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Posts from Discussion about Sylvan (Wood Elves).

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honestly, a rain of arrows combined with blindness is brutal. Immediately, half of the troops are blinded. But this only works if you're lucky enough to get Dark Magic and capture an enemy Castle.
Rean's Ghost :smile24:
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And it's not just Blind. I think Berserk is better. At least they'll kill each other. Hypnosis is also good, but it sharply reduces initiative, and the hypnotized unit might not even have time to act as a Fifth Column. And Berserk guarantees two turns and doesn't wear off when damage is inflicted.

Added after 43 minutes
Oh, by the way, in the Elven ability, there's a 40% chance to deal double damage. And if it coincides with Luck, you get four times the damage, or does Luck get "absorbed" by the ability? Has anyone noticed?
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2 Mithun. I checked, and it's true, even when playing a duel with Ossir. A successful attack from a sworn enemy is approximately 3.5 times stronger than a normal attack, so it doesn't work at full strength, but it does work. By the way, the maximum chance of the "Sworn Enemy" ability triggering is 60%, because you can improve the guild in the city, which gives +10% to the existing 40%, and there is also an ability in the Education skill line called "Know Your Enemy," which gives +10%. So, life isn't easy for the sworn enemy.
Белый и Пушистый! Иногда.....
In reply to Snowball
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Snowball;28483
2 Mithun.
I checked, and it's true, even when playing a duel with Ossir. A successful attack from a sworn enemy is about 3.5 times stronger than a normal attack, so it doesn't work at full strength, but it does work.
SCUM!!! It's unfair! ))))))
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I checked again. Ossir versus Erin, a duel.
I left a stack of 5 Hunters on the field, cast Divine Power on it, and started shooting at the Furies (they turned out to be cursed). Here are the results (damage per shot, not total damage per attack):
1) Attack on a cursed enemy = 148
Successful attack = 167 (strange, since Ossir doesn't have Elven Luck)

2) Successful attack on a cursed enemy = 241
Attack on a cursed enemy = 148

3) Attack = 74
Attack = 74

4) Attack on a cursed enemy = 148
Successful attack on a cursed enemy = 241

5) Successful attack = 167
Attack = 74

In the end, the normal attack is 74, the attack on a cursed enemy is 148 (as it should be), the successful attack is 167 (I don't understand why, it should be equal to the attack on a cursed enemy), and finally, the most important thing, the successful attack on a cursed enemy is 241.
If we compare the normal attack and the successful attack on a cursed enemy, we get a difference of 3.25 times.
I need to check this somehow, together with the Elven Luck ability, in theory. According to my calculations, with it, the damage should be 3.8 times greater than the normal damage, but this has not been verified). Whew :)
Белый и Пушистый! Иногда.....
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2 Snowball

Wow! Thank you!
What I like most about Hunters is that their double shot has twice the chance of causing Stun, Critical Hit, and, it seems, Luck compared to the rest of the Sylvan faction. And have you noticed how Luck works with the double shot? Does it affect only the first successful shot, or both?
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Each of Hunter's shots is independent; it might be successful on the first try, or the second. The same applies to an arch-enemy.

Some even suggested a tactic like this: it's not very effective against a player, but it works well against a stack of neutral creatures. Divide the Hunters into 3-4 stacks and have them shoot. If they have the "Soldier's Luck" ability, the stack of neutral creatures will move very rarely.
Белый и Пушистый! Иногда.....
In reply to Snowball
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Snowball;28494
...
If you compare the basic attack and the UAZV (presumably an upgraded attack), you get a difference of 3.25 times.
I need to test it sometime with the Elven Luck ability; in theory, according to my calculations, with it, the damage should be 3.8 times greater than the normal attack, but this hasn't been verified. Uff:)
Ossir has Elven Luck http://www.heroesofmightandmagic.com/heroes5/duel_sylvan_preset1.shtml

Snowball, it's a shame you don't know that your favorite hero has this ability... :p

And about the stopping shot... Hunters are cheaters in general... they try to cast it 4 times with Soldier's Luck!
Supreme
Shadow Master - Clan Leader

Стань лучше и сам пойми, кто ты, прежде чем встретишь нового человека и будешь надеятся, что он тебя поймет. (с)

Элистион - 3-е место в Расовом Вопросе!
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Okay, then everything is clear. Just, if you look at which skills affect the stack during a battle, you won't see the Elven one there. But you're right – I should have known better.
Белый и Пушистый! Иногда.....
In reply to Snowball
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Snowball;28515
Each of Hunter's shots is independent; the first one might be successful, or the second, and if you're lucky, both will work. The same applies to an arch-enemy.

Someone even suggested a tactic like this: it's not very effective against a player, but it works well against a stack of neutral creatures. Divide the Hunters into 3-4 stacks and fire. If there's a "Soldier's Luck" ability, the stack of neutral creatures will move very rarely.
I was the one who suggested this tactic, but then I read this: "The probability of special abilities triggering depends only on the ratio of 'masses' (total health) of the attacking and defending units and is calculated using a single formula:

If TotalAttackerHP > TotalDefenderHP, then
Chance% = 25% + 3%*(TotalAttackerHP / TotalDefenderHP)
If TotalAttackerHP <= TotalDefenderHP, then
Chance% = 25% - 3%*(TotalDefenderHP / TotalAttackerHP)"
So, I decided that with a relatively small army of Hunters, it's better not to divide them. But by the time you have around 200 of them, you can split them up. However, by that time, there are usually no free stacks left.
In reply to Митхун
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Mithun;28711
I was suggesting that tactic, but then I read this: "The probability of special abilities triggering depends only on the ratio of 'masses' (total health) of the attacking and defending units and is calculated using a single formula:

If TotalAttackerHP > TotalDefenderHP, then
Chance% = 25% + 3%*(TotalAttackerHP / TotalDefenderHP)
If TotalAttackerHP <= TotalDefenderHP, then
Chance% = 25% - 3%*(TotalDefenderHP / TotalAttackerHP)"
So, I decided that with a relatively small army of hunters, it's better not to split them up. But when there are 200 of them, then you can split them. But by that time, there are no more free stacks left.

If there are more than 200 of them and the enemy has a small army, then stopping arrows won't be needed... these cheaters will overwhelm the enemies with arrows...

And "splitting up" the hunters, that's a great way to put it! It's my dream!
Supreme
Shadow Master - Clan Leader

Стань лучше и сам пойми, кто ты, прежде чем встретишь нового человека и будешь надеятся, что он тебя поймет. (с)

Элистион - 3-е место в Расовом Вопросе!
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Mithun;29847
The Elves have gone quiet. No responses in over 24 hours. Has the topic been exhausted? Maybe someone can suggest something interesting or something useful?
The Sylvan Ents have good archers, and the Ents' archers are good because they shoot twice, and they have a lot of health and defense...
In reply to Splatt
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Could you please tell me which skills a hero from the Sylvan faction needs to acquire to obtain a super ability? What is this super ability for the Sylvan faction? Thank you in advance.
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AMAM10;30951
Could you please tell me which skills a hero from the Forest faction needs to acquire to obtain a super ability? What does this super ability of the Forest faction entail?

Thank you in advance.

Skill Tree
In reply to AMAM10
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AMAM10;30951
Could you please tell me which skills a hero from the Sylvan faction needs to acquire to obtain a super ability? What does this super ability entail for the Sylvan faction?


Permanent Luck.
Убей в себе государство...
Е.Летов царство ему небесное...

Ибо во многой мудрости много печали,умножающий познание умножает скобь...
Царь Соломон

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