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Cube is an interesting map, but I'm afraid that 4 starting castles will deter players.
If full starting armies clash, the winner of the battle will gain a significant advantage.
The point is that both opponents won't rush towards each other, but will probe the opponent's position with scouts. After all, initially it is unknown who has the advantage at the start.
Cube is an interesting template, but I'm afraid that 4 starting castles will scare players away.
If 4 castles scare someone, then 3 will scare them too. The difference is not that great.
It's just impossible to draw such a beautiful and symmetrical structure as a cube for 3 castles. It can only turn out to be an analogue of a star, as in the second template shown. And it still doesn't reflect the idea of total war as subtly.
The point is that both opponents will not rush towards each other, but will probe the opponent's position with scouts. After all, initially it is unknown who has the advantage at the start.
I'm willing to bet that people will play as usual - they will gather all their troops into one group and go to break through the passages, bringing in troops as they build. And so on until they run into an opponent.
We've already seen this on Spider, where it was also beneficial to lie low if the situation was good, so as not to run into an opponent in a head-on encounter. However, people still broke through the passages with the persistence of people looking for a head-on encounter.
StickyFingaz
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It's simply impossible to design such a beautiful and symmetrical structure like a cube for 3 castles.
Yeah, that's good! Please share the rmg file.
But it seems to me that you guys are wasting your time drawing beautiful templates. If I can't even convince anyone to play classic 8x6, then no one will play something exotic! But in general, I'm willing to try any template.
But we are still moving in the right direction. All types of sports are evolving towards intensity.
For example, complex combinations have disappeared from boxing. Only combinations like triple+triple and triple+double remain.
Boxing has only benefited from this, becoming more dynamic. (This is just an example.)
However, it seems to me that you guys are wasting your time creating beautiful templates. If you can't even convince anyone to play on the classic 8x6 map, then what's the point of creating exotic maps! But, in principle, I'm willing to try any template.
Well, I don't know. I've been playing mostly exotic maps for about a year now - either in terms of the template or in terms of some settings. I haven't had any particular problems finding a partner so far.
However, it seems to me that you guys are wasting your time creating beautiful templates. If you can't convince anyone to play on the classic 8x6 map, then no one will play on exotic maps!
But overall, you're moving in the right direction. All types of sports are evolving towards greater intensity. For example, complex combinations have disappeared from boxing. Only combinations like triple+triple and triple+double remain. Boxing has only benefited from this, becoming more dynamic. (This is just an example.)
I disagree about boxing, but we can discuss that in another thread. Regarding templates: Yura can negotiate with Napalm, and one tournament on an exotic map will be guaranteed.
I disagree about the boxing thing, but we can discuss that in another thread.
What exactly do you disagree with? Whether it's in another thread or in a private message.
StickyFingaz
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Regarding templates: Yura can coordinate with Napalm, and one tournament on an exotic map is guaranteed.
I want a tournament! If needed, I can organize it.
Avern
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More tournaments, good and varied ones! Help us organize a balanced tournament. Right now, the qualifiers for Favorites and Best are coming to an end, and we'll announce the recruitment for the Balanced tournament. There seems to be enough interest. The main thing is that the tournaments shouldn't compete with each other.
I want a tournament! If needed, I can also organize it.
I'm organizing it. Today is the last day to register. The link is in my signature. If you're tired of SOD but don't want to delve into TE-full, I invite you to participate. SOD with a user-friendly interface and chess clocks, and guaranteed building of 2nd-level troops. By default, it's a skirmish, but in the first stage, I can put you in a group with a deck of 7 templates. P.S. Perhaps the qualifiers and the final will be on the light difficulty.