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IV Catapult
The Catapult is a siege weapon designed to destroy castle walls and eliminate ranged Towers. It occupies the first hex of the eighth row. The Catapult cannot be attacked, destroyed, or affected by spells.
The Catapult's turn occurs before the turn of the fastest siege unit.
The number of consecutive shots the Catapult can fire in one round is equal to:
0, if the central ranged Tower has been destroyed;
1, if the hero does not possess the Ballistics secondary skill, or possesses it only at the basic level;
2, if the hero possesses the Ballistics secondary skill at the advanced or expert level.
Note: if the hero possesses the Ballista artifact, the number of consecutive shots the Catapult can fire increases by one.
Sequence of Destruction of Castle Fortifications
1. Castle walls in any order*;
2. Left and right ranged Towers in any order**;
3. Drawbridge (gate);
4. Central ranged Tower.
*) Probabilities of the Catapult selecting a specific wall (wall numbering from top to bottom):
4 walls:
1st: 6/21, 2nd: 5/21, 3rd: 5/21, 4th: 5/21;
3 walls:
1st: 1/3, 2nd: 1/3, 3rd: 1/3;
2 walls:
1st: 11/21, 2nd: 10/21.
**) Probabilities of the Catapult selecting a specific Tower:
Left: 11/21, right: 10/21.
One shot from a Catapult deals 0, 1, or 2 damage to castle walls, gates, or Towers.
Let's call the durability of a structure the amount of damage it can withstand before being completely destroyed. Then, the durability of each castle wall is 2 units*, and the durability of gates and Towers is 1 unit.
* 3 units if the Knight's Castle has Fortifications.
Probabilities of Specific Damage
If the hero does not have the Ballistics secondary skill:
0: 25/101 ~ 25%, 1: 51/101 ~ 50%, 2: 25/101 ~ 25% (for a human player);
0: 20/101 ~ 20%, 1: 51/101 ~ 50%, 2: 30/101 ~ 30% (for a computer player).
If the hero has basic or advanced Ballistics:
0: 0, 1: 51/101 ~ 50%, 2: 50/101 ~ 50% (for a human player);
0: 0, 1: 46/101 ~ 45%, 2: 55/101 ~ 55% (for a computer player).
If the hero has expert Ballistics:
0: 0, 1: 0, 2: 100%.
The maximum amount of damage a Catapult can inflict in one round is 6 units (Ballista artifact + expert Ballistics).
Therefore, the record for the fastest complete destruction of the most powerful castle fortifications (Left Tower + Right Tower + Fortifications) is 4 rounds, and without the Ballista artifact, it is 6 rounds. A non-Knight's Castle will fall even faster: in 3 and 4 rounds, respectively.
V Drawbridge (gate)
If there is no Teleport magic, the only way for infantry units to get behind the castle walls, bypassing the moat, is through open or destroyed gates. Only units defending the Castle can open the gates. Any unit standing or dying directly in front of the gate will prevent it from opening. This can temporarily lock the castle defenders behind the walls if it is beneficial to the attacking side. Note: destroyed elemental units in front of the gate are not suitable for this purpose, i.e., the castle defenders will still be able to open the gate.
Furthermore, units that die on any hex of the open drawbridge (open gates occupy two hexes) will prevent it from closing. Again, elementals are not suitable for this purpose either (the gate closes immediately after the destruction of elementals standing on it).
That's all.
P.S. This is interesting :)
1) Fairies killed on the drawbridge do not prevent it from closing due to their small weight;
2) Steel Golems that have stood in the moat for more than 5 rounds rust and become iron.