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Posts from (Hero - Rogue) in Heroes 4

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How does the Rogue hero class affect gameplay?
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Sometimes cunning is more important than brute force)) That's why the Rogue and Necromancer are so effective!
I'am Goldot Halfdead:smile24:
КЛАН - ВАМПИРЫ


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SKIF;41813
I'm thrilled with this hero!!! He's sooooo cute!!!:D
I can say the same about myself=)
Scouting + Warfare + Chaos magic gives us a powerful machine for killing the enemy. An invisible, long-range, and highly mobile hero is the perfect tool for infiltrating and capturing enemy towns, and always has a very good chance of escaping from a stronger hero.
Chaos rules! IMHO.
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well, firstly, the Rogue needs Stealth level 2, and then everything will be fine, he'll start leveling up quickly. Later, when he reaches level 5, it will be amazing; he's practically invisible!

Added after 31 seconds
and also, please tell me where I can download Equilibris.
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Yes, the Thief is the first cheater in the game. I always level him up first, even at the expense of the "main" character. I always leave chests for the Thief, and the most important thing is to level up his Stealth skill, even just a little. And then... the Thief will start bringing in such benefits that you wouldn't even dream of. In general, I do it this way: the main army moves forward, and 1-2 Thieves scout the surroundings, secretly looting everything. It's like a reconnaissance mission. And since their logistics are much better than the main hero's army, they also manage to give the best artifacts to the main army. And Thieves level up remarkably well without fighting... they're cheaters, basically. Of course, there aren't always things to steal, but if there are 20-30% of items/mines/etc. on the map that can be stolen/captured/etc., that's already a huge advantage.
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On most online maps, there is almost nothing to steal. The value of thieves lies in logistics; they need to improve their pathfinding skills and travel with the main army because this will allow it to move faster, which in turn increases the number of battles fought, experience gained, and artifacts found.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Who knows, I played on the Spleen 1.2 map, and there too, everything was geared towards anti-stealth, with monsters practically covering artifacts with their bodies, but even then, my rogue wasn't useless and leveled up nicely. I think that if you hide a rogue with a Grandmaster-level Stealth skill near the walls of an enemy castle, you can find a convenient moment to capture the castle, or at least constantly be aware of the enemy's movements. In general, a rogue is an incredibly useful hero. And no one has ever died from +50 to army movement speed, in the end, you can put this rogue in the main army, and when something tasty is nearby, send him on reconnaissance. Besides, why would you regret spending 1500 coins on another rogue? I'm convinced that this money will pay off very quickly.
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No one has ever died from having +50 to army movement.
+50%:) That's a significant difference.
The main point is to always have a thief in the army to speed it up, to maintain a fast pace of the game. What's the point of guarding a thief castle? The army will move slowly, and in the final battles, it won't be able to compete with the enemy army. Let's say your army moves 25 squares without a thief, while the enemy army moves 50% more. That is, in 2 days, you clear as much of the map as your opponent does in 1 day. In a week, you lose 3-4 days, then 6-8, and so on. Sometimes there is an opportunity to play without a speedster (although strong players advise always training one as quickly as possible), but on non-grass maps (deserts, snow), the lag in pace will be enormous.
Besides, why would you be stingy with 1500 coins for another thief? I'm convinced that these expenses will pay off very quickly.
2000-2500;) this is without taking into account the costs of leveling up through skill trees and warrior guilds.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Uh, I may not be a strong player, but I always have a unit with logistics and a unit with tactics in my army, and it's obvious that speed of clearing is important; it goes without saying. I'm talking about something else... about a single rogue unit. About the hyper-efficiency and hyper-profitability of a lone rogue, its ability to capture artifacts and resources with minimal losses. After I once used a rogue in this way, I can't resist the temptation to hire one or two or three of them.
It should also be noted that I like to play on large maps, and I play against the AI... which I often have to strengthen because the AI in Heroes of Might and Magic IV is a joke...
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Actually, DeadDreams is partially right. I remember playing with Chameleon about 4 years ago on the map "If these walls...". I was very unpleasantly surprised to discover at one point that on the day when my city's growth increased, I didn't have a capital – a minor thief sneaked along the edge and stole my city. This isn't possible on all maps, but it can be done on some.
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

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Actually, DeadDreams is partly right.
I remember playing with Chameleon about 4 years ago on "If these walls...". I was very unpleasantly surprised to find one day that I didn't have a capital city on the day of Creature Growth – a minor thief sneaked along the edge and stole my dwelling.
What prevents leaving some weak units in the city for 1k, if there is such a risk of a thief? Besides, on those same walls, it seems that fighters are valued more than monsters. That is, you can easily outsmart the monsters in the army.

In general, a thief is certainly useful, and you can get a lot of benefits from many units, but is it worth spending a week hiring a thief? Unless, after hiring the main forces, you use him for such raids.
I might not have understood DeadDreams's thesis correctly, but it seems that to collect artifacts, you still need to level up the thief to at least level 4 in stealth, otherwise you won't be able to collect artifacts properly.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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Zybr
What prevents you from leaving some weak units in the city, if there's a risk of a thief? Besides, on those walls, heroes seem to be valued more than monsters. That is, you can easily outsmart the monsters in your army.
Human factor plays a big role. Shnurov remembers how I, as far as I recall, was hiding in the bushes on Iron from Seeman in a completely losing game, and he just walked by, giving me the capital. You never know where the danger might come from. That's why you forget to leave adequate guards. For example, 5 ifrits are not always in the castle. And a couple of thieves will be easily defeated because they will definitely sneak into the magic huts and bring some low-level unit with them, whether it's a fist fighter, an archer, or a summoner.
Zybr
In general, a thief is useful, you can get a lot of benefits from them, but is it worth spending a week hiring a thief? Unless it's after hiring the main forces, for such raids.
I might not have understood DeadDreams's thesis correctly, but it seems that to collect artifacts, you still need to level up the thief to at least level 4 in stealth, otherwise you won't be able to collect artifacts properly.
Yes, of course, only after recruiting the main army. It might work, or they might get caught.
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

In reply to oxygen_hl
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oxygen_hl
Yes, of course, but only after assembling the main army. It might work, or they might detect it.
On maps with a large amount of "free" experience and with the risk of transitioning into a prolonged endgame, a thief might simply decide to do it.
This is, of course, an unusual strategy, but a surprise capture of an enemy castle, a town portal into it, and an attack could prove to be critical.
Модератор форума Лиги Героев (http://forum.heroesleague.ru)



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By the way, I managed to steal particularly valuable artifacts right under the noses of monsters, even without having a high Stealth skill. Of course, it doesn't always work, but it's possible. How? You simply take the artifact, they attack you, and you... just run away...). But with the artifact, of course. The same applies if a thief suddenly needs to quickly get "home."

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