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It's not about that. I'm talking about something else. Let's consider the option with illusions.
The Archmage has a +20% bonus to spell effectiveness. The Tactician has a +20% bonus to illusion strength, which in this case would be equivalent. Chaos magic doesn't need to be fully developed; only witchcraft needs to be (another +100% to enhance all magic).
"It depends on how you fight. It's very difficult to take down 2-3k golems; half of the spells don't affect them, and combat spells only deal 25% damage. But an Archmage, level 40, can easily take down 1000 behemoths, meaning monsters."
Initially, we were talking about the effectiveness of hypnosis, right? It's a bit exaggerated, but still quite realistic. The ease lies in the fact that the actions you have to perform are quite logical even for beginners, and no "tricks" are required – just hypnotize, slow down, if necessary, create illusions and/or teleport.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!