Skip to content

Posts from Reports on online games and their confirmations (Autumn 2009 season).

No ratings yet — be the first to rate!
In reply to SEM_56
User Avatar
Auto-translated
SEM_56

SEM_56 (red, Tower, Torosor, Torosor) def monstro_aka_h3 (blue, Stronghold, Jabakras, Jabakras) 2sm4d(3), 116
I took all the rests, my opponent surrendered twice, gave me auto-loss, but another surrender and it's over, thanks for the time!!!
+++ Thanks for the time and the game, it didn't work out (((
Стучите в телеграмм сыграем:
victorbyshkin
In reply to wariator
User Avatar
Auto-translated
wariator
wariator (red, Rampart, Ivor, Gunnar) def Kash (blue, Dungeon, Shakti) 2sm4d(3),212.

thanks for the game!
Confirmed.
Honestly - I want to complain about life: I was just dreaming of a native secondary town, an external dwelling of dragons and a utopia on the respawn. But: my own fault, I was the one taking rests, not my opponent :)
111-117
Secondary town - Conflux, there are 2 external dwellings of firebirds and 1 of storm elementals, tempo is very low, no stables and no log. At home I see a Citadel with a portal and mushrooms, in the Conflux firebirds
121-127
Devoured everything I could reach - Dwarf Cottage, Medusa Cottage, Naga Hut, another external dwelling of fire elementals and a level-3 cons
131-137
Another level-3, 10 Wyverns, found 2 utopias nearby - for undead necromancy and black dragons, I go to them only on the fourth. Insane tempo
141-147
2 utopias in a turn, I lose almost 300 skeletons, Wyverns, almost a hundred troglodytes there. Got Hat of the Fifth, Armor, KB and a bunch of junk. Slightly tricked Gunny with spoons to have time to double and buy up

The finale went surprisingly well, the opponent was superior in stats almost twofold and in troops by one and a half, but I held out behind the walls. The opponent surrendered on the last turn, further I would have buried him with the last Teapot and accelerated Earth elementals
Well, he conceded, because without log/stables and air elementals Shakti crawled like a turtle, while Gunny covered half the map in a turn.

Thanks for the game
User Avatar
Auto-translated
AYMAN (red, Castle, Crag, Crag) def olegg (blue, Tower, Nella, Nella) 2sm4d(3), 2.1.1.

Broke through with a hundred cyclops (109) – tough guys. They killed 11 of my cyclops, an angel, and a couple of birds. I capture the opponent's main castle, and the opponent's main hero arrives and dies.

Thanks for the game!!!!!!!


Auto-translated
AYMAN (red, Stronghold, Crag, Crag) def olegg (blue, Tower, Nella, Nella) 2sm4d(3), 2.1.1
It didn't start well, resulting in a crushing victory for AYMAN.

THANK YOU FOR THE GAME.
User Avatar
Auto-translated
Loi(red,fort,Taz,Taz) lose Kash(blue,Valeska,Lacus)2sm4d(3) 121
After many hours of restarts (a couple of them by agreement) — one road to the GO, which takes 3 days to reach (accounting for detouring around a block of 20+ Archmagi — all 4 by the fastest roads). I ran 7 heroes, never even saw the wood mine, the ore mine — I only got there on turn 115, also didn't find a single passage to secondary resources. Even though there were a few stacks of Gnals and one of Archers, only Vases in the Citadel — I saw no prospects, then we looked — I did the right thing, opponent's was better — we saved time:)
Thanks for the game
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
In reply to Loi
User Avatar
Auto-translated
loi
Loi(red,fort,Taz,Taz) lose Kash(blue,Valeska,Lacus)2sm4d(3) 121
After several hours of resting (including a couple of breaks for meeting up), there was only one path to the Goal, which took 3 days to reach (considering bypassing a blockade of 20+ archmages – all 4 of them) along the fastest routes. 7 heroes were running, but didn't find a single wood mine, and only reached a single ore mine on day 115. Also, didn't find any secondary resources. Although there were a few ranged units and one archer, there was no potential for a citadel attack, so we looked it over and realized it was the right decision – we saved time.
Thanks for the game.
My damn generator is to blame for everything.
I just wanted to play.
Thanks for the rest.
User Avatar
Auto-translated
Slav4eG (blue dungeon Shakti) def SEM-56 (red swamp Wistán) 122 2sm4d(3)

ГО not on the road!

111 Start in the underground with 150 trogs, small respawn, no gold, I break through to the mud and see a Griffin Conservatory
112 +1 angel, I break through the teleporter to the grass, a crypt with 5 vampires
113 Secondary Castle, I also reveal a crypt, a Dragon Fly Hive, and a Dwarf Cottage
114 I max the Dragon Fly Hive, at the cost of an angel and 50 trogs
115 Crypt for 5 and Dwarf Cottage for 20
116 A grass treasure zone and a Dragon Fly Hive are revealed behind 9 champions
117 +6 ducks, scout of the treasure zone is trash, Shakti level 10, expert word, splitting into the secondary
121 Maneuvers
122 On the mud, a Trog Griffin Conservatory(2) is revealed and checked by a sprite, and also a sword+6 and a box guarded by 50-99 halflings.
I go out onto the mud aiming to take this loot, but Roma attacks the elementals and, without magic, loses a lot of troops. GG

Thank you for the game, Roma!

Added after 58 minutes
SEM_56
SEM_56 (blue, Swamp, Wistán, Tazar) def Slav4eg (red, Stronghold, Gunnarsson, Gunnarsson) 2sm4d(3), 112
Took all the rest, the opponent surrendered and refused auto, thanks for the game!!!

Indeed! Thank you!
In reply to Slav4eG
User Avatar
Auto-translated
Slav4eG
Slav4eG (blue Dungeon of Shakti) def SEM-56 (red Swamp of Vistan) 122 2sm4d(3)
Thanks for the game, I was a bit greedy with the rest!:rolleyes:
Ушел с героев, пока пряники)
In reply to SEM_56
User Avatar
Auto-translated
Forrest (blue, Swamp, Broghild, Broghild) def Volland (red, Stronghold, Tyrasor, Tyrasor), 1.2.2, TE, 8mm6

We got this matchup. We negotiated using Volodymyr's system. I gave 4500 for the Swamp) and sold the red for 500.
Starting with 6000 was tough but tolerable. I managed to expand with 30 upgraded lizardmen from an external dwelling. In the end, by 1-1-2 I already had stables and found the computer. But I let him build up. In the meantime, I beat off the LV and the external dwelling of units. The scouts scouted a lot and found some gold. By 1-1-5 I killed the computer's hero and took the castle. By 1-1-6, the last hero. The computer built 1000 Citadel and elves with a marketplace. I'm building lumber there. No sulfur. I'm not setting up Hydras. I'm building Wyverns with the Castle. Orrin levels up Expert Archery, beats off +1 speed and gold. 8 heroes by 1-1-7. The computer has two more Griffin Conservatories to my 2-4. I leveled up Earth Magic by 1-2-1, which gave the computer Slow. I wanted to fight at home but wasn't too lazy to run for the tent with Pathfinding one day (everything was Expert, didn't want to spoil Broghild). Orrin was supposed to take two medusa spawners. I dismissed one hero and bought Vistan. I passed everything to Orrin. I fought at home already with Speed. Armor with the Telescope and Expert Scouting just shines super) By 1-2-3, news arrives about a loss at the max Griffin Conservatory. (I checked later: conservatories 2-2-3. They were taken without losses.) Thanks for the game.

P.S. After non-stop Sod in TE, playing is just fantastically pleasant)! I recommend it to everyone)
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to SEM_56
Auto-translated
Magneto (blue, Conflux, Inte, Inte) def Van (red, Castle, Valeska, Valeska), 2sm4d(3), 126

Air elementals are built. On the first week, birds were placed in the citadel, money was begged from leprechauns and millers for the second week - and into the medusa pool - +4000. I buy the remaining firebirds and go to the neighboring respawn for the blue orb and to level up in the arena, also finally picking up the secondary. Fire magic and water magic are leveled to 3rd and 2nd level respectively. Ice Bolt deals 300 damage with the orb. Further plans included a trip to the teleporter for scouting and to the utopia that was in the corner of the native respawn; a passage to the underground secondary was also breached - reds are already there, so I considered a quick finish, but it came even faster. Unfortunately, Ivan conceded to Psychic Elementals. He declined the offered autosave. Thanks for the game.

Magneto (red, Fortress, Tazar, Tazar) def Van (blue, Dungeon, Shakti, Shakti), 2sm4d(3), 124

I barely broke through many air elementals and take the Rampart secondary. The respawn is rich in free resources. At the end of the first week, I made a gross mistake - I broke into a crypt for some reason, while the growth had already spawned, lost one wyvern, and the gnolls got a bit battered too, and the crypt turned out to be the maximum size. The battle was also somewhat clumsy; I started fighting zombies before vampires. I emerged from there with an army comparable in size to the starting one, just the lizardmen a bit fatter. Annoying, but I didn't give up. Behind the pack (10-19) of Archmagi, there's another secondary respawn - a native one, but blues are already running around there. A Griffin Conservatory has been scouted at each of the three respawns, but I first decided to go to the Fortress, as the other Conservatories are far away, and Shakti was likely planning to take his own, if he hadn't already (it wasn't visible). So it turned out - he took it, and more than one. On day 124, I caught Shakti with 4 Angels near the Archmagi guarding the passage, just before I was planning to go there myself. The battle was tough, but morale saved me, luckily triggering on the Gnolls and Basilisks, which froze a good number of enemies. I won with 20+ Gnolls. The opponent didn't flee because he got confused after a morale trigger. The Angel had few hit points left, and the Gnolls finished it off. If we had fought with full armies, I would have definitely been at a disadvantage then. If Shakti had fled, it's hard to say whether I could have held the defense. But neither happened; without their leader, the blues threw in the white flag.
Thanks for this game too.:)
In reply to Vaitmar
Auto-translated
Vaitmar
Vaitmar (red, Dungeon, Arlach) def Iccce (blue, Conflux, Gelare) 2smd(3)147
He gave 8 bone dragons for the art and immediately capitalized on his development and troop advantage, having scouted the teleport to his opponent beforehand.

Thanks for the game!
I confirm, that happened... I just activated my account.
In reply to Forrest
Auto-translated
Forrest
Forrest (blue, Swamp, Broghild, Broghild) def Volland (red, Stronghold, Tyrasikor, Tyrasikor), 1.2.2, TE, 8mm6

We got this matchup. We bargained using Volodymyr's system. I gave 4500 for the Swamp) and sold red for 500.
Starting with 6000 was tough but tolerable. I managed to get going with 30 upgraded lizardmen from the external dwelling. In the end, by 1-1-2 I already had stables and found the computer. But I let it build up while I reclaimed the LV and the external dwelling for units. The leftovers scouted a lot and found money. On 1-1-5 I killed the computer's hero and took the town. On 1-1-6 the last hero. The computer built 1000 citadel and elves with a market. I'm building lumber there. No sulfur. I'm not building hydras. I'm building a Viper with the town. Orrin is leveling up expert archery, reclaiming +1 speed and money. 8 heroes on 1-1-7. The computer has two more Griffin Conservatories to my 2-4. I leveled Earth on 1-2-1, which gave me Slow on the computer. I wanted to fight at home but didn't bother running to the booth with Search for one day (everything was expert, didn't want to ruin Broghild) Orrin was supposed to take two medusa dens meanwhile. I dismissed one hero and bought Vistan. Transferred everything to Orrin. Fought at home already with Speed. The armor with the trumpet and expert scouting just shines super) On 1-2-3 comes the news of a loss in the max Griffin Conservatory. (I checked the Conservatories later 2-2-3. They were taken without losses) Thanks for the game.

P.S. After constant Sod in TE, playing is just fantastic, how pleasant)! I recommend it to everyone)
I set a task to take the Conservatory, but couldn't handle the max level
Thanks for the game

Added after 10 minutes
Forrest
Forrest (blue, Swamp, Broghild, Broghild) def Volland (red, Stronghold, Tyrasikor, Tyrasikor), 1.2.2, TE, 8mm6

We got this matchup. We bargained using Volodymyr's system. I gave 4500 for the Swamp) and sold red for 500.
Starting with 6000 was tough but tolerable. I managed to get going with 30 upgraded lizardmen from the external dwelling. In the end, by 1-1-2 I already had stables and found the computer. But I let it build up while I reclaimed the LV and the external dwelling for units. The leftovers scouted a lot and found money. On 1-1-5 I killed the computer's hero and took the town. On 1-1-6 the last hero. The computer built 1000 citadel and elves with a market. I'm building lumber there. No sulfur. I'm not building hydras. I'm building a Viper with the town. Orrin is leveling up expert archery, reclaiming +1 speed and money. 8 heroes on 1-1-7. The computer has two more Griffin Conservatories to my 2-4. I leveled Earth on 1-2-1, which gave me Slow on the computer. I wanted to fight at home but didn't bother running to the booth with Search for one day (everything was expert, didn't want to ruin Broghild) Orrin was supposed to take two medusa dens meanwhile. I dismissed one hero and bought Vistan. Transferred everything to Orrin. Fought at home already with Speed. The armor with the trumpet and expert scouting just shines super) On 1-2-3 comes the news of a loss in the max Griffin Conservatory. (I checked the Conservatories later 2-2-3. They were taken without losses) Thanks for the game.

P.S. After constant Sod in TE, playing is just fantastic, how pleasant)! I recommend it to everyone)
I set a task to take the Conservatory, but couldn't handle the max level
Thanks for the game
User Avatar
Auto-translated
Magneto (blue, Conflux, Inte, Inte) def Van (red, Castle, Valeska, Valeska), 2sm4d(3), 126
Confirmed, there was a small respawn that was completely poor, secondary was swamp, and the adjacent zone was a snow treasure zone without roads, the second secondary was a metro necro, on 117 I took down a Griffin Conservatory on the first try, wanted to go for a rush, saw spell power 8 and 60 mana points, turned the horses back, cleared the native respawn, the necro secondary, and rushed into the treasure zone, broke through griffins and a block of 24 griffins blocking a Pandora's Box, attacked out of desperation, and that was it.
Magneto (red, Swamp, Tazar, Tazar) def Van (blue, Dungeon, Shakti, Shakti), 2sm4d(3), 124
Yes, I stopped the game, but in my heart it was my win, and here's how it went, a poor metro, one road was blocked by ГО, the other by 50 orcs parallelly guarding an external dwelling of cats, giving Arlach with a Cannon and Christian with a Cannon, an external dwelling of Harpies, and an adjacent secondary swamp, on which I spend 30 Beholders to break through. The situation by 117 is SOS, 1234 with a portal to a Fort and an external dwelling of cats))))+ an external dwelling of Harpies, with an army of 40 Giant Harpies, 100 Troglodytes, 4 cats, and 17 Evil Eyes, I open 2 Griffin Conservatories with 2 Angels each, losing 40 Beholders, 7 Evil Eyes, and 4 Giant Harpies, place a Miner on the Radiant on the Angels, a Power Lich with a scout hero blocked the passage from below. Tazar arrived with 2613 stats, 96 Gnoll Marauders, 18 Greater Basilisks, 22 Mighty Gorgons, 12 Wyvern Monarchs, and 4 Fire Dragons, totaling 1850 health, vs the Miner on 4 Angels in one stack, 4722 and a Cannon with no skill on either side, Expert Tactics and a complete lack of intelligence — i. e. magic, I took out all the opponent's creatures, with Wyverns petrifying twice and Gnolls getting morale twice in the process, well, isn't that just luck))))), result: 34 Gnolls and one Angel on 40 health, the Cannon still untouched steadily kills two Gnolls, Angels get morale, and here my tiny brain went: the Gnolls' turn has passed, need to attack. Angels are faster and in any case, hit and retreat, and the Cannon decides everything. It already was deciding, but the battle had lasted about 40 minutes, I was tired and understood I had won because even with morale, the Angel would have taken one hit either way. In the end: my attack — a counterattack and the Gnolls, damn it, get a turn. But I learned my lesson about morale. My Dungeon hero died like a hamster. Taz naturally runs into the metro and runs into the scout hero with the Power Lich and escapes — the opponent has no meat, at least not native. I have 60 Beholders, 40 Giant Harpies, 4 cats, 9 Evil Eyes, 8 Medusas. I quit the game, firstly because I'm angry at myself, secondly I don't want to bother with the scout hero making him a champion. I tell the opponent to post it as he sees fit.
Thank you for the games.
User Avatar
Auto-translated
AYMAN (red, Tower, Ain, Gundula) def Pradromalo (blue, Stronghold, Dessa, Dessa) 2sm4d(3), 1.1.6

The opponent didn't develop their strategy.

Thank you for the quick match!!!


In reply to AYMAN
User Avatar
Auto-translated
AYMAN
AYMAN (red, Tower, Ain, Gundula) def Pradromalo (blue, Stronghold, Dessa, Dessa) 2sm4d(3), 1.1.6

The opponent didn't develop well.

Thanks for the quick game!!!

I confirm!

I hate it when the opponent rests when you have the best possible setup!"!!!!!!

Statistics

Welcome our newest member: Emil