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This topic is divided into two parts:
1. From the first post to the second are answers from the developers before release (old topic).
2. From the third post onwards, there are answers from the developers after release (new and interesting topic).
3. There is also this topic for discussing the developers' answers -> /topic/565/
On the official Nival Interactive forum, there is a thread called "Questions for the Developer," in which Nival PR managers answer fans' questions related to the game.
Here is a list of the answers provided:
- The main innovation of the project is accelerating the gameplay without sacrificing its quality or depth.
- The game will have a random map generator and a map editor. Will there be a campaign editor?:confused:
- Hotseat mode will be included.
- A Haven hero will be able to participate directly in battles on the battlefield.
- The issue regarding old heroes has not yet been resolved.
- Attack and defense types will not differ (as in Heroes of Might and Magic IV).
- The probability of heroes of the castle's primary race appearing in the castle is higher.
- Units are recruited once per week.
- The size of the battle field will vary depending on the size of the armies involved.
- The universe of HMM V and DMofM is the same.
- There will be no composite artifacts :(
- There will be no caravans in the game.
- The main storyline will be conveyed through cutscenes.
- The possibility of destroying cities and then rebuilding them is not being considered.
- We will take a hit, but we will endure, and whoever survives will get revenge. This is the combat system (as in HMM I, II, III).
- Trails left by the hero will only last for a few seconds and serve as merely a decorative function, contrary to what was announced earlier.
- The Grail will be included :)
- The Castle influences, among other things, the recruitment rate of units.
- The battle grid is now square.
- Water terrain will be present.
- Two different parameters, initiative and speed, affect turn order.
- Stewe Fokner acts as a consultant on many issues related to game mechanics.
Rob King is indeed writing music for H5.
- During unit upgrades, they lose some of their abilities. For example, an archer stops attacking area-of-effect targets.:(
- There is no concept of rounds.
Each unit takes its turn with individual frequency.
When Defend is activated, the next turn is received twice as fast; until the next turn, the unit has a bonus to its Defence parameter equal to 30% of its current value.
- There will be artillery in the game (ballista, first aid tent, ...)
- The Hero also has initiative like the rest of the units. Actions such as Flee/Surrender are only possible when it is the Hero's turn.
- There will be artifacts that provide a bonus to accumulated experience.
- There will be no element of randomness in spellcasting.
- There will be no prison in the city. But there will be one on the adventure map.
- Combat is not entirely turn-based – combat is real-time with pauses (ATB).
- The ATB scale is currently being reworked; its final form is still uncertain. However, it will likely be difficult to accurately predict the sequence of turns far in advance using it - only to assume with a certain degree of certainty:confused:
- Primary hero skills: Offence, Defence, Spell Power, Knowledge (the Russian and English names are not yet final).
- It is not possible to record demos in the game because the engine does not support this feature.
- Flying units move as they did in part 3, covering several cells.
P.S. That's all:) We can start discussing :)
Хронология вселенной Might and Magic
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool:
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool:
This topic is divided into two parts:
). Snow will be added.