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Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up, Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil; Rejoiceth not in iniquity, but rejoiceth in the truth; Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
Best result 58 - but I messed up with the harpy diversion, so minus 1 retaliation. No morale procs for the Troglodytes, but lucky that only one spell was cast on them.
The scheme isn't complicated - on Tactics, put the Troglodytes and Eyes at the bottom, Harpies at the top. The very top one flies and lands 6 tiles away from the top Mummy - 5 stacks go toward it along the top path. Now in round 2, the task is for the Harpy to remove the retaliation of one of the lower stacks, hit the Troglodytes through Wait, and then run to the right. In round 4, several stacks of Mummies go to fight the Eyes; we take advantage of this, position the Harpies so they won't be reached, and have the Troglodytes hit the edge stacks a couple more times so that others can't reach them (even 3 or 4 Mummies can curse, which is critical; for this, a stack of 4 Harpies is very convenient - Mummies prefer hitting them over Trogs). Well, after that it's not difficult, but it inevitably involves the loss of about half the Trogs... It heavily depends on how much damage they deal. And of course, taking such risks online is not very wise, unless there's something more important behind such a block)))
P.S. I played the day after attempting the 1st attack.
Checked, according to Javdet's description, on my second attempt I had 30 Troglodytes survive. And on the first - 30 mummies :) Thanks everyone for the comments. In general, it's better to beat the elves :)
Taking the Medusa on 4-6 in a stack for the Tower: In the Medusa, as with other resource-generating structures, the turn order is the same for everyone unless there's a stack upgrade... Therefore, if you don't have enough money to place a Naga and buy them for the Medusa, I suggest this option: Nella or Torosor (which I play)... Troops: 80 Imps, single Gargoyles, and 2 packs of 3 Golems!!! Medusa in a stack of 4 or 6... Placement: 1 stack - 3 Golems, 2 stack - single Gargoyle, 3 stack - single Gargoyle, 4 stack - Imps, 5 stack - single Gargoyle, 6 stack - 3 Golems, 7 stack - single Gargoyle... We cover the left side with Golems, apply Haste, and approach from above and below; on the right, we use single Gargoyles and shoot with Imps, and that's it, thanks for your attention. __________________
Roma, that's all well and good, but what if there are 8 of them? They look the same. Although, in some cases, the risk can be justified, I won't argue.
Here’s where my question ended up. The point is this: Nila, a level 4 Advanced unit with 105 helmets and 14 gargoyles, attacks the Medusa Lair (level 8) without any ground units and dies. The question is: how can I capture it?
Here's where my question ended up. The point is this: Nila, level 4, advanced armor, with an army of 105 Imps and 14 Gargoyles, attacks the Medusa Lair (level 8) without any ground units and dies. The question is: how to take it?
All the Gargoyles and 5 Imps are lost. The formation is as described above. Minimum parameter values don't matter: 2, 2, 4, 4... Instead of 3 Golems, 5 Gargoyles are placed, and that's it, it's easy and simple...
The situation in the game on turn 113 on map 5011: I can't capture the consulate with a minimum of 57 Grogoths, 18 Grolaks, and 6 Orcs. Maybe someone can manage it; if so, please share the algorithm. Thank you in advance; I'll save the game for the next day.
Ideally, Roman, who is an expert in this, could participate.
Capturing a Medusa with a stack of 4-6 units for a Tower: In Medusa, as with other resource-generating structures, the turn order is the same for all units unless there's a stack upgrade... Therefore, if you don't have enough money to place a Knight and buy them for the Medusa, I suggest the following: Nela or Torosor (which I play)... Troops: 80 Imps, single Gargoyles, and 2 packs of 3 Golems!!! Medusa with 4 or 6 units in the stack... Placement: 1 stack - 3 Golems, 2 stack - single Gargoyle, 3 stack - single Gargoyle, 4 stack - Imps, 5 stack - single Gargoyle, 6 stack - 3 Golems, 7 stack - single Gargoyle... We cover the left side with Golems, apply Haste, and approach from above and below; on the right, we use single Gargoyles and shoot down with Imps, and that's it, thanks for your attention. __________________
If one of the left stacks gets petrified, or if one of the right stacks loses morale, then you can :smile15: IMO, of course, but I've tested it.
The situation in the game on turn 113, on map 5011, is that I can't capture the Consulate with a minimum of 57 Goblins, 18 Wolf Riders, and 6 Orcs. Maybe someone else can manage it? If so, please share the algorithm. I would be grateful in advance, and I'm starting from a save from the next day.))) Ideally, Roman, who is an expert in this, could participate.)))
I wouldn't attempt this in the game without Goblins and Orcs. I managed it on the 4th try, thanks to the morale of the Goblins (2 times) and Wolf Riders (1 time). In the first 3 attempts, I failed. - save after capturing The goal should justify the means. Even with a successful capture, the losses are too great.