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Posts from Solmyr, Demeer, and Aislin are cheaters (and/or) kamikazes; do the rest have a right to exist?

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What do you think?
44 voters
Single choice Public votes Closed 2009-10-17
This poll is closed.
1. Unban all level 4 magic specialists except Solmyr, Demeer, and Aislin.
31.8% 14 votes
2. Unban all level 4 magic specialists. (as it was before)
29.5% 13 votes
3. Do nothing; leave everything as it is.
38.6% 17 votes
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16 years ago
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to bRitvo4kA: I think everyone has basically familiarized themselves with the verbal arguments for and against. What's the point of further discussion (unless it's just to chat)? Organize a fan tournament, and make the testing of the changes you're actively promoting its main feature. That's where everyone will have a more concrete and well-considered opinion as a result of reading reports and playing games. P.S. As for making immediate, final changes to our rules (i.e., our constitution) based on such an ambiguous decision as a result of behind-the-scenes, "kitchen table" conversations, I think it's not a good idea. Anticipating the argument that they've been playing that way for a long time, I'll answer: I, like most other players (not top players, but not newbies either), need to be convinced with concrete examples. P.P.S. And in general, of course, respect to both bRitvo4kA and Lider1 for their concern and desire for improvement!
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16 years ago
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Then I won't understand you at all, why Lider1 raised this topic again. Just to discuss it uncertainly here? It was already forgotten a long time ago, although a decision should have been made based on the voting results. And now again. I don't understand your position and that of other doubters, when you write in your signature that you agree with me, but you call the forum a "kitchen" chat. I'm not interested in organizing tournaments; there are activists for that here. There are already more than enough tournaments, and it's hard to find time to participate. It's important to me that players can play in a seasonal rating with normal, balanced rules. Why were changes to the rules made quickly and without problems for other issues, but not for this one? One poll is accepted, and another is ignored. It's somewhat disrespectful. Although, I don't care anymore; I don't know why I got involved in this discussion. I can play on wcl. Close this topic.
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16 years ago
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I don't understand your position and that of other doubters, when you write in your signature that you agree with me, but you call the forum a "kitchen" chat.

I mean, "there's no need to rush" :).
Why were changes to the rules made quickly and without problems for other issues, but not for this one? One poll is accepted, and another is ignored. It's somewhat disrespectful.

I think that in the previous changes, there was almost complete agreement, but here, the gameplay may change, which is probably why there are doubts... I'm sure there is no deliberate disrespect.
In reply to bRitvo4kA
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16 years ago
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bRitvo4kA
Then I won't understand you at all, why did Lider1 raise this topic again? Just to discuss it uncertainly here?

Because you raised your own "topic," the vote took place, and you fell asleep.

And what did you find uncertain? The damage calculation for Solmyr? :rolleyes:

Or maybe the fact that in your poll, you only provided 2 voting options, thus completely depriving those who were against suicide mages of a choice.

I myself voted "for" you, but time has passed, I thought about it again, and came to the conclusion that I made a mistake. That's why I created such a poll.

And I think it's also wrong to offer a choice without a choice.
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16 years ago
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It wasn't me who fell asleep; the arguments were presented, but the person responsible for implementing the results did. As for your poll, the opinions are divided, which means the third option wins – a conservative approach to leave everything as it is. Ugh...
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16 years ago
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But if they don't want to limit Solmir based on my poll, then let them allow all the experts according to your preference: D, since you have the majority there.
In reply to Lider1
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16 years ago
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It would have been possible to add another option to the poll, separating Solmyr, since the debate mainly revolves around him. The others don't seem to be a topic of discussion.
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16 years ago
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I doubt anyone would choose Deemir as a starting hero instead of Shahtyor, or Aislin instead of Gosha.
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16 years ago
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But if Solmyr is really that awesome, then let's allow it.
All that will change is the balance of factions. Necropolis and Fortress were in first place, and now Tower will join them.
It will be more interesting to play and experiment.

IMHO
Dungeon has the most powerful start;
Necropolis is scary because of its constant increase in strength;
Fortress has speed and an increase in strength in bursts, every week;
Rampart is the most balanced castle for all scenarios and templates;
Tower - ???
In reply to Avern
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16 years ago
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Avern
...
Why not, by the way? As an experiment... Just how to implement it in practice... Like, give everyone recommendations? :D
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16 years ago
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Dimeer, as a father figure in the Fortress faction (in my opinion), would look better than Solmyr.
Healing with electricity is a double-edged sword :D
In reply to Dirty_Player
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16 years ago
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Dirty_Player
It would have been possible to add another option to the poll, separating Solmyr, since the discussion mainly revolves around him. The others don't seem to be discussed.

Apparently, I didn't express myself clearly, I'll try to explain it differently:

Let's say an opponent comes with 1-5 Angels, and you have a Solmyr scout (not a Hero) and have visited upgrade spells (this always happens). You give him 7 gold, and what happens to the stack of Angels that were fought for so hard? Some SCOUT took down half the stack? - what kind of madness is this? The same goes for Meteorite Golems, and then you can finish them off with your Hero and a half-strength stack of Angels.

And if you have Solmyr, Dimmer, and Aislin in your scouts - ??? It's interesting what you would write in the report about your main hero's location: level 1 scouts tore the opponent apart (let's say during a rush).

And if Solmyr is your Hero, you'll build a Guild 4 - this takes only 3 extra days, well, for some, all 4 - it's not that much compared to the game's end date. And since you don't need to visit a Castle to use this magic, you can boldly go on a rush, and in the meantime, finish building the missing Guilds!

And one more thing, about fighting with scouts (this happens very often) - oh, it will be difficult to drive away a Solmyr scout with another scout!
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16 years ago
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If a mage scout attacks and kills, say, 1 angel, due to hit-and-run tactics, they won't be able to retreat, and the opponent will lose an important hero. Set yourself the task of eliminating such heroes first. If he is at level 1, split up your grand units into stacks, attack him with your castle units, etc.

There’s no need to confuse concepts. Level 1 scouts have corresponding damage output. Significant losses can only be inflicted by a leveled-up mage, who might even be chosen as the main hero after the change is implemented.

No one plays GM4 because of a lack of time; it's due to its resource intensity. Usually, resources are exchanged for money.

By the way, I just noticed that our experienced player Captain had a game against a Chinese player playing Pyre a couple of days ago, using Solmyr. Let him tell you how he warmed him up with chain lightning and lost. The saves are attached in the neighboring thread. Something tells me that after being attacked, he didn't even have time to react. Or am I wrong? Pyre was twice as strong as Solmyr in terms of total stats, which confirms my words.
In reply to bRitvo4kA
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16 years ago
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No one skips Heroes of Might and Magic IV because they lack time, but because it's resource-intensive.

LOL!!
In reply to scorp
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16 years ago
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scorp
and one more thing, regarding the war with Scouts (this happens very often) - it will be very difficult to drive out a Scout-Solmyr with another Scout!
That's the whole point.
1. This change in the rules will make you think before rushing with a Fighter, and it will also make you afraid to leave Angels to build up.
2. The war with Scouts and Mages is also very interesting, and not everyone can do it... at least, there is so much more interest and complexity here than in a brawl with neutrals - depending on how skilled both opponents are.
Shakti with 180 Troglodytes will still be more promising than Solmyr without restrictions, because it's hard to cut down on resources with Solmyr, and Shakti can quickly rush through the secondary resource to the second week... Whether Solmyr can defend even in the capital is a big question, but if he can, then Shakti shouldn't have interfered.
In general, the most important thing is to introduce a rule for a random hero start.
And whether to unban all Tier 4 units is a more ambiguous question - it would be desirable to hold a test tournament or introduce it into the rules for one season with the caveat that, at the request of one of the opponents, the rule can be canceled... well, as for non-combat Mages, I don't think there's anything to think about - it's long overdue to unban them.

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