Posts from Skills and Super Ability of the Orcs.
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.
G.K. Chesterton: English Hymnal
So, what about SA? Let's say there's a possibility to use SA... but then you lose the tactics of speed aura, ballista, and readiness, and many other things... is it worth it for 3 levels of Fury at the beginning of the battle?
P.S. I don't understand why everyone writes that Orcs don't need defense. In my opinion, Orcs only need "Stalwart Defense"; all other skills are not designed for the need to press the defense button... on the contrary, Orcs would really benefit from magic resistance, evasion, etc. I personally really like readiness for all races.
Defense is not needed for Orcs because it reduces Fury, which increases attack. Of course, Orcs don't need to defend.
It is impossible to completely protect against magic. To protect against magic, use silence spells, but no more than two.
Orcs don't need defense because they lose Rage, which increases their attack. Orcs shouldn't defend themselves.
defeat the enemy in the shortest possible time
I don't like fast games; I like to play with full upgrades... When we play, we even agree on a non-aggression period after which combat can begin...
So, in principle, you can develop a Sorceress without any problems... I would like to know what is better after all...
Orcs are not like the Inferno dogs/goats or the forest centaurs. There are no very slow creatures; they are not very fast, so maybe it's better to take a Sorceress instead of some perks like a speed aura?
P.S. Does the "Darkness Shroud" spell help against mind control/berserk?
Regarding the lack of space...
Attack
Leadership
Luck
Defense
Machines/Logistics (in principle, in our games, logistics and ballistae are mainly for sieges)
I don't like fast-paced games; I prefer to play with full upgrades... When we play, we even agree on a non-aggression period after which we can engage in combat...
Regarding the lack of space...
Attack, of course.
Leadership.
Luck.
Defense.
Machines/Logistics (in our games, logistics and ballistae are mainly for sieges).
P.S. Does the Darkness skill help against mind control/berserk?
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.
G.K. Chesterton: English Hymnal
1) Attack – Barbarians need attack!
2) Machines – Ballista, Rapid Ballista, Tent (sometimes Catapult).
3) Luck – Resistance, Soldier's Luck, Barbarian Luck.
4) Logistics – Pathfinding, Path of War, Death Stride.
5) Battle Cry or Education – whatever I get!
If the game isn't short, then forget about machines. Leadership is extremely useful for a Barbarian; Orcs aren't known for their initiative, and positive morale allows troops to move more often. Not to mention the powerful skills "aura of speed" and "battle frenzy." In some cases, you can take diplomacy and empathy, especially relevant for Krag.
The "barbarian luck" skill doesn't work! No matter how high the luck stat, the damage is always reduced by 5%, which is extremely small and won't help at all against a Warlock. There's no need to invest in any luck skills at all; it's completely unnecessary.
The ballista should be combined with fire arrows; otherwise, the damage won't be impressive.
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.
G.K. Chesterton: English Hymnal
I would take them in any case. And their damage is quite significant towards the end of the game. The Barbarian's attack also increases.
I have a question:
Does the "Memory of Our Blood" skill (which grants 50-100 rage at the start of battle) work with the building in the town that grants 50 rage points? They don't seem to stack for me, and the creatures only receive rage from the town building, i.e., only 50. Or has this been fixed in one of the patches?
I can tell you about the late game. I always play with the same strategy, and I think it's the best.
I play as Goshak. He's a good hero; he has a starting bonus, which makes clearing neutral creatures much easier. And his faction creatures are great. =)
Now, to the point:
1. Logistics - up to Path of War.
2. Attack - Tactics, Retribution.
3. Leadership - Aura of Swiftness, Battle Fury.
4. Education (I try to get it, but it depends on luck) - Fire Fury.
5. Here, if the game is very long, you can take a filler skill, Defense, Luck, whatever you prefer.
I don't take the racial skill "Strength Against Magic" because very few spells are learned, and the reduction is not significant. At least it saves a level.
You need to take and fully upgrade the first 3 skills. Education, if it appears, great. If Education doesn't appear, and all 3 main skills are maxed out, I would take Defense. In general, this is a debatable skill. I only take it in the very late game.



