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Posts from Favorites into Battle - 2

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Dubrovin Pavel (Blue, Rampart, Kirry, Kirry) def AYMAN (Red, Dungeon, Shakti, Gunnar), 2sm4d(3), 1.4.5.

No one took the restore.

On the first week - 2 native dwellings arrived, and Dwarves were built up, totaling 13 Elvisses and 60+ Kents; on day 2 they took 17 Dwarves with them, which (the Dwarves) were traded for 1 little Angel. Took secondary dwellings of Dungeon and Inferno. From the Chocolate - given a Green external dwelling, which in tandem with same-faction Dungeon I couldn't miss. At home - 1-6 in Castle.

On the second week - Meadery on 6, Green external dwelling. Their summon is in Dungeon. On the Dungeon respawn - 2 Naga-Bank Mini, and +4 Attack, then entered the Grassy Treasury via Inferno secondary, however there they only let me take one Min Hive, further 20-49 Gr. Ifrits didn't let me through, took a Naga-Bank Maxi with a Gr. stack there, and since there was no Mass Magic and only 1 Word total, plus foolishly took 1 Harpy, the same-faction penalty hit and the Nagas killed 1 Combat (a frightened Stack which steadfastly withstood the blow of 6 Nagas without loss, however another Naga Stack in round 2 lost morale and eventually took down 1), 50+ Kents, and 5 Elvisses, then went to Cons on Dungeon-respawn for 3-4 little Angels with a Gr. stack. But due to the absence of Mass Magic, I decided not to push.

On the third week - Cons for 3 little Angels, started cleaning up the Grassy Treasury from another approach. Mini and Pre-mini Hives, Angel external dwelling, +3 Speed in total, Dragon Utopia-Mini (Sandals). Didn't take Dracs into the same-faction Dragon Utopia, as in the absolute majority of cases their brethren in the Utopia get revenge on them.

On the fourth week - another Angel external dwelling, Dragon Utopia Three and Mini (Admiral's Hat, Shield +12 probably, and the long-awaited КЗ Earth). Strangely enough, Kirry gave all sorts of junk (never offered Earth or Air once). Portaled to where I was thrown (Dungeon). Broke through ГО (up to 100 Champs), attacked Gunnar in Castle, КЗ decided it.

Thanks to Ayman for an interesting game!
С истиной где-то рядом...





Лето 2010.
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Dubrovin Pavel (Blue, Rampart, Kirr, Kirr) def AYMAN (Red, Dungeon, Shakti, Gunnar), 2sm4d(3), 1.4.5. Thanks to Pasha for the game; it wasn't my best performance, but it was quite instructive!
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Loi(red,necr,Tant,Tant) draw Van(blue,confl,Fure,Gunnar) 2sm4d(3) 215
A tough start in the underworld, weird generation - two roads from the Castle, one to ГО, the other blocked by a horde of archers; only one building at the respawn - Naga. Spent a week and a half traveling off-road to my own secondary town, also down below. Almost always maintained a chain of 4-5 heroes to move troops out; during the last days of the third week, I took a real risk with stats 1.5 times lower. Still managed to get the troops out just before breaking through ГО)), in the very first Dragon Utopia they gave me an Orator's hat, then rushed another scouted Dragon Utopia and a path to another treasure zone further away from Gunni. Fed up well there, another Dragon Utopia, +5 all sword, equalized stats - reached a Barbarian secondary town, doubled mana. Postponed, then agreed to a combat draw.
Thanks for the game.
Стратегия - искусство возможного.

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И не оспаривай глупца" (с)

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Loi(red,necr,Tant,Tant) draw Van(blue,confl,Fure,Gunnar) 2sm4d(3) 215
I had approached the capital, but only by day 141; there were no bypass routes. In two Dragon Utopias: altar +3all, sword +12 and that's it, no magic. The map generated in such a way that to reach the opponent one must run for about 3 days))). The opponent wasn't particularly eager to meet and gave up both cities)))), this running around got tiring for both of us, and the result won't matter anymore, so it's a combat draw.
Thanks for the game.
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A tough case (Blue, Dungeon, Shakti, Shakti) def Kebazavr (Red, Conflux, Edramon, Gunnar), 2sm4d(3), 117

Started in the metro. On the first day, I candle the Griffin Conservatory near ГО, the Miner reaches it — a minion. Couldn't speed it up anymore because the Sneak used all its moves. 112 — another Griffin Conservatory deep in the respawn on the way to the secondary. I hold out the minion chain to scout. 113 — the Miner breaks through the Evil Eye, the secondary's guard, and gives the troops to the Sneak. He breaks through the Griffin Conservatory, scouts — another minion without a power stack)))) The Miner reaches it on the last move and takes it. Next, I sent the Sneak with Evil Eyes and Harpies to capture the secondary — it turned out to be Necro. I jump into the metro one square from the road. Came out in the mud. Sent scouts out to the sides, Deesa relentlessly follows the Miner with the entire army. Leveled up Logistics, maxed out Offense and Tactics. On 116, I reach the opponent's respawn on the road. Roughly, based on the location of my ГО, I send Shakti towards the opponent's castle. 117 — Gunnar attacks with two Phoenixes, 2 Magogs, 8 Air Elementals, 6 Water Elementals, 4 Earth Elementals, and 1 Fire Elemental. Besides the Angels, I have 101 creatures, a handful of Harpies, and 10 Evil Eyes. After a series of waits, the turn goes to the Angels. I kill one Phoenix, the opponent hits my feathered one with a Phoenix and dies on the retaliation. A surrender follows)
Thanks for the game)
In reply to Тяжелый случай
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A Tough Case
A Tough Case (Blue, Dungeon, Shakti, Shakti) def Kebazavr (Red, Conflux, Edramon, Gunnar), 2sm4d(3), 117

Spawned in the metro. On the first day, I candle a Griffin Conservatory near the ГО, the Miner can reach it - minimal. Couldn’t boost further because the scout used all moves. 112 - another Griffin Conservatory deep in the respawn on the way to the secondary. I hold a minimal chain to scout. 113 - the Miner breaks an Evil Eye, the secondary guard, and gives troops to the scout. He breaks the Griffin Conservatory, scouts - again minimal without a gr stack)))) The Miner reaches it on the last move and takes it. Then I sent the scout with Evil Eyes and Harpies to capture the secondary - turned out to be Necro. I jump into the metro one tile from the road. Landed in mud. Sent scouts to the sides, Dessa relentlessly follows the Miner with the entire army. Leveled up Logistics, maxed Offense and Tactics. On 116 I exit onto the opponent’s respawn on the road. Approximately, based on my ГО’s location, I send Shakti towards the opponent’s castle. 117 - Gunnar attacks with two Phoenixes, 2 Magi, 8 Air Elementals, 6 Water Elementals, 4 Earth Elementals, and 1 Fire Elemental. I have, besides Angels, 101 ugly creatures, five Harpies, and 10 Evil Eyes. After a series of waits, the turn comes to the Angels. I take out one Phoenix, the opponent’s Phoenix hits my feathered one and dies from retaliation. Followed by surrender)
Thanks for the game)

That was the case. I got the draw and didn’t want to take a rest on the encounter, so I left victory to chance indeed)
111-115 I revealed 4 Crypts, a Dragon Utopia, Stables, painted an Air Nomad Hut, 12 of them total. I took the Dungeon fort, which I didn’t fully scout. Also revealed a Griffin Conservatory in my area. And here’s the twist – on 116 I see Dessa at my fort with a horde of Troglodytes and some Evil Eyes, and I think whether to attack with the Czech or not. I decided to forfeit, thought he was going for a rest or something, or for kill. I passed the turn, and just above stood a Miner on 2 Angels, whom I hadn’t seen, and in the end he finished me off. That’s the story, gentlemen favorites))) Thank you.
In reply to Keba
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PReDS (Blue, Dungeon, Shaktii, Galtran) def Slav4eg (Red, Tower, Torrosar, Torrosar), 2sm4d(3), 117.
1 rest each on 111 and 1 per encounter.
Started in the dungeon with harpies built, the respawn point is tiny - I break through the slow paths to 111, taking out the pegasus guarding the passage to the secondary base - and he's poor. The secondary base turned out to be Necropolis, and the fourth hero was Gosha. I managed to get land, level up necromancy to expert, take gnomes to 15, learn a spell in the hut, and was preparing to check the consulate on 117, but I received news of the surrender.
Thank you for the game.
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PReDS
PReDS (Blue, Dungeon, Shakti, Galtran) def Slav4eg (Red, Tower, Torrosar, Torrosar), 2sm4d(3), 117.
1 rest each on 111 and 1 meeting.
Started in the dungeon with built-up harpies, the respawn point is tiny - along slow roads to 111, I break through the pegasi guarding the passage to the secondary resource. It turned out to be a Necropolis, and the fourth hero was Gosha. I managed to get earth, level up necromancy to expert, take gnomes to 15, learn a spell in the hut, and was preparing to check the consulate on 117, but the message came that he had surrendered.
Thank you for the game.

There were 3 goblin lairs captured, but due to the lack of a gem, only nagas could be built in the fortress, and it took a very long time to reach the secondary resource along slow roads. After that, I was defeated at home with a maxed-out gnome army and didn't ask for an auto-win because I had no mood or desire to play...
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bRitvo4kA (blue, Necropolis, Tamika, Tamika) def Mizrael (red, Castle, Caitlin, Gundula), Panic, 143

Week 1: Zombies not built, but Tamika arrives with Amulet of the Undertaker, Isra, Kyrre, stable and Griffin Conservatory (100) nearby — I decide to play. 113, I capture the Vampire's Cowl, Isra learns Navigation.) Along the main road: orcs; off-road, I break through to my secondary Necropolis, where there is a Crypt, Imp dwelling, external Vampire dwelling. Horses are upgraded at the Fort. 290 skeletons.

Week 2: Another 3 Crypts, Ring (+1 Atk/Def), I break through the orcs, Sword (+4 Atk), I speed up at the stable, Imp dwelling, Griffin Conservatory maxed and triple, Medusa dwelling. I build a Castle. 700 skeletons.

Week 3: Secondary Stronghold, artifact +1 Speed, Cyclops dwelling, 1 step short of the enemy boosted by Angels. Secondary Rampart, Dwarf dwelling, Hive, Medusa dwelling. Another secondary Stronghold, I build Speed. I capture an enemy Necropolis. 1225 skeletons.

Week 4: Gold mine, I kill a few noobs and the opponent surrendered out of desperation.


Thank you, Mikhail, for the game!
В дикім полі
In reply to bRitvo4kA
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Forrest (blue Rampart Kyrre, kyrre) def Van (red, Conflux, monere, monere) 1-1-6, cmka

The first two Conflux generations are green, the second two are mona) I'm in shock)

We started playing. I have a block right away with 30 wolf lizards. And a horde of faerie dragons. Killed the faeries on the first day. There's a stable there. Decided not to take my last restart. The roads are brown. I kill with the bronze dragon losing 3+4 centaur lizards. There's a min Griffin Conservatory there. I decide not to take a risk without wood, even though I have 5 wasps. Kyrre clears the zone with the vampire lords and faerie dragons. I take Conflux there. They give Offense to Kyra immediately. I'm preparing to take that Conservatory anyway. Kyra with 4-4-4-2 and a book. But then news of the forfeit arrives :confused:
Thanks for the game.
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
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Forrest (blue Rampart of Kirr) def Van (Conflux of Monere) 1-1-6, cmka
It was a good game, thanks for playing.
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Group H

scorp (red, Dungeon, Shakti, Shakti) def Psyche_7 (blue, Castle, Valeska, Gervulf) 3sm4d(3), 213

respawn in metro
111 - broke through a portal, there's a stable, overview: secondary conflict, 2 treasure zones and 2 external dwellings of air (but can't take the first one), a couple of tiles short of the castle so I'm heading back, remnants of the army 11 harpies and 89 unupgraded troglodytes ((, bought 3 heroes ((
112 - breaking through nomads, outside there are unupgraded swordsmen (moving on, I don't like two-strikers especially with such an army), also saw an external dwelling of minotaurs - but as it turned out later, not on my respawn ((
113 - breaking through another exit to the surface (diamond golems up to 19), and there are 20-49 regular orcs (definitely not 20, closer to 40), I see 4 exits of GO, an overview with weak guard is revealed (but it's no longer needed, the whole respawn is uncovered), still 3 heroes
114 - returning and attacking up to 19 unupgraded swordsmen, 60+ troglodytes left
115 - secondary won't happen, block of 20-49 orcs on their land )), saw a passage to grass (probably towards blue)
116 - collected chests and gold with a miner at a penalty, all because of building the conservatory, since I gave up on my own castle and still have 3 heroes
116 - opponent captures this secondary, but doesn't break through the orcs and doesn't reset for the meeting, although he saw Shakti
117 - Shakti back on foot, at home 1-3 in fort, in conservatory 1-6 in citadel (no gold or mercury for phoenixes)
117 - opponent breaks through the orcs, but doesn't rush to chase much
121 - break through the orcs +3 psychos to the whole army (close to 100 troglodytes), revealed 2 Griffin Conservatories, placed a mage with an arrow at the entrance from the opponent's secondary, but the scout didn't go
122 - secondary Inferno by scout
123 - prison: level 10, expert logistics, tactics, archery, and basic resistance
124 - lost 2 out of 5 psychos in the medusa fight at the end of the battle (sacrificed them myself), Shakti spellbook in Inferno
125 - taking a copper Griffin Conservatory, overview: 3 Griffin Conservatories visible
126 - Griffin Conservatory 2-4
127 - +1 more angel and heading for Griffin Conservatory 2-4 with mass slow (the opponent forgot about me, just like I forgot about him)
by buildings in conservatory 1-7 in castle and 1000 everywhere
132 ... - +3 angels, Gunnar through a treasure zone with 6 phoenixes and 5 angels arrives at the secondary (his own) conservatory and there defeats 2 external dwellings of air and a breastplate +5 spell
135 - took the Barbarian secondary and scouted the approaches a bit
141 - Shakti pandora (15 unupgraded liches = -2 morale), saw boots, wanted to return immediately but continued the path, graveyard (shield +4 = -5 morale), 50-99 genies pandora 10k exp
143 - Dragon Utopia 1st week day: hat level 5 magic and fireball, knowledge 3, so running for the hat +4 knowledge
144 - cloak of magic negation and splitting in Dungeon = 140 mana, stable (boots+gloves+logistics) and again into treasure zone to 3 more scouted Dragon Utopias
145 - Dragon Utopia 2nd week day: 3 hats (mariner's, +4 knowledge and +4 knowledge/spell and shield +6), Dragon Utopia 3rd week day: +5 all, air spellbook, mariner's boots
146 - Dragon Utopia 3rd week day: earth book, WINGS, +3 all, +4 spell, corrupt in conservatory
147 - in another treasure zone 2 beehives (26 total) and golden bow
211 - from treasure zone I capture blue's capital (good thing the treasure zone gave a pandora with all level 1 magic), archangels are built (8)
212 - capture the last castle
213 - FB, Shakti 18 21 30 16 (explosion 2550): 8 archangels, 14 phoenixes, storms, ice bolts vs Gervulf 6 24 5 8: 10 angels, 11 champions ... - opponent conceded victory to me

Thank you for the game
In reply to scorp
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scorp
Group H

scorp (red, Dungeon, Shakti, Shakti) def Psyche_7 (blue, Castle, Valeska, Gervulf) 3cm4d(3), 213

Didn't take rest 111, and paid the price for it. On the first day, I didn't reach the overview, but the champion external dwelling instilled hope (the guards turned out to be almost a horde of upgraded medusas). Gold was scarce, secondary resources were captured slowly - as a result, I only took 2 max cons on the respawn by the 3rd week. Then there was another level 3 con. Only 3 cons and 3 hives in total, and not a single Dragon Utopia (unlike the opponent's 4 ))). I was especially pleased with the 2 naga banks and Pandora, which turned out to be behind the tent guardian.

Thanks for the game!
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bRitvo4kA (blue, Necropolis, Tamika, Tamika) def Mizrael (red, Castle, Kaitlin, Gundula), Panic, 143

It happened. For the first time in the history of the game, I couldn't get horses in the first week. The starting bonus was a resource, and I had plenty of money for respawning, but I was exactly 3 wood short for the horses:smile35:. In the last two days, I was running around the map, and the mages were using one scroll to deflect the fire from the archers - hoping for a wood resource, but even that didn't help. In frustration, in the second week, I switched to Haven, built it up to 126, and Gundula leveled up somewhat. I took the "Cons" spell for 3 angels - but then a conflict started, and against my 6 angels and a few monks, there were 8 angels, a legion of skeletons, and dreads. Considering Tamika's advantage in stats and the inability to fly away on Panic, I decided to surrender. Thanks for the game.
http://www.twitch.tv/mikevalentine/
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Mizrael
bRitvo4kA (blue, Necropolis, Tamika, Tamika) def Mizrael (red, Castle, Kaitlin, Gundula), Panic, 143

It happened. For the first time in the history of the game, I couldn't place horses in the first week. The starting bonus was resources, and there was plenty of money for respawning, but exactly 3 wood was not enough for the horses:smile35:
You place griffins with a Castle and a Bastion, and upgrade them to level 121. You get a decent squad, not much worse than horses.

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