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Posts from Advantages and disadvantages of Elven heroes. Discussion of their biographies and abilities.

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...the original Might and Magic campaign?.. I only have Tribes of the East... But I played through Hammers of Fate and a bit of the original (up to Agral... because I was a complete noob in this game back then... which I'm not anymore:smile20:).

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In reply to Ereb
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Recently, my opinion about Dungeon has been changing. Overall, it's probably the best faction for the endgame. However, it's incredibly difficult to level up by fighting monsters – this is the main reason why Dungeon loses 90% of the time! I can't do it, but those who can, I respect them!:smile02: For now, I think Ossir and Elfina look good... I can't say anything about the others, as it's too difficult to level up! p.s. I would never recommend playing Dungeon on small maps or against Mages. Try to convince your opponent to play a medium or long game, and encourage them to play as a Warrior. Then you have a good chance of winning!
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...LS becomes easy to level up when you have the first wave of druids and the second wave of forest archers; the only problem is leveling up knights and archers, but you have to choose based on the hero and the state of your resources (wood)...:smile20:

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Ereb
...It doesn't become difficult to level up with the Sylvan faction when you have the first wave of Druids and the second wave of Forest Archers; the only problem is leveling up Swordsmen and Archers, but you have to choose based on the hero and the state of your resources (wood)...:smile20:

Yes! You constantly run out of wood:smile39:. Regarding Druids - even they don't improve the situation against Archers, so I'll still go with Ossire:smile17! But again, you need very specific conditions + good neutral creatures at the start, so you don't get destroyed:(
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Ingvar, respect for mastering new factions! Especially such complex ones as the light elves. Try playing Wingael (not to be confused with Winrael) on a large map just for fun. I'm confident that he will become your new favorite hero, even more so than Ingvar and Hafiz (specialization - at the beginning of the battle, all creatures of the Sylvan faction receive a bonus to initiative).
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It's like a terrifying Ra'ilag, but without Chaos magic and without Ents!!:smile13:

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Ereb
Is this like Raileg, but even more terrifying, only without chaos magic and without Ents!!:smile13:

If you want, you can take Chaos and a new upgrade for the Druids, and the Elves already had and still have Ents. If the bonus lasted the entire battle, it would be a double of Raileg. Wing has only two drawbacks: not a very strong start and the fact that many people don't want to play against him (saying he's too evil).
Белый и Пушистый! Иногда.....
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Well, I would play against him; I just don't see anything wrong with that. If Wingrael has leveled up so well, it means there's a really smart and knowledgeable player behind the computer. It's just that it's the hardest to start with the Dungeon faction... I don't have that ability((( I still love playing as mages, but I agree that in the endgame, the Dungeon faction is stronger than any other faction... but you have to survive until the endgame.
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...I wouldn't say that Sylvan is stronger than any race in the late game. As for Wing, yes, there are Chaos creatures, but luck and light look better on him!!:smile03:..On Veteran difficulty, Sylvan struggles with wood, but you can still play, and if you upgrade archers and druids, it becomes almost easy to clear out neutral creatures:smile13:

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Wing is definitely number 1! It's a bit tough at the start, but his ability is noticeable even at level 10, and at level 15, he becomes a beast! Beautiful Ilfina, just like in life, has only a beautiful appearance, but inside... With 1 horse, you can only take stone and wood; the rest of the mines are a no-go! Ossir is very easy to take, but the fact that he loses himself when the archers are destroyed (and any sensible opponent eliminates them first in Sylvan) is a drawback! But the start is fast! In my opinion, Wing, and only Wing! He eliminates at least 1 unit at the beginning of the battle, and if he reaches a couple of melee units, then victory is already in the bag! I'm not considering the others because I don't see them as contenders! P.S.: All of the above is based on the "hero" difficulty level.
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Wingael almost always performs poorly in every tournament because even in its corrected state, its ability is disliked by many and considered to be overpowered. I disagree with these players. In my opinion, 1% per level is just right; 2% was too much, and 0.5% was too little. Well, never mind, we could argue about this topic for a long time. As a main hero for late-game battles, I really like Anwen. Her sworn enemies don't last long. Like Wingael, her weakness is a weak start. Ossir has the fastest start because having 9-12 archers in his inventory is a significant advantage, and his "built-in" luck is also good. His weakness is described above in el miga's post. Gilraen has a decent start because he has two dozen dancers. Ilfina is still quite playable. Dirael, with summoning magic and a modified swarm, is very good. Talanar, with a ballista and troop gathering, is a very good second hero. Winrael is an educated elf, but his ability isn't very useful.
Белый и Пушистый! Иногда.....
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I wouldn't say that Virael starts with a weak skill set – his defense and knowledge increase rapidly, and he levels up faster than others. He's a very good hero in the early to mid-game! And Ilfina is also a good choice; you can play her well even in the late game because a 5th-level creature will be virtually unkillable: 1. Battle Unicorns (a great find when playing against a mage, or against other spellcasters). 2. Light Unicorns, with their ability to enhance light to the level of mastery, are a great find for an elf who is planning to develop light magic. The game becomes very easy when the hero reaches level 15-20. 3. The tent at the start is also useful, and you can develop machines (for resurrecting unicorns).

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Of course, you can upgrade the machines, but the chance is only 2%, and if you choose machines, it's not for the tent, but for the enchanted ballista.
In reply to Мститель
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Avenger
Machines can, of course, be upgraded, but the chance of them appearing is only 2%, and if you choose machines, it's not for a tent, but for an enchanted ballista.

Firstly, as correctly noted, elves have only a 2% chance of machines appearing. When I start playing, I envision the hero I will have at level 20 and try to choose skills and abilities according to a schedule, but if you are lucky and machines appear, I would recommend that elves take the tent and upgrade the machines to the expert level. And nothing more! In my opinion, it is better to spend 2 levels on other skills than on a ballista.

Secondly, regarding Wingrael! Yes, he is a strong hero!!! +1% is a good bonus, but let's look at what the Mage will have - at levels 20-25, the Mage will have about 20 units of knowledge (including artifacts), which equals +20% Initiative. You will agree that this is approximately the same as Wingrael's level. Another matter, in my opinion, is Ossir; he is the best hero for the Elves, because the main strength of the Elves is archers. Archers WHO IGNORE 75% OF DEFENSE!!! WHAT:eek:??? THE DEVELOPERS were joking))) + let's add the Rangers' ability (sworn enemy) - it will be quite an interesting sight in the final battle!!!:smile19:

p.s.

In general, we can draw conclusions - the Elves are a race more suited for duels than for battles on maps. It left me with strange feelings. I won't say that I liked it, but I have slightly changed my attitude towards it. But still, it doesn't suit my play style, so I leave it to you, dear lovers of rangers:smile26:
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Ingvar, be honest, have you ever seen an enchanted elven ballista in action?
For example, a hero casts a deadly chill spell under the Druid's channel, and then the ballista fires three shots, each accompanied by that very spell, as if the hero had cast the spell three times in a row! (under the Druid's channel, spellcasting can even approach the level of necromancers and warlocks, and with a high probability - more spellcasting than wizards)

After that, you can look at Daleb with such sympathy!

By the way, in versions 3.0... the ballista has more hit points, and it's not so easy to destroy, and there are also archers, dancers, and dragons. Somehow, the ballista doesn't stand out...

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