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Posts from HMM3_Lighter

5.0 (2 ratings)
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16 years ago
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A program for quickly exchanging troops and artifacts between two heroes in Heroes III.


How does it work?
1. Launch the program.
2. Select a version - English or Russian. The default is English on first launch.
3. You can minimize the program.
4. When the hero troop exchange window is open, pressing the F10 key will initiate the troop exchange between heroes.
In the near future, we plan to implement:
- artifact and siege weapon transfer;
- separating units of 1;
- bug fixes.

The program is still under development and has some shortcomings (regarding exchanges when heroes have identical troops). But time doesn't stand still, so I am releasing the first relatively stable version that can already be used extensively. I personally tested it in the game. We look forward to feedback and comments.

Download HMM3_Lighter_1_2.zip.
Download HMM3_Lighter_1_3.zip.
Download HMM3_Lighter_1_5.zip.

P.S. Thank you, Kyle, for your help in writing the program.

What's new?
HMM3_Lighter_1_3
- Added the ability to exchange artifacts, siege weapons, and artifacts in active slots between heroes, except for artifacts from the backpack (hotkey F11);
- The program remembers and automatically restores the hero version on which you played last time (Russian or English) and the window position on the desktop when launched;
- Optimized troop exchange speed.

HMM3_Lighter_1_4
- It is now possible to minimize the program to the System Tray;
- The bug with exchanging slots with identical types of troops has been almost completely fixed.
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16 years ago
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The program is great; the heroes exchange troops almost instantly. Thanks, Vitalik! We're looking forward to updates with artifacts :)
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16 years ago
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Thank you very much for the walkthrough. I have a suggestion: add a feature where, when hovering the cursor over an enemy unit during battle, the area of its movement range is highlighted with a shadow (ideally, with an additional shadow indicating the movement range based on morale). Counting the squares is tedious. This would really make the game easier to manage.
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16 years ago
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I have a request: to implement a feature where hovering the cursor over an enemy unit during battle would highlight its movement area with a shadow (ideally: with an additional shadow for the movement area with morale). Otherwise, counting cells is tedious. This would really make gameplay easier.

In SoD this is impossible to do.
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16 years ago
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Let us dream a little!
In reply to Avern
16 years ago
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Avern
Thank you very much for the suggestion.
Here's a suggestion: when hovering the cursor over an enemy unit during battle, highlight the area of its movement with a shadow (ideally, add an additional shadow to indicate the movement range based on morale). Counting the cells is tedious. This would really make the game easier to manage.
It can be implemented in TE and TE-Lite. Thank you for the idea. I was also thinking about something similar, but slightly differently - to show the movement ranges of all units at once. Your idea is better.
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16 years ago
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Thanks, Vitalik! This is exactly what we, who play SOD, need. It doesn't affect the gameplay in any way. With the instant exchange option, it doesn't impose its own vision of the game, but simply offers: "Here you go, friends, take it and use it."
In reply to SAG
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16 years ago
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SAG
It can be implemented in TE and TE-lite. Thanks for the idea. I was also thinking about something similar, but a little differently - to show the boundaries of all units' zones at once. Your idea is better.
Excellent! If you implement it, it will be another reason to spend 20 minutes and post your TE-lite version.
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16 years ago
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I've tested it a bit. For now, the only problem with transferring similar units is that squads can merge. After some improvements, it will definitely be better than the Chinese version! Besides, the transfer happens naturally, only at a speed unavailable to a regular player :) We're waiting for the ability to separate individual units!

Respect.
16 years ago
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By the way, have you heard about my script for Quick Focus? (designed for TE Light and TE). It's very convenient when you're transferring an army in a chain. In the army transfer window, you can choose which hero will take control – the one on the right or the one on the left – after closing the window. When transferring in a chain, you always need the hero on the right. So, you don't have to search for the hero in the list; you transfer the army and immediately move on. It saves time and keeps your attention focused. Transferring 7 army stacks through 7 heroes takes about 10 seconds. Without this script, it probably takes about 25 seconds. By the way, TE Light will be compatible with viewing battles through a web server – without video streaming. The first web broadcasts will start around the end of November.
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16 years ago
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By the way, have you heard about my script for Quick Focus? (for TE Light and for TE).
No. Where can I find it? Sounds good.
TE Light will also be compatible with viewing battles through a web server - without transmitting video. The first web broadcasts will start around the end of November.
How is that possible? :confused:
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16 years ago
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Please discuss TE-Lite in a separate thread.
This thread is intended for discussing/testing/asking questions about the HMM3_Lighter program.

I hope you understand.
Good luck.
In reply to AlexSpl
16 years ago
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AlexSpl
No. Where can I find it? Sounds interesting.
It's somewhere here: http://www.forum.heroes.by/viewtopic.php?t=570. If you can't find it, let me know.
AlexSpl
What do you mean by that? :confused:
The script sends data about monster movements in battle and other actions to a WCL web server. The client executable (written in Delphi DirectX) displays the progress of battles. You can easily watch the game in real-time or from a recording. The traffic is minimal, just a couple of kilobytes, so you can even watch it on a mobile phone. For now, I'm planning a version for regular Windows, and in the distant future, for Windows Mobile and Symbian. In the very distant future, battles (like arenas, a single battle) between PC and mobile users might be possible.
In reply to AlexSpl
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16 years ago
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AlexSpl
I tested it a bit. For now, the only problem with transferring similar units is that squads can merge. After some improvements, it will definitely be better than the Chinese version!
What's wrong with the Chinese program? :(
In my opinion, it works great; you just need to learn how to remove the Chinese characters from it. :)
But, in my opinion, the Chinese told me that the developer might be able to create an English version...
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16 years ago
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What’s wrong with that Chinese program?
The Chinese program is a loader; it writes to the RAM, and only its author knows what it writes.

Of course, I understand that it doesn’t write anything bad there, but I still feel more at ease with the clicks.

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