This is an example from a game. When you venture into the unknown, you don't always know what awaits you. If you wish, you can take five of them.
Posts from Post-match analysis.
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If you don't use magic, you'll probably lose 5 units.
If you use a wall of fire, you'll probably win without any losses.
I would say that you'll take it with a loss of 5-7 air units, but a couple of morale for the dwarves and the main hero. But I agree with Preds.
In reality, I definitely wouldn't use the Moon faction, I'd use someone from the Fury, Ignis, or Moner factions - I'd go down there.
That's exactly what I wanted to try, maybe I'm being too cautious.
Here, I've attached the save file from that game; I'm too lazy to mess around with the editor. :)
Also, tell me what spells Luna has, besides Wall, so I know :D
P.S.: MY POST #2000!!!
2PREDS
Fiur - a level 1 monster:confused: :confused:
Все в ней нулево и кукольно.
Kostya, with Millenium:D
2PREDS
Fiur - a Tier 1 monster:confused: :confused:
optimist:
The map properties state that there is no water.
Everything is attached.
I created the SM as usual - but it generated with water, a decent chunk - how could this happen?
In the map properties, "No water."
Everything is attached.
I noticed there are only 5 castles? Water appears when a spawn sinks and/or links between spawns are lost. So to speak, a generator bug.
It's rare on small maps, but it happens quite often on XL-sized maps.
Thanks for the info.
Although, I'm not sure. The second time, I saved the champion, 67 pikemen, 10 crossbowmen. But morale dropped for the crossbowmen twice. It seems like it's worth taking, but it's better to sacrifice the angel for reliability.
Все в ней нулево и кукольно.