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how? make them laugh to death? or did you decide to get away with hypnosis?). you probably won't survive 1,000 hippos, especially with the mocking prefix "easily," you'll have to sweat a lot and use a ton of mana. And even then... they'll give you a good beating).
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You hypnotize the stacks, and they start attacking each other – that's the whole trick. The process is tedious and requires a lot of manual input, but it's easy.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Wow, that's easy). But what if, during an attack, only one stack of 1,000 behemoths moves against you?)) Who will you beat with your hypnotized units?)
But in reality, three stacks of 333 behemoths will attack you. During your turn, you cast a mass slow spell and then hypnotize the stack closest to you. BUT! The hypnosis ends after 3 turns, which means you won't have much time to cast other spells. Also, when the number of stacks is odd, there will always be a certain maximum number of creatures remaining in one of them that you will have to kill directly with your mage, and then you'll have to come up with another plan, distract, summon, or do something to prevent that stack of 50-100 behemoths from tearing you apart like a wet rag. Is that what you call "easy"?
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Yes, it's easy. It's quite predictable. 1 stack is hypnotized so that, for example, it doesn't hesitate, and phantoms are created from it. As for the three, mass slowing will give enough time to cast hypnosis on all stacks + 1 turn for an additional spell. All of this is quite simple; it's just tedious.
When the three stacks have only 1, the most durable stack left, phantoms are created from it again.
And that's all there is to it.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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let's not forget that the amount of mana is limited, and phantoms have 880 health at level 40 (requiring 5 mana, which is less than 4 unequipped behemoths, and to defeat a hundred or so remaining enemies, you'll have to create many of them. This is about how much mana the sorceress has; the slightest mistake or miscalculation, and it's over. It's unlikely that this fits the definition of "easy." Easy is when you can do a hundred pull-ups on a bar, but you're asked to do 10, not 100-110 as now).
Perhaps the mage will win, but I disagree with the term "easy." In my opinion, it's not easy at all, but rather quite difficult, at least considering the high risk of dying.
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Don't forget about Blindness and Teleport.
I wouldn't forget about army tactics either, but they're asking to do it through hypnosis)))
Also, don't forget that the amount of mana is limited, and phantoms give 880 health for 40 levels (requiring 5 mana, which is less than 4 unequipped behemoths, and to defeat a hundred or so remaining enemies, you'll have to create many of them. This is about how much mana the spellcaster has, the slightest mistake or miscalculation, and it's over. It's unlikely that this fits the definition of "easy." Easy is when you can do a hundred pull-ups on a bar, and you're asked to do 10, but not all 100-110 as it is now)
Maybe the mage will win, but I don't agree with "easy." In my opinion, it's not easy at all, but rather quite difficult, at least considering the high risk of dying.
There will be enough mana; since he's already started, he must have enough.
There can be many more illusions, up to +40% (without artifacts). You can get -50% to the cost of spells, and so on. Saving mana and strengthening your own spells is not a problem if you set that goal.
In a way, this goal itself is somewhat silly, because the initial approach is not very rational. But on the other hand, it's useful to be able to use spells like hypnosis to break through neutral creatures.
But I repeat once again that such a battle is very easy to carry out.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Where does the 40% come from? Let's take a level 40 mage and, for example, three fully upgraded schools, with a) Order being mandatory, agreed? b) Chaos (as a very convenient combination), and let's say Life... or Death? Maybe Death is even better with the spell "Hand of Death." In this position, the mage has 200 mana. After all the manipulations, approximately 150 Behemoths remain, and 150 mana, or even less (I checked). Based on this, to create a capable illusion army of 80-100 Behemoths, we need as much as (80/4)*5 = 100 mana. This doesn't even take into account that every three turns, we'll need to teleport the enemy stack for 6 mana to the end of the battlefield or create a new one. But that's not all; the resulting illusions are weaker than the original troops, at least because our mage isn't a tactician, and 80/100 is less than 150. We won't have enough mana, even with the infamous "Magic Burst" spell, to create the necessary number. But, to avoid being unsubstantiated, let's just do an experiment: we'll take a level 40 mage with three upgraded schools, place 1000 Behemoths, and check how long we can last. I'll remind you that we're talking about a "pure experiment" with no artifacts, just a "bare" level 40 Archmage with all available spells on one side of the ring and 1000 Behemoths on the other.
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Where did 40% come from?
Oh, yes, I was wrong here. 20%. I just added the Archmage and Illusionist for some reason... By the way, in that case, it's better to take Haven + Tactics + Chaos. Why Archmage right away?:)
Just to remind you, we're talking about a "pure experiment" with no artifacts, just a "naked" Archmage, level 40, with all available spells on one side of the ring and 1000 Behemoths (creatures) on the other.
Well, if that's what you want... then I don't even know. You've really closed off all the possibilities :( why bother with illusions if you can just hit them with Dispel Magic?

It seems like the original idea was that a Haven mage could defeat 1000 Behemoths without any additional conditions...


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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"It depends on how the fight goes. It's very difficult to defeat 2-3K golems; half of the spells don't affect them, and combat spells only deal 25% damage. But generally, a single archmage at level 40 can easily defeat 1000 behemoths, meaning creatures." "The point was this), and there's not a word about tactics here. I figured that an archmage at level 40 can't fully master more than 3 schools (based on the fact that it takes about 15 levels to learn one school)." "If you also add tactics, then it's no longer a 'pure' archmage."
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It's not about that. I'm talking about something else. Let's consider the option with illusions. The Archmage has a +20% bonus to spell effectiveness. The Tactician has a +20% bonus to illusion strength, which in this case would be equivalent. Chaos magic doesn't need to be fully developed; only witchcraft needs to be (another +100% to enhance all magic).
"It depends on how you fight. It's very difficult to take down 2-3k golems; half of the spells don't affect them, and combat spells only deal 25% damage. But an Archmage, level 40, can easily take down 1000 behemoths, meaning monsters."
Initially, we were talking about the effectiveness of hypnosis, right? It's a bit exaggerated, but still quite realistic. The ease lies in the fact that the actions you have to perform are quite logical even for beginners, and no "tricks" are required – just hypnotize, slow down, if necessary, create illusions and/or teleport.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Okay, we’ve finally gotten to the real reason for the disagreement. Namely: different understandings of the meaning of the word “easy” in the context mentioned above.
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basically, I was talking about a single Archmage with 1000 behemoths, and I meant that he has all schools of magic without any artifacts. If we assume that he can only max out three schools, then he needs a bunch of artifacts as well, and that would be correct. Otherwise, a hero with all spells and creatures is just too easy.


Тебя оскорбили - забудь...тебя унизили - прости...тебя ударили - вспомни всё и убей!!!
:smile10: :smile17: :smile19:

Армия* - это люди, собранные в одном месте с единственной целью: исправлять ошибки дипломатов.

Д. Дэниелз
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I don't know which topic would be best for this post. Let it be in this one. Regarding the announcement. 2 00Draniki, I don't see anything wrong with it. Now, please post all invitations in the appropriate topic. 2 Zet, I created the topic yesterday, and simply forgot to delete the old one.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Hey, could someone upload the Excalibur mod? The old creatures are getting a bit boring, and I want to create more interesting maps. Please, upload the mod as a single file!
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.

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