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Somewhere around level 4, and it’s definitely possible to train several Paladins per week if you have enough money (in which case, you can safely ignore Angels). But I’m saying that to simplify the early game, you can train a few Archers at the beginning; 7 of them isn’t that many. Although, in general, if you’re aiming for Knights, you can even skip spending money on upgrading the training hall – retraining more than seven Paladins is quite expensive, and the cheapest option, “Monk -> Paladin,” is limited by the number of Monks you have.
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.
If you already have a lot of money (for example, in a very long game), you can prepare 6 monks to become knights, and then 7 knights to become monks, and then turn them into cavalry. And regarding the first or second week, you are right, it is probably better to prepare archers.
Yes, this is an excellent tactic. Sometimes, players prepare 13 Paladins (6 from Monks and 7 from Men-at-Arms) at the end of the week, and then another 13 at the beginning of the next week, resulting in +26 Paladins in two days. Players quickly become mega-favorites because the number of cavalry units they have almost doubles. It's also good to strike with them quickly, and if the cavalry is surrounded and cornered, teleport and strike again (for example, with Axel). It's very difficult to do anything about this.
In Heroes, the Knights have a skill, something like "counterattack," that allows a certain number of troops in training halls to level up. I'd like to know how to use it and which units can be trained from which others? :-)
Thanks in advance for your answers; I hope this thread won't be deleted...
From level 1 to level 2, and so on, except for griffins and angels.
You build "training halls," then upgrade units for money. All buildings for hiring warriors of the corresponding level must be built.
P.S. They will move it:smile08:
Tomorrow holds no promises Except the ones we've made
Hmm... so, let's say, if I want to turn peasants into swordsmen, do I need to have built: a garrison, peasant huts, and training grounds, plus have the skill learned? Okay, and can I train upgraded units?
I am deeply convinced that when playing Humans against the Elves, one should never focus on retraining units in a one-sided manner. In other words, if you convert all armored infantry into monks, I will become a sworn enemy of the monks, which will include most of the armored infantry. Thus, the Vengeance skill kills two birds with one stone (both monks and armored infantry that have become monks).
Therefore, it is better to train archers, armored infantry, monks, and cavalry...
This advice applies only to battles against the Elves.
even if that's the case, the Haven faction will be at a disadvantage... why do the archers of Haven also have decent damage, and together with the monks, they will most likely defeat the archers of the League of Evil, plus the knight can learn either dark or light magic, so the odds shift in favor of the **HAVEN** faction:smile13:... Much depends on luck, and of course, whether the League of Evil finds monks on the map before 100 of them arrive together with the knight:smile20:
A lot depends on the initial attack of the prism dragons. Imagine how unlucky it would be if players massed archers, and the dragons' attack, followed by the archers' double shot (something related to luck, something related to the avenger skill), instantly destroys all the archers. In reality, the probability of this is very high.
However, I still believe that it is usually better for players to prepare monks into cavalry. The limit of 20 will not allow for creating enough archers, and it is practically impossible to prepare more than 20 paladins per week.
Just so you know, if you mass-produce archers, the strategy will likely involve targeting either griffons or angels with the dragon... and if the elf is well-prepared, the knight won't be easy to defeat either. We're neck and neck in the lead, attacking either light or dark, and good luck. With defense... And here's another cool perk in the light faction: Storm Wind. You definitely need to level it up. Then dragons become less of a threat:smile03: In defense, evasion, and maybe we can find evasion in the light faction too... No, it won't be easy to take down the knight:smile13:
Hey, does anyone have information on the costs of retraining units from one type to another? Ideally, with different levels of the Counterstrike skill. If you have it, please share.