I've heard this expression somewhere before. I don't remember who said it to whom, though :D ;)
Posts from Round table
Все в ней нулево и кукольно.
Look, Valentin, once you lose a game to me, I'll push the same kind of cart for you. :D
Added after 2 minutes
And in such cases, it's very simple. Make a save at 111, play a game, and then swap colors (I understand that much will be known by then), but if the score is 2:0 or 1:1, I think it will make one of you change your mind.
I was thinking the same thing. But when we find out that one player has chocolate and the other has something awful, the game will play out differently, don't you think?
Added 11 hours 15 minutes later
I checked the method. There are no significant differences from the algorithm in the second game. Again, machine inaccuracies are to blame for everything.
The only difference between the methods in the second and third games lies in the way the "discrete" attack line is constructed. In the second game, the line is built with a step of 1/10 along the larger dimension, while in the third game, it's 1/17! The number 1/10 = 0.1 fits comfortably within four bytes, meaning the real fraction 0.1 is equal to the machine representation. However, 1/17, no matter how you look at it, doesn't fit and is rounded, meaning the real fraction 1/17 is NOT equal to the machine representation! Therefore, the accumulation of error in the third game occurs both along the X and Y axes (unlike the second game, where it only occurs along the Y axis), which manifests itself when the attack line passes through one of the vertices of the section's neighborhood.
Therefore, in the case where the attack line passes through one of the vertices of the section's neighborhood, whether or not there is a penalty can only be determined empirically.
Theoretically, it's also possible, but you need to take into account the specifics of arithmetic operations with four-byte fractions.
In all other cases, the inaccuracies don't play a role.
But the fact remains that you can shoot without penalty through unbroken walls.
I researched this phenomenon a bit about 3 years ago. I made pictures and diagrams, and I probably still have them if I look for them. There are differences for 1-hex and 2-hex units.
I would be grateful if you could share them. For 2-hex units, you probably need to consider the left/right hex.
Interesting generation on Balance.
To be honest, it still irritates me when the opponent has something like a kettle and КЗ in their Dragon Utopia, while I have an admiral's hat and other trash
Not me, I play TE. There is no trash in Dragon Utopia, so there's nothing to talk about ;)
In Dragon Utopia, the distribution is still uneven often even without junk—I remember recently in Dragon Utopia I got 3 of the best shields while my opponent got КЗ, a teapot and wings.
By the way, Volodymyr—a request to you—if you are pulling out separate pieces from someone's posts, make sure that the meaning is not lost or distorted (as happened with your previous quote of a part of my post)—it's not the fact itself that irritates me that things aren't distributed evenly in Dragon Utopia, it's really just a matter of luck for everyone, it's not chess indeed =), but rather what I wrote in the continuation of that post.