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Heroic Corner, the developers' answers to GU's questions have been published.
Here are the answers:
About the new combat system
The differences in the new combat system are more evolutionary in nature, and its main advantage lies in the undeniable variety of tactical maneuvers. For example, creatures in a hero's army now have an initiative level. The higher the level, the more often the creature will be given the opportunity to take a turn. In addition, the player now has the opportunity to arrange their warriors before the battle, according to the features of the terrain on the battlefield. It should also be remembered that each creature has its own unique characteristics. All this makes significant changes to the tactical model of combat, making it deeper and more serious.
Siege of a Castle
The size of the battlefield during a castle siege will be larger than the standard battlefield, which will create certain advantages for the besieged player. Walls are destroyed by a catapult, which is not controlled by the player, and ranged towers will deal additional damage to the army besieging the castle. In addition, each castle's walls will have their own special features: the walls of the Academy, for example, are surrounded by mines, and the Dungeon – by poisonous stakes.
About magic
Yes, theoretically, each hero can master any school of magic if they have a special skill. On the other hand, each of them will be predisposed to developing certain magical abilities, depending on their ideological preferences. This is logical – it is unlikely that a noble knight should find it equally easy to master the schools of Dark Magic and Light Magic. Well, the effectiveness of the spells used will depend on the hero's parameters and his special characteristics.
About artifacts/composite artifacts
If we are talking about the player creating artifacts, let us remind you that a unique feature of the heroes of the Academy is the ability to collect small artifacts if there is a special building in the city. These artifacts can be assigned to the warriors of the Academy army. This unique opportunity will be available in both campaigns and single missions.
There will be no Orcs in Heroes of Might and Magic V at all. That's how it turned out… :) (White Hawk, we'll have to shoot ourselves :( :( :( )
We have a very positive attitude towards the activities of modders, and we think we will be able to satisfy their requests. But it is too early to talk about this in detail :).
That's it :cool: