Skip to content

Posts from Favorites into Battle - 2

5.0 (1 rating)
In reply to PReDS
User Avatar
#230
Auto-translated
PReDS
Well, at least the time spent in battles is worth it :). With that same horde of demons, there were 2 moats across the entire field, the eyes were positioned roughly in the middle of the top row and sniped the extra cannon fodder, while the harpies chased them around the bottom one, luring the weakened stacks under the trogs — this mess probably lasted about 15 minutes. In TE, 2-3 such battles and you'll end up in time trouble, no pass-and-play buttons will help :)
P.S. While I was writing, Dirty already chimed in).

Well, I don't know, gentlemen! All my difficult battles happen already at the end of the first, beginning of the second [week], then everything is quickly swept away by accumulated power and stats. Or are we playing a different Jebus Cross? :)
Хаос - это порядок, которым сложнее управлять.

icq: 407907277
skype: piterius_i

In reply to Wlk777
User Avatar
#231
Auto-translated
Wlk777
Does time run during combat in TE??? Changed my mind about downloading ;)
It's configurable optionally - there's a checkbox for Chess Clock: you check it - the clock ticks during combat, you uncheck it - control is as in SoD.
Piterius
Well, I don't know, gentlemen! All my difficult battles happen at the end of the first week, beginning of the second, then everything gets quickly wiped out by accumulated power and parameters. Or are we playing different Jebus Cross?:)
Well, I also wrote about the first 10 days in a match. And in TE, by the start of the second week you can already be out of time for difficult battles. For me, with a hundred eyes from 121, there were no special issues anymore, but for Dirty playing Inferno, the first days of the second week are the prime time for slaughtering - those battles were hellish it seems - he managed to do a lot around town.
In reply to Wlk777
User Avatar
#232
Auto-translated
Wlk777
Does time pass in The Eastern Era during battles? I've changed my mind about downloading it.

It all depends on personal preference! Everything is determined by a single checkbox that switches between the hourglass and the Sod's timer. The beauty of The Eastern Era's interface lies in this! Everything else can be customized just like in Sod!

I find 4000 + 400 seconds of sand more suitable, which is quite enough for the first 10 days. And later, the time pressure of 400 seconds is not so critical - the hero mainly runs around, smashes everything, and if something needs to be passed on and detached, it takes only fractions of a second, which to some extent compensates for it.
Хаос - это порядок, которым сложнее управлять.

icq: 407907277
skype: piterius_i

In reply to PReDS
User Avatar
#233
Auto-translated
vbn (blue, Conflux, random=Luna, Neela) def Alone (red, Necropolis, Tamika, Galthran) 2SM4d(3) 2-2-4

Started without restarts.
Week 1 - one road to a snowy secondary dwelling for 20-49 Cerberi remained untaken; the second road leads to ГО, and it takes a WHOLE WEEK to get there from the capital :eek: It also takes a week to reach 2 adjacent secondary dwellings, which were also near ГО. The roads are average. If I had known this, I would have restarted 100%. In general, by 1-1-7, I managed to build the bird in the Stronghold. Oh, and a conservatory for 3-4 angels was spotted on the way from the capital.

Week 2 - well, here's where the stupidity begins; we waste an extra 1-2 days just to save up for buying birds, then even trade resources (at only one market :(), of which 50 pieces had accumulated, and then we clear 3 decent medusa nests. By the end of the week, it became clear that I was "screwed" with the respawn. Another conservatory near ГО, a hive, and a Dragon Utopia were spotted.

Week 3 - due to the "bugged" respawn and poor chain building, the first conservatory was taken only on 1-3-4, the second on 1-3-6 (Total: 6 angels), and the hive for 6 wyverns. There's nowhere left to go. On 1-3-7, I farm experience from ГО using 31 unupgraded hydras with a upgraded stack and position myself near the Dragon Utopia.

Week 4 - on 1-4-1, Neela takes the minimal Dragon Utopia with 13 birds and 6 angels with stats 9-4 (it didn't matter which utopia it was, as there was really nowhere else to go), where she loses 40 air elementals under the fire breath of the birds - the dragons moved first (they got a red orb in the Dragon Utopia, nothing more).

Further, there is simply nowhere left to go - we head toward the opponent.
On 1-4-3, the capital was taken without a fight (we immediately build the veil of darkness); right next to the Castle, painted external dwellings of skeletons, vampires, and dragons are visible :eek:. By 1-4-7, we take 2 of red's secondary dwellings, except for the last one. By this time, Galthran already had books of earth and air with expert skills in the corresponding magics. Neela, on the other hand, had expert water, air, earth, wisdom, literacy, then they gave her artillery and fire :smile52:... It was very disappointing that Neela wasn't given a single decent skill other than earth (I mean logistics and attack, especially given the specifics of FB).

Then Neela ran around looking for something tasty to pick up; a sentinel's shield was found. On 2-2-1, Galthran kills all the army that had been transferred to a level 1 pawn: 15 birds, 16 psychos, 6 angels, 22 wyverns, etc. :( I thought about surrendering, but decided to go until the end since there were many unbought troops in red's capital.

In general, on 2-2-3, greedy Neela chased after a bunch of wood and didn't make it back to the Necropolis :smile48: (she could have been destroyed, but there was nothing to buy them back with; in the end, I pulled all the power out of the Castle and retreated with Neela). And here we got lucky, which is what I hoped for - Galthran was 1 cell short of being able to hole up in the capital.

On 2-2-4, a confident Galthran attacks Neela in the Castle.

Galthran lvl 20. 12-12-12-161 mana with 3 angels + 38 wyverns + 9 horses + 651 skeletons attacks
Neela lvl 21. 10-24-11-110 mana with 7 necrodragons + 24 liches + 33 magmatic + 48 vampires + 60 ice elementals + 92 upg. zombies + 121 skeletons. The red orb decided the outcome of the match and allowed a win after total collapse.

Thanks for the game.
Attachments 2
2 files attached • Total size: 253.7 KB
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to vbn
User Avatar
#234
Auto-translated
vbn
vbn (blue, Conflux, random=Luna, Neela) def Alone (red, Necropolis, Tamika, Galthran) 2SM4d(3) 2-2-4

Red's orb decided the outcome of the game and allowed a win after a complete collapse.

Thanks for the game.

Galthran was the second hero with 2 stacks. On the fourth day he took a dungeon, where a Griffin Conservatory was spotted behind up to 99 Evil Eyes -with an artifact, and a Hive. By the end of the week he took a Barbarian town, built horses and a Citadel in the capital. At the start of the second week he took an angel and broke through into the treasure zone, where at the entrance there was a Tome of Air behind serious guards - up to 19 gr Phoenixes. It's too early to go at them, and further progress is blocked because of them. Then it's unclear what he did, Gosh went into the dungeon without a log to take angels and double mana. As a result, by the second complete failure - he didn't take the dragon external dwelling, and generally had no big achievements - only Tamika got necromancy XP with horses and cleared the native respawn. At the start of the third week he killed 80 Evil Eyes and took 2 angels, from the overview he saw Nella riding to the GO. He fled into the treasure zone - it was practically empty - he had to split up and go for the Tome of Air. All this without a log, very slowly. In the middle of the third week he took the Tome of Air - a Tome of Earth a little further. Life is getting better - but the parameters are simply ridiculous - something like no more than 7 each, and the capital has already fallen and there is no money at all. In the Barbarian town there are Roc nests, but there's nothing to recruit with, the blue scout hero with magic was taken from him. Reconnaissance reveals a Sword +5 all in the far corner of the treasure zone on rocks, can only be taken by the main hero, but blue is approaching the last town, the threat of losing the last town forces a portal to the dungeon, I wait for the start of the week and double mana. On the fifth week with Flight he went to the last untouched treasure zone, there he finally found gloves of movement. He also took 3 Hives, and at the exit from the treasure zone onto snow - the opponent's secondary hero - he took boots. With speed and top artifacts, Galthran began flying across the map. He grabbed an enemy castle, from there it's 1 turn to the coveted sword. He took it and stood at the speed spot in the dungeon. On the next turn he saw an army standing by the scout hero - he caught up with him and killed everyone... Here I thought the opponent had no chances left, but I miscalculated. The Capitol built on the second week and the only Dragon Utopia on the map, taken by blue, allowed the recruitment of everyone in my Necropolis. The Sphere of Inhibition was a complete surprise, I had great hopes for magic. Well, and the defense parameters with the specialty did their job.

Thanks for the game.
In reply to Alone
#235
Auto-translated
Alone
The Sphere of Inhibition was a complete surprise; I had high hopes for magic. And the defense parameters, combined with the specialization, did their job.

Thank you for the game.

If I understand correctly, Neela shouldn't have suffered any losses at all... Only what the sprites and angels manage to inflict (and they won't kill much there!). Of course, if she's lucky and the ballista destroys the wall in 3 rounds, then a few more skeletons and unicorns will be killed, but they aren't a significant force against Neela's 24 defense at level 21!
In reply to AlexTheGreat
User Avatar
#236
Auto-translated
AliaSmehova
If I understand correctly, Neela shouldn't have suffered any losses at all... Only what the sprites and angels manage to kill (and they won't kill much there!). Of course, if she's lucky and the ballista destroys the wall in 3 rounds, then a few more skeletons and horses will be killed, but they aren't a significant force against Neela's 24 defense at level 21!

There were attempts to destroy the ballista, but in the 4th round, the wall was successfully breached. Skeletons passed through, but the blocked arrows significantly thinned out the ranks, so there was no significant damage to Neela's troops.
User Avatar
#237
Auto-translated
In the first post, I made a substitution in group D: Avern -> Oelm.

The following games have been counted:
Kluka (blue, dungeon, Shakti, Shakti) def NumOne (red, Barbarians, Gunnisson, Gunnisson) 2sm4d(3) 122
Forrest (Blue, Rampart, Ivor) def Javdet (Rampart, Kyrre), 1-2-7, 2sm4d(3), TE (no tax experience)
Forrest (Blue, Ramp, Kyrre) def loi (Necro, Tanth), SoD, 2sm4d(3), 1-2-5 W
Dekontaminator (red, Rampart, Kyrre, Kyrre) def Psyche_7 (blue, Castle, Valeska, Valeska) 2sm4d(3), 127
AliaSmehova (blue, Dungeon, Shakti, Shakti) def Fluffy24 (red, Castle, Valeska, Valeska) 2sm4d(3)
Kebazavr (Red, Conflux, Ciele, Moner) def Dubrovin Pavel (Blue, Rampart, Kyrre, Kyrre) 2sm4d(3) 124
Piterius (red, Conflux, Labeta, Moner) def Hermit (blue, Fortress, Tazar, Tazar), 8mm6, TE_light, 223
Alessandro (blue, Conflux, random, Labeta) def Kluka (red, Dungeon, Shakti) 133, 2sm4d(3)
PReDS(red, Dungeon, Shakti, Shakti) def Dirty_Player (blue, Inferno, Nymus, Kyrre), Jebus, 136
vbn (blue, Conflux, random=Luna, Neela) def Alone (red, Necropolis, Tamika, Galthran) 2SM4d(3) 2-2-4

Players of each group must play 10 games among themselves. That's 80 games total.
The first week of the tournament went well))) 20 games have been played - that's a quarter of the group stage done.
The first participant of the 1/8 finals has been determined - Javdet! Congratulations)))

A bit of statistics.

Templates: 2sm4d(3) - 15 games, Panic - 2, balance, 8mm6 and Jebus - 1 each.

Towns (wins - losses):
Rampart: 7-4
Conflux: 6-3
Dungeon: 5-1
Inferno: 1-3
Stronghold: 1-1
Fortress: 0-1
Tower: 0-1
Castle: 0-2
Necropolis: 0-4
In reply to Pit for LM
User Avatar
#238
Auto-translated
Pit for LM
In the first post, I made a change in group D: Avern -> Oelm.
...
Oelm
I'm here! Sign me up. I'll start playing around the 10th.
It would also be nice to share an ICQ contact. The 10th is approaching.
In reply to PReDS
User Avatar
#239
Auto-translated
Forrest (Blue Rampart, Kyrre) def SpiriTT (Inferno, Galthran), SoD, 1-4-1, 8mm6

We used all restarts.
In the end, I spread out well via stables. Fast roads. The scout hero sent down not along the road spotted a piece of Boots of Speed. I run there with Kyrre on a sprite. I bring 15 grand (Ivor came) For the upgrade with goats I take the boots. I break from there and forward along the roads to tear everything apart. I take the village in the center. There is a library nearby. 3-4 Griffin Conservatories are revealed at the spawn.
I capture the barbarian camp, there are also stables there. Kyrre runs absolutely fabulously. On the second day, straight into the treasure zone, there are many chests. I hope for magic. But it gives 15 K experience twice. In the end, near the center village, I found all of the 4th month by the necro dragons) I stopped building structures immediately. But Kyrre is already level 18 but without Earth. I kept one cell for it. Kyrre is the ideal leveling. Tactics Air, Wisdom, Offense, Armorer, and in the end they gave Earth. I take my own Griffin Conservatory with 3 bolts, basically. Good stats after 2 libraries.
On the third month I take the tree and run to two Griffin Conservatories in the subway. It seems far, but this is Kyrre) There are 3+1 angels. Majors are decent. I try to advance Earth but it doesn't work out. It consumed everything there. Town Portal to the barbarian stables, Naga Bank, and on Gnolls with Imps I advance Earth. Town Portal home, I bought everything and upgraded.
Town Portal to the barbarian. And I run along the only unexplored road. I take out a scout hero with a Thunderbird and stables. I find a Dragon Utopia on that road.
Max. I take it with 7 angels and magic. There are 4-4 Intelligence, Knowledge Hat, Three of All, and a level 5 Hat)
Town Portal home, I buy everything and upgrade. Town Portal to the center, I replenish mana. I run to the opponent. (both have View Air) While passing, the scouts take a minor Griffin Conservatory.
And Kyrre 24-26-16-240 jumps to Inferno and takes it. Builds Devils there. I send a scout hero there with Haste, he kills Pyrrha far away. Then Kyrre on 1-3-7 kills many scouts, the rest are revealed below.
On 1-4-1 Galthran formally attacks. He gets Implosion on the angels and retreats. Thank you for the game. I really enjoyed playing. This tournament truly turned out to be a Favorite's tournament)
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to Forrest
User Avatar
#240
Auto-translated
Forrest
Forrest (Blue Rampart, Kirya) def SpiriTT (Inferno, Galtran), SoD, 1-4-1, 8mm6
:D After all the restarts, the game gave me a dungeon with a single path, where 19 griffin pits were placed. On top of that, cats were blocking the way. But Galtran came and tried to fight – it didn't work at all. 400 skeletons are not much against 24-24=)
And, as they say, there's no counter against a golem=)
Thanks for the game.
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
In reply to SpiriTT
User Avatar
#241
Auto-translated
SpiriTT
:D after all the restarts, it gave me a dungeon with a single path, on which 19 griffin pits were placed=), and cats are blocking from above. But Galtran came – he tried to fight – it didn't work at all. 400 skeletons are not an argument against 24-24=)
And against a lumberjack, as they say, there is no counter=)
Thank you for the game.

A restart is mandatory if the only path leads to the treasure guard (the in-game wording is: A restart is also possible due to a strong block if no other restarts are available. A strong block – whether it is sufficient or not – is determined by mutual agreement between the players or by the judges.) or if one of the players cannot build a path from their castle (a castle in an open field, a very rare case).
Is this not the case?
In reply to PReDS
User Avatar
#242
Auto-translated
Logistics units with 8mm6 are a nightmare. When facing players who like to use Rampart, I'll eliminate 8mm6 first.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
User Avatar
#243
Auto-translated
Oelm
Logistics units with 8mm6 are a pain. I'll immediately exclude them when facing ramp enthusiasts:D
Logistics units aren't only present in ramp maps.
Всем удачи ! И Морали !
In reply to Oelm
User Avatar
#244
Auto-translated
Oelm
Logistics units with 8 movement points are a pain. If someone likes to use Rampart, I'll ban 8 movement points first:D
Do you already see yourself in the playoffs? :D