numOne (red, Castle, Valeska), 2sm4d(3),135
Played the first week well, didn’t always have 6 minutes to do everything I planned
Thanks for the game
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#645
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Volland
Volland (blue, swamp, Tazar, Tazar) def bRitvo4kA (red, Dungeon, Shakti, Shakti), 2sm4d(3), 132
On turn 125, I messed up in the battle while taking the opponent's capital, and that decided the game :mad:. Later, I checked – the battle was winnable for me, and consequently, the game too. It's a pity, of course.


Congratulations! Thanks for the game!
P.S. Do the letters "x", "z", and "zh" not work on your keyboard?:D
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#646
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Dubrovin Pavel (Red, Rampart, Kirr, Kirr) def Van (Blue, Dungeon, Shakti, Charna), 2sm4d(3), 1.2.6.
It happened, I didn't play well due to various reasons, and as a result, I lost - thanks for the game.
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#647
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Volland (blue, swamp, Tazar) def Loi (red, castle, Valeska), 2sm4d(3), 135
It happened. And the situation was good, but I didn't play well myself; I've been playing poorly for the past two weeks, and basically ruined a potentially great game. My opponent played excellently.
Thank you for the game.
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
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#648
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Volland (blue, swamp, Tazar) def numOne (red, Castle, Valeska), 2sm4d(3),135

I confirm.
A very weak card draw after the restarts came, no hidden caves, and from money-generating buildings only the Nagabank on the side under grand guard. The roads are long and winding. And on top of that, on day 121 an enemy scout hero slipped unnoticed to my secondary hero and killed papa Gunnisson, who had just been beaten and was standing on 1 goblin near the stables. In general, thank you! :)
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#649
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Erdem
Erdem (Blue, Swamp, Tazar, Tazar) def Hermit (Red, Castle, Orrin, Orrin), 2SM4d(3), 232

A complex and crooked swamp respawn, where I struggled so much, misled the opponent who had broken through the Guard Post. The opponent's only strategic mistake (choosing the wrong road) allowed me to sever Orrin's connection to home, seize the initiative, and win. Thanks to Vladimir for an interesting game! :)

I confirm. It turned out to be interesting and cool. It's worth describing in detail. I'll try as best as I remember. We started playing on medium roads, each with two secondary towns. On the first, I had to go slightly off-road to bypass the archers and gogs, but then I noticed the guard at the opponent's secondary respawn — a crowd of living dead. I broke through; Orrin was already level 5 on day 114. I sent a scout there. I broke through many demons to a secondary underground town — there were many monks below, and I continued; the passage to the second secondary town was guarded by eyes... I postponed everything until the second week. In the second week, I took the minimum Conservatory, both secondaries, two Naga huts, a Medusa hut and a Gnome mine at my home, and a Beehive at the underground one. One secondary was a Stronghold, the other a Dungeon. A scout in the opponent's respawn territory found a passage to the underground treasury, took the free loot, and was eventually killed by a mage with an arrow on a snake. The mage who killed my scout headed for my respawn, and I killed him at the passage as well. At the beginning of the third week, I took a Medusa hut at Erdem's secondary respawn, Beehives, and entered the treasury. I cleared it within a week. I took Beehives there, a shield +3 to attack and defense, a gold and crystal mine, chainmail +5 to CS, a Pandora's box with 15000 gold, thanks to which I was able to build both Angels and the Capitol, a clairvoyance charm, and a book of air. I left the treasury at the beginning of the fourth week and could have probably brought in many troops and locked Tazar in the treasury via the monolith, but rushes often failed and I already had Angels and the Capitol, and there was still an unclaimed Conservatory in the underground respawn. I probably shouldn't have skipped it. I went underground, took the Conservatory, again minimum, and entered the treasury. I cleared it: captured gold and mercury mines, a club +5, and a Pandora's box that gave 15 Wizards. There was nothing else there... I doubled my mana, went up, took the maximum Cyclops hut, upgraded the Angels, and headed for the opponent. Tazar's parameters grew significantly; in terms of CS and Knowledge, he far surpassed Orrin (there were 4 Utopias in the other two treasuries). To be honest, we played for a very long time and that's when my mistakes began. I saw two roads and the opponent's capital where Tazar was stationed, and by analogy with my own respawn, I took the road that should have led to his capital, while the second should have led to the secondary. But the path turned out to go around the city and even too far; I wondered when it would finally turn toward the city. Then the stone respawn of the opponent's second secondary appeared. Seeing that Orrin had gone completely to the stone respawn, the opponent apparently bought up the growth, and Tazar rushed toward my capital to upgrade his Angels... What to do?! Without growth, with such parameters, it's unlikely I could handle Tazar...
Orrin is resting in the opponent's Stronghold. Tazar is heading full speed toward my capital... Then I finally thought to hire a scout and see if there was a passage from my secondary Stronghold to another treasury, maybe there was something left. The scout reveals the view and I see a black treasury with an unclaimed Utopia, several untouched Pandora's boxes (but blue scouts are already running around there) and a passage to it from the side of my secondary; the second passage, by all appearances, should be from the opponent's secondary. I barely managed to move the growth, and the army with the scout broke through the passage from my secondary into the treasury, while Orrin rushed into it from the opponent's secondary respawn. Tazar, with flight and DD, captures my capital, upgrades Angels, and Grindan heads toward my Dungeon. And here I made a monstrous mistake (we had probably been playing for about 11 hours), which might have led to the defeat, as I overlooked my own Dungeon, gifting it to Grindan with a dragonfly and a snake... Tazar, using DD and flight, goes to capture my Stronghold. All my attempts to capture the opponent's Capital or some secondary with scouts failed, and when Tazar captured the Stronghold, I was left without cities. Right then, I leveled up Earth, which I got as an 8th skill, to the advanced level and took a Pandora's box for the full 4th level, but well, I had already missed my Dungeon... I managed to get to the Utopia before Tazar and took it; there I got a traveler's ring, red boots, wings, and a sentry's shield... Here I made another mistake and didn't attack Tazar while he was still without growth and perhaps with incomplete mana, and he retreated far to the side; I had 4 days left and hurried to recapture my secondary Stronghold. If not for the wings, perhaps an FB wouldn't have even been needed. Well, Tazar doubled his mana in the Dungeon, the opponent bought another growth of archangels and attacked poor Orrin who had approached the Stronghold. Since the opponent attacked first, I couldn't hide the shooters and they were immediately blocked. Despite the fact that the boots deflected the first explosion, the Wizards cast slow on everyone, and I killed 3 Archangels with a Meteor Shower and the dragonfly harassing the shooters failed to kill the remaining three, my entire army still couldn't do it. Tazar was level 21 with 27 defense. And after that came an explosion with 490 mana points, resurrection, 54 Wyverns and 10 Chaos Hydras, and resistance gave me no chance.

Thanks to Erdem for the game.
Всё не так плохо как Вы думаете. Всё намного хуже!
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#650
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SEM_56 (blue, Bog, Wist, Wist) def marajan (red, Stronghold, Crag Hack, Crag Hack) 2SM4d(3), 141
Conceded in the first week, hung around collecting money in the second, of which there was none at all. On 131 a Hive behind a hundred Water Elementals, on 132 another Hive behind a horde of Ice Elementals. On 135 another Hive and a mini Griffin Conservatory, then a couple of Hives in the treasure zone. On 141 news arrives of the opponent's concession, thanks for the game!!!
Ушел с героев, пока пряники)
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#651
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Loi(red,fortress,Taz,Taz) def Cyb(blue,castle,Valeska,Valeska)2sm4d(3) 135
Log cabin — ran fast, gnoll external dwelling, gobbled up Griffin Conservatory — breakthrough through castle's adjacent zone, blue gave up the game.
Thanks for the game.
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
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#652
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SEM_56 (blue, Sylvan, Vistan, Vistan) def marajan (red, Stronghold, Kreg Hack, Kreg Hack) 2SM4d(3), 141

confirmed
from above, from below, the respawn points are in the swampy territories, he got bogged down in them, lost his tempo, and in the treasury, he took a level 2 Utopian on 141, but it didn't give anything good, so he left half of his army there and decided not to torture his opponent anymore.
Thanks for the game!
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#653
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HeadHunter (red, Elves, Kirr, Kirr) def Айвенго (blue, Fortress, Valeska, Valeska) 2SM4d(3), 142
Thank you for the game.
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#654
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SEM_56 (red, Stronghold, Gurnisson, Gurnisson) def SpiriTT (blue, Tower, Nella, Gunnar) 2SM4d(3), 115
Artyom conceded at 115 due to a lack of resources and decided not to continue; I had a native secondary town, thanks for the game, Tyomich...
Ушел с героев, пока пряники)
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#655
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SEM_56
SEM_56 (red, Stronghold, Gurnisson, Gurnisson) def SpiriTT (blue, Tower, Nella, Gunnar) 2SM4d(3), 115
Artyom conceded at 115 due to a lack of resources and decided not to continue; I had a strong secondary town, thanks for the game, Tyomich...
Yeah, that's right. Gunnar, level 6, couldn't handle the morale of the Dwarf faction at 115.
Thank you.
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.

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