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In reply to Lider1
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#877
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Lider1
I've heard this expression somewhere before. I don't remember who said it to whom, though :D ;)
And I'll be honest, it still irritates me when an opponent has something like a kettle and КЗ in the Dragon Utopia, while I have an admiral's hat and other trash, and after that they start acting condescendingly smart, saying that I supposedly don't know how to play—that I don't take all the crypts and place the capitol at the wrong time. At the same time, they consider "chocolate" artifacts in Dragon Utopias for themselves to be a matter of course (hello Forrest and Invisible :D). Forgive me, but I have no desire to play with such opponents a second time. Sorry, I've reached my breaking point; I've wanted to say this for a long time =)
Всем удачи ! И Морали !
In reply to Wlk777
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#878
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Wlk777
To be honest, it still irritates me when an opponent has something like a kettle and КЗ in the Dragon Utopia, while I have an admiral's hat and other trash, and after that they start acting condescendingly, claiming that I don't know how to play—that I don't take all the crypts or place the capitol at the wrong time. At the same time, they consider "chocolate" artifacts in Dragon Utopias for themselves to be a given (hello Forrest and Invisible :D). Forgive me, but I have no desire to play with such opponents a second time. Sorry, I've reached my breaking point; I've wanted to say this for a long time =)
In such cases, it's very simple. Make a save on 111, play the match, and then swap colors (I understand that much will be known by then, of course), but if the score is 2:0 or 1:1, I think it will force one of you to change your opinion.
In reply to Dirty_Player
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#879
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Perhaps this is a kind of philosophy – to criticize and analyze only other people's games.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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#880
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Oelm
Look, Valentin, once you lose a game to me, I'll push the same kind of cart for you. :D
Pavel, if you point out my elementary and indisputable mistakes, I will be more than happy ;)

Added after 2 minutes
Dirty_Player
And in such cases, it's very simple. Make a save at 111, play a game, and then swap colors (I understand that much will be known by then), but if the score is 2:0 or 1:1, I think it will make one of you change your mind.
I thought about that too. But when it's known that one person has chocolate in Dragon Utopia and the other has junk, the game will go differently, agree ;)
Всем удачи ! И Морали !
In reply to Wlk777
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#881
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Wlk777
I was thinking the same thing. But when we find out that one player has chocolate and the other has something awful, the game will play out differently, don't you think?
I can't disagree. But if it changes the outcome, then it means that utopias don't decide everything.
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#882
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It turns out that the analogy with the second game is not complete. There are cases where, according to the penalty method, there shouldn't be a penalty, but in reality, there is. Presumably, the problem lies in the even horizontal lines. I'll investigate further. But the fact remains that you can shoot without a penalty through unbroken walls.

Added 11 hours 15 minutes later
I checked the method. There are no significant differences from the algorithm in the second game. Again, machine inaccuracies are to blame for everything.

The only difference between the methods in the second and third games lies in the way the "discrete" attack line is constructed. In the second game, the line is built with a step of 1/10 along the larger dimension, while in the third game, it's 1/17! The number 1/10 = 0.1 fits comfortably within four bytes, meaning the real fraction 0.1 is equal to the machine representation. However, 1/17, no matter how you look at it, doesn't fit and is rounded, meaning the real fraction 1/17 is NOT equal to the machine representation! Therefore, the accumulation of error in the third game occurs both along the X and Y axes (unlike the second game, where it only occurs along the Y axis), which manifests itself when the attack line passes through one of the vertices of the section's neighborhood.

Therefore, in the case where the attack line passes through one of the vertices of the section's neighborhood, whether or not there is a penalty can only be determined empirically.

Theoretically, it's also possible, but you need to take into account the specifics of arithmetic operations with four-byte fractions.

In all other cases, the inaccuracies don't play a role.
In reply to AlexSpl
#883
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AlexSpl
But the fact remains that you can shoot without penalty through unbroken walls.
I researched this phenomenon a bit about 3 years ago. I made pictures and diagrams, and they probably still exist if you look for them. There are differences for 1-hex and 2-hex units.
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#884
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I researched this phenomenon a bit about 3 years ago. I made pictures and diagrams, and I probably still have them if I look for them. There are differences for 1-hex and 2-hex units.

I would be grateful if you could share them. For 2-hex units, you probably need to consider the left/right hex.
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#885
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Interesting generation on Balance.
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In reply to StickyFingaz
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#886
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StickyFingaz
Interesting generation on Balance.
Yeah, the generator can create such funny things. It's also amusing when a road runs through them, like a ring road.
In reply to Wlk777
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#887
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Wlk777
To be honest, it still irritates me when the opponent has something like a kettle and КЗ in their Dragon Utopia, while I have an admiral's hat and other trash
It doesn't for me; I play TE. There is no trash in Dragon Utopias, so there's nothing to talk about ;)
In reply to Volodymyr
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#888
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Volodymyr
Not me, I play TE. There is no trash in Dragon Utopia, so there's nothing to talk about ;)
In Dragon Utopia, it still distributes unevenly often even without trash—I remember recently in Dragon Utopia I got 3 of the best shields while my opponent got КЗ, a kettle and wings.
Всем удачи ! И Морали !
In reply to Wlk777
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#889
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Wlk777
In Dragon Utopia, the distribution is still uneven often even without junk—I remember recently in Dragon Utopia I got 3 of the best shields while my opponent got КЗ, a teapot and wings.
I think it's way better than the sailor's set :)
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#890
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By the way, Volodymyr—a request for you—if you're pulling separate snippets from someone's posts, make sure that the meaning isn't lost or distorted (as happened with your previous quote of part of my post). It's not the fact itself that things aren't distributed evenly in Dragon Utopia that irritates me; here it's just a matter of luck, it really isn't chess =), but rather what I wrote in the continuation of that post.
Всем удачи ! И Морали !
In reply to Wlk777
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#891
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Wlk777
By the way, Volodymyr—a request to you—if you are pulling out separate pieces from someone's posts, make sure that the meaning is not lost or distorted (as happened with your previous quote of a part of my post)—it's not the fact itself that irritates me that things aren't distributed evenly in Dragon Utopia, it's really just a matter of luck for everyone, it's not chess indeed =), but rather what I wrote in the continuation of that post.
I was actually saying that in Dragon Utopia (TE) they give more evenly; accordingly, there are significantly fewer conversations like "well, you got +6 all, and I got a captain's hat, I could have beaten you if it were otherwise." That is what irritates you, as I understand it?:)