Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Here, for several pages, there's a discussion about a rain of arrows combined with a meteor shower against a sworn enemy, i.e., a discussion about a Ranger-Chaos Knight. And the build I'm talking about is #73. If you were only considering sworn enemies in the conversation about the Academy, without using Chaos, then you should have clarified that in the message.
P.S. I never liked Naadir. He has too few ghosts anyway, and to make them appear, you need to feed him initial troops. So, if I had to choose enemies, I wouldn't pick ghosts.
Once, I tried to teleport 170 Dancing Swords to the zombies and spirits using the Teleport spell, and with luck and the ability, a huge number of them appeared! 300 zombies under the effect of the spell – that’s what I call a good deal! :smile08:
Added 2 minutes later
I want to know if it’s possible to place creatures of level 5-7 under the effect of the spell. When I played, it didn’t work; maybe it’s not allowed? :smile45:
Added 1 minute later
I haven’t played as Sylvan for a while, just for fun.
It seems like there was a bug – I wanted to cast a Nightmare Spawn spell on an enemy, but it didn't work... maybe the problem is that I was attacking them in the Inferno outpost. :smile50:
I had a Ruthless Avenger... Looks like a bug!
Generally, the ability is good, but it's hampered by the fact that we can only change our blood kin in our own castle. But what if it's on the other side of the map? As the game progresses and you clear out areas, the list of blood kin becomes a mishmash of the most annoying and unpleasant monsters in your opinion, and by the endgame, it would be nice to be able to tailor the list to your opponent, but traveling to the castle is very risky. I have a suggestion: why not add a building to the map, or add an extension to existing buildings (like the dwarven rune repository, the mage repository, the well, or the military academy, etc.) that would give you the ability to change your blood kin once the building is built. And even better, right in the hero's window. I don't think this would significantly change the balance.
Added 4 minutes later
Other races use their ability without being tied to a city, except for mages, who can only craft artifacts in the city. This could also be adjusted, for example, in a machine workshop.
Looks like there was a bug – I tried to cast a Nightmare spell on an enemy creature, but it didn't work... maybe the problem is that I was attacking them in the Inferno Outpost.:smile50: I had a Ruthless Avenger.... Seems like a bug?!№;%:
There aren't enough Nightmares to record them in the Blood Pool if you attack the Inferno Outpost: you need a doubled creature increase – that is, 6 Nightmares, not 3.
I don't really use the "Cursed Enemy" spell much; I often simply forget about it when a hero enters a Castle. And when I do remember, I'm already far from the Castle. But a pre-cast arrow – that's a great thing! It really gives you an indescribable feeling when you use it!!! And I took an enchanted ballista from Faidaen – the indescribable feeling is amplified threefold)))
When playing against one opponent, he raised the Druids' spellcasting skill to 35 and then cast "Freezing Wind" on four enemy units!
Brutal! I prefer spells that target a single enemy when there are many enemies. Otherwise, if you cast something like "Meteor Shower," you'll end up damaging half of your own troops(((
In this battle, I completely lost, playing as Lethos against Wing (in the late game, the chances are slim), but earlier, it was roughly 50/50. However, it's essential to have at least one ring for initiative or evasion.
The ability is awesome, but I rarely use it because you have to return to the town, and combined with the 10 wood cost... it's not that useful for quick games.