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Posts from Should we ban the Griffin Conservatory and the Hive of Serpents?
How can you beat 9 Angels in the second week if you don't have any Cons? The answer is, you can't.
No comment =) P.S. I suspect that if 5.2.1 of the rules is canceled, there will be far fewer matches decided by random kamikazes showing up in taverns than there are now, due to the wild imbalance in the distribution of Cons/Hives. However, Mages are banned, and this freebie is not. It's unfair.
No comments =) P.S. I suspect that if 5.2.1 is removed, there will be fewer matches decided by random kamikaze players in taverns than there are now, due to the wild imbalance in the distribution of resources/hives. However, mages are banned, and this freebie is not. It's unfair.
Well, you won't be able to push this idea through, you won't be able to push it through :p Why did I waste my time trolling the early resource-grabbing tactic? :D
No comments =) P.S. I suspect that if 5.2.1 of the rules is canceled, there will be far fewer matches decided by random kamikazes showing up in taverns than there are now, due to the wild imbalance in the distribution of resources/hives. However, mages are banned, and this freebie is not. Unfair.
What would I offer as an alternative? NumOne
But everything looked very good (although there wasn't much money): Kiry was already level 15 on day 122 (after Pandora, 15,000 experience), with boots, a level 5 cuirass, and so on. I took one mini-artifact, and the pace was just picking up, but then Mephala showed up with all her goodies...
If not for the resources taken in the very early stages? That's right, nothing:) So let's ban Kiry, boots, and Pandora for 15,000 experience. IMO, this is a clear imbalance:D
"Это нам идеально подходит!" [Новосибирск, 2013] "Красавчик! Если только не читер.." [Киев, 2014] "Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015] Сам ты фиш (с) :D
You're just lucky with Lebron on consoles, the last game against NumOne is a good example of that.
Well, I should get lucky sometime too! I've lost so many games lately because of terrible hands with no chance for me. Everyone gets preflop nuts sometimes :p
"Это нам идеально подходит!" [Новосибирск, 2013] "Красавчик! Если только не читер.." [Киев, 2014] "Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015] Сам ты фиш (с) :D
then let's ban Kir's, boots, and Pandora's on level 15 for 15k experience. IMO, it's a clear imbalance:D
None of this is overpowered. Although, I would relegate the boots to at least major artifacts, or even relics. But 9 Angels on level 2 is definitely overpowered =).
All of this isn't overpowered. Although, I would at least move the boots to the major artifacts category, or even to relics. But 9 angels on the second week is definitely overpowered =).
Regarding the 9 angels on the 2nd week – absolutely correct! Some people get 9 angels on the 2nd week, while others get nothing. Their 7th-level troops on the 4th week will be weaker than these 9 angels. Furthermore, starting from the 2nd week, a cumulative effect begins – they get Dracutopias earlier thanks to the angels and wyverns, leading to an even greater disadvantage.
Native creature dwellings (or whatever you call them, "niche" buildings?) – are a much less significant advantage.
But people are used to their favorite griffon conservatories and hives. The solution is simple – reduce the contents to a minimum – so that they always give as much as the minimum (1 angel), and increase the defense to the maximum, say, so that the defense is always as high as the maximum.
But people are used to their favorite Griffin Conservatories and Hives. The solution is simple – reduce the contents to a minimum – so that they always give as much as the minimum (1 angel), and increase the defense to the maximum, say, so that the defense is always as high as the maximum.
And everyone will be happy.
No, Sergey, there is no dependence of the Griffin Conservatory's defense on its contents.
No, Sergey, the Griffons' Conservatory's Guard doesn't depend on its contents.
The comrade means: 40 griffons per pack, so they attack for 1 angel:smile12: genius! :D :D :D :D :D :smile05: (I was laughing when I read it for the first time).
Seryoga, your solutions are half-baked, let's do it this way: no cities at the start, and the hero has 1 unit, building anything is prohibited, and there are guards of level 6-7 everywhere - that would be heroic, and now, anyone can play like this:smile04: ...
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
This comrade means: 40 Griffins per pack, so they can defeat 1 Angel:smile12:
What's so funny about that? It was already implemented in TE. It's called the Minsk rules. I don't remember the details, but the later the date, the more guards and the less loot. So the idea isn't new ;)
What’s so funny? This was already implemented in TE. It’s called the Minsk rules. I don’t remember the details, but the higher the date, the more guards and the less loot. So, the idea isn’t new ;)
I, for one, have never understood and will never understand people who love all sorts of unnecessary complications: they don’t like conservatories because they’re too easy, or there aren’t enough cyclops in cyclops lairs – it’s just a handout for newbies. It’s like with 2 famous RPGs: Diablo 2 and Titan Quest – Diablo is supposedly so iconic, while TQ is just a rip-off, a clone, etc., but I personally don’t like this “iconic” game because of all sorts of “complications,” like weapon wear, stamina (or whatever it’s called), the tediousness of teleporting, a small backpack, etc. – it’s all complete nonsense that doesn’t actually make the game more difficult, but creates unnecessary problems. I’ll never love D2 as much as the “secondary” Titan:smile21:. The same goes here: if there are always 4 wyverns in the lairs, and the guards aren’t flies but, say, dragons:) – it will become so much more interesting, it’s just amazing:smile20:. The game won’t actually become more difficult, but it will become much simpler – everyone will just ignore these lairs and conservatories with one angel:D :D and will build capitols, and all games will be extended to 2-3 months (except for those who lose due to a bad opening), that’s how it will be...
P.S. And yes, here’s another idea for “hacking Heroes 3”: in crypts, instead of skeletons, have vampires; instead of zombies, have liches; instead of rags, have unicorns; instead of vampires, have dragons (preferably upgraded ones, because we’re not newbies after all:cool:) :smile14: !!!
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
No one is saying whether this is good or bad; it's just that the idea itself isn't new. Every object simply has its time. If someone thinks it's easy to just take consulates, let them do it in week 1. But when even a maximum consulate falls in auto-battle without losses, then wyverns/angels start growing at a rapid pace. That is where the idea comes from—that there are simply no consulates higher than 1 angel after a certain date. Although I am not a supporter of such changes, the thought nonetheless has a grain of logic.
And for lovers of "hero hacking," I can recommend VOG. There, guards multiply in geometric progression. You'll find hives with 200+ flies there, and Dragon Utopia even has darkness dragons :D