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I don't like Heroes 3.5 because of the following: the system for obtaining ranks for creatures, and the feeling that the cities are about to be updated.
But happiness doesn't require much: a few new creatures, artifacts, and spells... oh well...
Иван Иваныч,расскажи! Кику с Кокой расскажи! На заборе расскажи! Д.Хармс
I don't like Heroes 3.5 because of the following: the system for gaining ranks for creatures, and the feeling that the cities are about to be destroyed. But happiness doesn't require much: a few new creatures, artifacts, and spells... oh well... :rolleyes:
I'm telling you for the hundredth time. If you don't like something in In the Wake of Gods, just turn it off in the settings:mad:
УШЁЛ НАВСЕГДА ОТ ВАС КРИТИНОВ....ГЕРОИ ГОВНО ВЛАСТЕЛИН КОЛЕЦ ФОРЕВА
For me, the ideal "Heroes" game would have the following features:
1. The map size should be very large (like in "Heroes of Might and Magic III" and "In the Wake of Gods"). Even a little bigger.
2. A huge number of artifacts and creatures (like in "In the Wake of Gods").
3. A large number of gameplay options and the possibility that the situation can change at any moment (like in "In the Wake of Gods").
4. A large number of different "quirks" (fun and not-so-fun). Also, like in "In the Wake of Gods".
5. Good graphics (like in "Heroes of Might and Magic V").
6. And, of course, another (did you think I wouldn't say it?) level of map design (there isn't one anywhere).
Considering all these conditions
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ. Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
Adding to Andrey's post, I think it would be great to add another slot for troops (a fourth one). And also, the hero's personal participation in battles! ;) But it should be more well-thought-out, not like in Heroes of Might and Magic IV.
In my opinion, the ideal game should combine all the best features from previous installments and their expansions (WOG), plus new elements.
Personally, I'm waiting for the perfect game based on 3.59, with everything it offers, but using the engine from either 4 or 5.
Level 3, unit upgrades! Definitely, and preferably with a skill tree.
A skill tree in the castle (more well-designed than in 4).
Caravans, without a doubt, and composite artifacts with the ability to rearrange them according to the player's choice. Initial selection of magic spheres, like in Age of Wonders, and...
most importantly, the implementation of all this should cater to the needs of gamers (although perfect balance is ideally unattainable).
NcArhAngel, please refrain from engaging in flame wars.
In general, Andrey, I'll add one clarification – what is meant by "jokes"? Otherwise, it's a perfect model. Just add more of them.
"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
based on WOG:
1. more towns and units... add more units that can join together (in my opinion, the idea with elves and centaurs was successful) 2. the "town portal" spell should use a number of points depending on how far away the castle is 3. have a map generator with a bunch of different options and settings 4. improve the Necropolis dragons (because they are too weak) 5. give skeletons the ability to shoot based on their rank (according to the experience gained) 6. and if you think about it in detail, there will be many such small things...
Well, if we go all out:
1) 15 or more races
2) New buildings, including a prison, altar, and magistrate
3) Three types of heroes (warrior, mage, cleric)
4) Commanders
5) Diplomacy system
6) Hiring peaceful workers to improve city functioning or provide new opportunities
7) Introduction of the concept of territories (like in Civilization)
8) Random events (such as attacks on cities by neutral monsters, fairs, the arrival of a traveling merchant)
9) Ability to hold feasts, Tournaments, etc. (some of them, such as Tournaments, can be implemented as Mini-games)
10) New resources
11) New siege engines and a new siege system
12) New artifacts
13) Several types of planes (ground, underground, aerial, underwater, possibly astral (when using teleporters))
14) Graphics on par with Heroes 4
15) Art style similar to Heroes 3 or another, but in a classic fantasy style
16) A plot that connects the other parts
17) Beautiful cutscenes between missions
18) New spells
19) New territories
20) Maps larger than XL
21) New structures on the map
That's what I'm talking about! :cool:
For me, the ideal Heroes game would have:
1. All the new features and capabilities from Heroes 3.58f: WoG (i.e., "heroes on the battlefield" (commanders), experience for creatures, and ERM scripts, new artifacts, creatures, and many other new features).
2. An interface and design in the style of Heroes 3.58f: WoG with elements from Heroes 4.
3. Graphics at the level of Heroes 4.
4. Soundtracks from Heroes 3.58f: WoG and Heroes 4.
5. The old Might and Magic universe.
Based on the above parameters, a mod for Heroes 4 could be created. Add music from WoG, make corresponding changes to the design and interface, implement features from Heroes 3.58f: WoG, thereby returning game elements from Heroes 3, and create Campaigns in the old, good M&M universe. Also, for me, an option without point 3 is acceptable; that is, the graphics can remain as in WoG, and then the "ideal Heroes" can be implemented even easier by adding music from Heroes 4 and some gameplay elements from there (the same "WoG settings"), as well as in terms of the interface (heroes on the battlefield are not needed, as they are perfectly replaced by commanders). "Ideal Heroes" without point 3 can be quite easily implemented with a new patch for WoG. From everything I have written, it is easy to guess that WoG, especially the latest version 3.58f, is the closest to my "ideal Heroes".
and there’s no need to stuff in graphics from the 4th game, otherwise it will turn into a mess... this is just my personal opinion, but the graphics in the 4th game... hmm... it’s not suitable for Heroes. IMHO, my personal opinion.
The graphics in the 4th installment are good, but some units are poorly drawn; I would even say they are simplistic. I don't like the elves in rags and half of the barbarian units, which look more like homeless people than warriors, especially the berserkers. In the 3rd installment, the barbarians are better, in my opinion... and the fog of war was unnecessary.
As for the ideal heroes, it would be a mix of the 5th and 4th installments.