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Posts from Heroes of the Academy - Academy

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In reply to _Prizrak_
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_Prizrak_
The damage dealt is minimal. And it's easy to catch and counter with other spells. I don't think there will be a moment during the battle when it's appropriate to use the devastating beam. There will be high Darkness, there will be good spells, it's better to use mass slow/berserk, etc....

It depends. Faizu immediately learns Cursed Ground. Mass slow is also not difficult to learn, and it's still easier than for other mages. Besides, the mage has the most ranged units, so the devastating beam is a good fit, plus it has an additional effect. The start will be difficult, yes. But playing with other heroes gets boring, to be honest.
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I only take Faiza if there's a Hafiz and the opponent is ORC; I can't say anything else good about this hero, and even then, you can find Darkness yourself!
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I only take Faiza if there's Hafiz and the opponent is ORC.
What do you mean? o.O Is it about finding her in the tavern to make the start easier, or what are you talking about?
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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I don't pick Hafiz at the beginning; instead, if Faez happens to appear in the tavern, I transfer Hafiz's army to him. This ensures a good start for Faez... But again, this is just a specific case. Although, I know many people who always pick Hafiz (on all maps) and then buy a secondary mage and make him their main hero.
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Not a bad tactic, in theory....you can also say the same about Razak, but the golems are slow, and they don't really want to engage in melee combat....but at least they won't be easily defeated at the start. Although, it will be better with Haffiz's gremlins.
...I want to clarify which spells will be available in the magic guild if you build it up to level 5 with a library! I know that summoning and light will be available...what else might appear there?:smile45:

Added 7 minutes later
And what can you say about Narhiz? I played with him, and his mages are really good, especially with light and secrets, and with an attack bonus of +20% to ranged attacks. Plus, he has education at the start, so defense and attack will be somewhat improved! + magic and light?!

За кланы! За кровь!
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The idea is that Narhiz is a hero for long battles. That's when the benefits of education are maximized. Plus, on small maps, archmages with their fireballs are dominant, and in this case (when using fireballs), it doesn't cost the mages anything to add to their attack.

I think this is a worthy hero. It's a pity that mages are usually the first target for the opponent.

The Library can unlock spells from any school.
In my opinion, the best starting combination for mages is Razazak + Hafiz.
Razazak's golems should run faster to meet the neutral creatures in close combat, while the gremlins will repair them.
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...I think it's better to take them out with ranged attacks while they're still far away, and when they get closer, we quickly repair and then attack with all our might! + the hero is on guard :)

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Dyk-Hafiz is great with any hero! But Nazir, with his ability, isn't the best option against the Academy – especially against Hafiz. I once played Hafiz against Nazir on a large map: I took Light and Chaos, leveled up with fire resistance and Chaos drain + I had magic resistance (dwarven set without boots and magic resistance boots) – it's almost embarrassing to say how much damage Nazir took from my fireball :smile48: :smile05: :(. The whole problem with Nazir is that he's too predictable! Everything about him is known, and by the way, it's not that easy to start with him; the problem is the high cost of the fireball – 10 mana is expensive!

Razak, Ora, and Nura are significantly better!!!
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Someone might ask, what is the strength of the "Nura" spell? Mana is restored significantly during battle, especially when the hero is already well-developed. And at that point, mages already have plenty of knowledge. If you don't go overboard, summoning phoenixes against armored units, you'll always have enough mana. There are also mana wells and sources on the map (+100% mana).
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Magic is useful at the start, so cast spells more often... you can get lucky and encounter a favorable opponent... there's no fear of running out of mana:):smile02:
And here's that academic who definitely won't be afraid of demons... or rather, a demon. What's the point of the demon taking mana from Nura? It won't take it all at once, and if the demon uses the "Devil's Tactics" and "Lord" skills, we'll take them down quickly!
With this hero, you can use the "Wizard's Sign" more often.

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In reply to Ereb
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The strength of Nura in fighting against Sanitar and other Tier 3 enemies, as well as against demons.

Against Sanitar, you need to take the counterspell ability - when Sanitar has around 70 knowledge, and we have 120-140, that's when we'll need Nura - we can simply cast the counterspell.
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So, any wizard can handle a Warlock. Wizards usually have more mana than they need. It’s like an extra slice of pie when you’re already full (though, to be fair, the pie is pretty good).
In reply to Мститель
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Hmm, don't be so sure! I had a battle against an opponent playing as Iran, and it was a real mess! And if your opponent is, for example, Razazak, then the Anti-Golemegeddon tactic will be quite effective.
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And Iran, with his Furies, won't be outdone by the Golems, that's for sure, even compared to Razazak... but you'll have to fight the Golems with an army! But Iran is also a simple hero; education from the start, and we have enough mana!... Mages need a lot of mana, it seems, because the knowledge indicator is very important :) All for the sake of mini-arts!

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Of course, knowledge is very important for a mage. Because of this, on large maps, he increases his knowledge everywhere and stocks up on artifacts that increase knowledge. And because of this, he has a lot of mana.

Nura has a lot of infinite mana. Well, maybe I haven't explored this hero enough yet. Maybe, indeed, leveling up is significantly simplified with Nura, and the start is faster, as you don't have to constantly run to wells and the guild of mages.

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