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Posts from Round table

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In reply to Kash
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Kash
It wasn't even on the respawn point, but in the treasure.
Well, there can also be objects worth 15000 value in the treasure, so the numbers are the same.
Interestingly, Roman doesn't even consider the possibility that there could have been magic in the Pandora's Box. ;)
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Thanks, we'll take it into account, and thank you for the tip about artillery!
Ушел с героев, пока пряники)
In reply to SEM_56
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Wic is only wrong in that he thinks the number is for the starting spawn point. In the treasury where Pandora was located, the guard would have had a probability of more than 50% of being level 50. For example, for 15,000 gold.
It turns out that many still don't know how to determine the number of units guarding certain objects!!!
You should change your signature first. :)
Земля нуля.
Все в ней нулево и кукольно.
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In my opinion, the calculation itself using the formula is an error in the game. I don't understand how it can be used as a guide when the probability of such a calculation is almost always incorrect! The day of the week also has its influence! You can test it by attacking some creatures on the seventh day and on the first day. On the first day, there will already be more of them, not significantly, but more!
Ушел с героев, пока пряники)
In reply to SEM_56
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Of course. If I'm not mistaken, it's a 10% increase.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Kash
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Kash
It wasn't even on the respawn point, but in the treasure room.
If it's in the treasure room, then the upper range only increases...

Added after 8 minutes
SEM_56
In my opinion, the calculation using the formula is an error in the game...
I don't understand how they could rely on it if the probability of such a calculation is practically always incorrect!!!
The day of the week also has its influence!
You can test it by attacking some creatures on the seventh day and on the first. On the first day, there will already be more of them, not significantly, but more!!!
An alien mind has enslaved Sam's brain...
In reply to Wicc
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If it's in the treasure chest, then the upper range only increases...
That's what I meant.
In reply to Wicc
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Wicc

Added 8 minutes later
[/U] An alien mind enslaved Sam's brain...
Yeah, I'm all alien. Practice, and then practice some more, and you'll even be able to challenge the teachers in the second round!!!:D
Ушел с героев, пока пряники)
In reply to SEM_56
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SEM_56
It turns out that many still don't know how to determine the number of units guarding certain objects!!!;)
:smile08:
SEM_56
On the first day, there will already be more of them, not significantly, of course, but more!!!
:D
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I watched replays of a recent ATG vs. VBN game. Alex faced a situation where he really wanted to break the block on the Barbarian secondary town but didn't want to lose his archers. So, the chain of heroes redirects to another target, and the block on the secondary town is taken later, already with cavalry in the army.
That is, there isn't a task to attack everything indiscriminately, regardless of the cost. As the map unfolds, objects of increased attention are identified: the secondary town, the stable, the refuge, and the +3 Luck/Morale amulet. And the chain of heroes adjusts to take them all. But the amulet is postponed until the second week, and the block on the Barbarian town is delayed until reinforcements arrive. And before that, other targets are captured. That's the impression I got.

Sorry if something is wrong; my analysis of replays is not perfect.
In reply to Avern
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Sometimes it makes sense to skip a folder for 1-2 days to improve development efficiency. And here's that Dwarf faction from the online game. The goal is to get the Dwarf faction to level 116.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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Oelm
Sure. If I'm not mistaken, it's a 10% increase.
Slightly off-topic. Can someone clarify, in Heroes of Might and Magic III, is the increase in neutral creatures from week three to week four also 20%, just like in Heroes of Might and Magic II?
In reply to PReDS
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Damn... I always thought that not all neutral units in SoD gain reinforcements every week... :confused: Noobism knows no bounds :D! (I mean, my noobism :) )
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to PReDS
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PReDS
Slightly off-topic. Can someone clarify, in Heroes of Might and Magic III, as well as in Heroes of Might and Magic II: does the number of neutral creatures increase by 20% from week 3 to week 4?

In my observation, it's always 10%.

2Sam. The value is calculated at the moment the map is generated. Then, it increases by 10% each week.
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*Автосейвы не беру и не даю.

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