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Posts from Moscow qualifier. Auto-translated

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#31
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In particular, because the surveyed community, represented by PReDSa, Yama, and Stinger, is fed up with Might and Magic V and voted for Might and Magic VI.
The supposed guest, Samurai, is also in favor of Might and Magic VI.
Yama plans to try to recruit someone from the Chaos faction – it's unlikely they'll be drawn to Might and Magic V.

The template isn't the main thing; the important thing is that the tournaments take place. And it's indeed easier to gather people for Might and Magic VI in Moscow because most players played this template with the Chaos faction and know it.
In Michurinsk, they also played Chaos maps, but they can't accept Might and Magic V.
If it doesn't coincide with the St. Petersburg qualifier, why not.

It might happen that the two hero gaming centers – Moscow and St. Petersburg – start tournaments at the same time. This has happened a couple of times before; I could barely keep up switching between forums, and it was interesting.
In reply to Captain
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#32
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Captain
or suggest an alternative to the player on how to proceed if he is a pure SOD player.
Install the Lite version, spend half an hour figuring out the magic buttons, and get used to the idea that you can't view other players' cities. That seems to be it.
In reply to Nagan-4
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#33
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If a player is a pure Sylvan player, nothing prevents them from mastering the TE-light. In the game, the only difference is that some monsters (like Minotaurs, for example) can guard passages, which are not found in Sylvan (a legacy from the Fortress). You get used to the interface differences in a day. Anyone who wants to download the TE-light can contact me in a private message. Sorry for the duplication, I didn't notice. An undeniable advantage of the light is that when an opponent takes 10 minutes or more to make their move, you don't have to strain your eyes staring at the monitor, waiting for your turn to avoid wasting precious time; instead, you can relax, stand up, and walk around the room – time doesn't pass until you receive your turn. And the elements need to be adjusted, just like the lizard growth rate.
Земля нуля.
Все в ней нулево и кукольно.
#34
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well, there are a couple of minor differences. For example, in the Light faction, there probably isn't the hatred that the Dungeon faction has towards the Fortress faction, and air elementals are summoned in groups of 5 instead of 4. But a true fan of the game probably won't be scared by this, right?
Играю на www.heroes-III.com
In reply to SAG
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#35
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A true SoD player can be scared even by a change in the movement points granted by the captain's hat...
In reply to Wicc
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#36
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Wicc
A true SoD player can be scared even by changing the movement points given by the captain's hat...
I also forgot to mention the infinite turn with the admiral's hat :D
In reply to Oelm
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#37
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Oelm
The elemental values need to be adjusted, just like the growth rate of the lizards.
To adjust the elementals, you need to know their memory address or location in the executable file. Unfortunately, I don't know it, otherwise I would have already fixed it.

Is something wrong with the lizard growth rate? I think I've restored all growth rates to their original values.
In reply to Wicc
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#38
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my base growth is 8 instead of 9.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
#39
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It will be difficult to convince players to use a light version with the Necropolis patch from Soda; to play without it, you need to revert the Necromancer heroes to their Soda version, as some of them seem to be missing a skill.
In reply to Medium_HP
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#40
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Medium_HP
It will be difficult to convince players to use a light Necropolis patch; to play without it, you need to revert the Necromancer heroes to their original state, as some of them seem to be missing a skill.
I don't remember offhand, but I think disabling the ModifyHeroes and NecroPatch checkboxes will achieve the desired result.
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#41
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Wicc
I don't remember offhand, but I think disabling the ModifyHeroes and NecroPatch checkboxes leads to the desired result.
And how much does a mausoleum cost in the TE-Lite version? This is also critical!

And what should be done if a situation arises in the club, like 6 angels guarding a town and other glitches? What should we do?
In reply to Wicc
#42
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Wicc
I don't remember off the top of my head, but I think disabling the ModifyHeroes and NecroPatch checkboxes leads to the desired result.
Yes, the Necromancer issue is resolved; I probably didn't disable the ModifyHeroes checkbox.
In reply to Dirty_Player
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#43
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Dirty_Player
How much does a mausoleum cost in TE-Lite? This is also critical!

And what should be done if a situation arises in the club, like 6 angels guarding a town and other glitches? What to do?
I also reverted the building prices. If I missed something, please let me know.

I once looked at the glitch with the accumulation of guards, but I couldn't reproduce it.

I suspect that people, due to their habit from SOD, don't restart Heroes between generations, and in TE and Lite, various glitches can occur. Or someone has the option enabled to accumulate troops in towns.

If a clear explanation cannot be found, then you can simply remove the script, but it's a WoG script, meaning it's embedded somewhere deeper than the TE scripts.
In reply to Medium_HP
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#44
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Medium_HP
It will be difficult to convince light players to use the Necropolis patch from the Soda community, and to play without it, the Necromancer heroes need to be brought back to their Soda state; some of them seem to be missing a skill.
Vik wrote about the checkboxes for reverting the changes. Besides, in the Chaos patch, necromancy is also weakened as a skill, and many players from Moscow are familiar with it.
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#45
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That's interesting. So, if I didn't have the opportunity to come to Kyiv to play SOD, does that mean I won't be able to participate in the qualifiers in Moscow because of the organizers and the large number of players? And how will the players from Michurinsk and Kyiv actually play SOD in the final? I, for example, wouldn't mind trying out the light version to play with everyone, but it takes time, and I don't have time right now to learn the game (and there's no need to talk about the minor differences). Perhaps it's possible to find a way to resolve this issue, and I'll do my best to participate in such an event. As for the template, I also have the worst option for SOD. I understand that either everything will be the same, or there will be such conflicts. Please consider this, thank you.