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Posts from Reports on online games and their confirmations (Summer 2009 season).Auto-translated
Generation #1. 3 stacks of archers, fast roads, external dwelling of archers. Opponent takes 113. Generation #2. 3 stacks of archers, 7 archers on the second hero, fast roads, external dwellings of archers, swordsmen, and horses. At 113 I get into the dungeon, where Shakti finds me. Generation #3. Nothing interesting, took 113. Generation #4. Many archers from the start. At the respawn everything your heart desires: boots, necklace +1 to speed, stable, conservatory, external dwelling of angels, etc. Only the single road is blocked by a horde of eyes :) I took a rest at 111.
Generation #5. How to take the dwarf dwelling for 20 in the first week when playing as Castle and with a minimal number of archers? Answer: restart until Galthran appears; make a lot of skeletons and calmly take the dwarf dwelling :)
But the opponent's development didn't work out, he surrendered.
Thanks for the game. Match score 5:4 in Roman's favor.
Kluka (red, Castle, Valeska, Galtran) def SEM-56 (blue, Dungeon, Shakti, Shakti) 2sm4d(3) 116 Score 5:4 in favor of Roman.
It happened, in the first generation on 111 I beat 17 unicorns (7 stacks of 17 horses), I take a pandora's box for 10,000 experience, lost 40 troglodytes. Then a bunch of blocks from gogs, dragonflies, dragonflies and ice elementals, took the rest and the generation took off like fascists on Moscow, not a single decent template. Always 2 stacks at the start, 110 troglodytes in the end and I struggle to break through 30 silver pegasi, 30 royal griffins, a horde of lizards, a crowd of ice elementals. Zero prospects, pinned down on my respawn, decided not to continue:eek: :p . Thanks for the game and the enemy generation, damn it!!!!
It was a thing.:) got a normal army and immediately broke through a horde of zombies to get a logistician. good respawn, figured I should play!)) I burn 2 cons on my own respawn and run for a secondary. took the secondary and headed home...there were good blocks on my respawn so I started scouting in the Dungeon...decided to build a castle on the first and bought what I could to break through 2 medusa hatcheries and a naga bank. right at the exit of the underworld I broke the medusas for a badge of courage and food for cash..broke the medusa hatchery well but in the naga bank there were some miracles(((with the badge I didn't get any morale procs but the nagas moralized about 4-5 times((wtf..lost a lot of troops there on the secondary couldn't take my own cons...went for another secondary (Tower) built a lookout and saw a couple of cons))brought the army and started taking them (4+1) while traveling from one to another for 2 turns got stuck in the snow...a couple of turns short to take my own 2 cons...the enemy cut off the city so I decided to attack.;)
Lizardmen are not built and there are few of them, but I found their external dwelling right away - that made it easier. Vistan gets log and earth, took chain +4. On the first week I revealed as many as 4 Griffin Conservatories, all in the area of the ГО and an external dwelling of ducks next to a Dwarf Cottage and a beehive on the other side. End of week 1-4, 6 in the Citadel. On the second week I broke into the Dwarf Cottage on 20, took the external dwelling of ducks and the beehive on 6. Vistan returns home, picks up a spellbook - has Slow and Shield, excellent! Near the castle I take a Pandora's Box of 10000 experience for up to 99 Evil Eyes and an external dwelling of wasps with an artifact +2 to health for Bone Dragons. By the end of the second week - 5 Angels. On 132 I finished off 2 more Griffin Conservatories, total - 9 Angels, 77 Griffin Lizardmen, 14 ducks, a couple of wasps and dragonflies. I set up at the chokepoint in front of the ГО (I had a lookout post next to it, so I could see the enemy's maneuvers as if on the palm of my hand). On 133 - I break it (20+ Grizzly Bears), spending the last mana on Mass Slow and kill the opponent's scout hero with the chain (at this time Roman was heading to his 2 home Griffin Conservatories). On 134 Torosar returns, pulls troops from the castle and is 1 cell short of attacking me; in turn, I scout the lookout post with my scout hero, and Vistan sits down in the opponent's capital. Roman decided not to continue, although there were chances for victory.
Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
Lucky as hell, but the tempo is weak as fuck, even if it's 1-6, without djinns in the first citadel, 1-7 in the Castle on the second. Max and near-max dwarf town, 2 nicks of gremlins, gargoyles, nick of nags and Dragon Utopia near the Castle, but the opponent ruined all plans, otherwise I would've been totally wrecked, thx for the game!!!!:smile48:
For those who are interested, I'm posting daily save files from the game with Van. By the way, I didn't defeat the ghost dragons, but I lost to them. And I would be ashamed to make such a fuss, Ivan. Having a good secondary unit and a stash of archers, horses, and griffins, you could have played much better. You should blame yourself first, not your opponent.
It's so interesting to look at other people's save files, give me more. I'm serious.
Alessandro (blue, Dungeon, Shakhti) def Soroka (red, Rampart, Kyrre), 134,2sm4d(3) Played SoD 4 minutes, did not take restarts. Spawned in the underground. First week - cats in the stronghold, barb secondary. I see that ГО is on the roadless terrain. 125-native secondary and road from it to the surface. Means I will exit to the opponent's capital. 126-after building the town, I build Castle 127-I break through the metro from the underground, but do not exit to the opponent's respawn 132-I go through the opponent's respawn. The only turn in the game where, with 4 minutes per turn, I don't have time to make a save and look around. 133-I take monks for 10-19 (who, seeing my troops, fled), I take the max gnome factory and buy out all troops 134-I kill two of the opponent's horsies and attack the capital. Hero stats are roughly equal, but I have all troops bought out (Troglodytes, Harpies, and Medusas upgraded), while the opponent has 5 horses (against 9 cats), 16 archers (against 18 Medusas and more than 30 Evil Eyes), and less than 10 Dendroids (against 18 Harpies, more than 130 Troglodytes). The capital is taken. Thanks for the game.
My restarts ran out. (First one: center and Medusa and Ice Elemental exits. Second one: long corridor with lots of blocks (killed Gray Gogs and Lizardmen) which never ended on 1-1-3. In the end, it gave center. Two blind, no Vampires. To pass to snow, both guards need to be killed (Gray Dogs and Wasp Hives). Decided to go to grass. Through a crowd of Ogres, and immediately a block of Mummies there. Took Skeleton, Walking Dead, and Zombie — otherwise it would have been hard to break through. Ended up losing a Goose and the Undead. Then 40 Gogs. Killed them too. With one Goose, 20 Gnolls, and a Fly. Barely managed to get the Castle secondary's Town Hall. By 1-1-6, four heroes (Tazar without Haste barely has enough money for buildings). Finally, on 1-1-7, need 6000 for Hydras. Risk it and go into a lot of Flies (about 40) with 7 Gnolls, a Goose, and 22 Lizardmen. Lost the Goose, Gnolls, and 2 Lizardmen. But there are two treasure chests there. Through one, build a Marketplace and buy Hydras. On 1-2-1, go into a Crypt with 20 Lizardmen, 18 Halberdiers, 4 Wasp Hives, and singles. On grass. Couldn't handle max Skeletons. Only bought Tazar a day later) (Didn't give up. That's what SoD is for) In the end, I managed to clear that Crypt and recovered a couple of chests. Found two Treasuries on the first map. In one, a block with a horde of Liches. Didn't go in despite having Tactics. On the swamp, a Treasury turned out promising. There's Wood, Dragon Utopias. Eventually, I start this Treasury on 1-3-3 :D Managed to buy Lizardmen and upgrade them. (By the way, Misha had two Castles and two Forts built by 1-2-7 already. Full economic boom going. And 14 Wyverns showing up on 1-2-2). Anyway, take the Sawmill on 1-3-3, another one right next to a Wyvern horde. But then gets lucky and finds another Sawmill. It's a max one. Take it with 3 Hydras and singles. Then immediately Tazar kills that horde for the 8th Sawmill and 10k experience. Total: 29 Geese. Tazar is something like 2-14-4-8. At this point, ГО got Valeska with Archmagi. Little chance, but we keep spinning. With losses, barely take a Nagabank with Gray Gogs. Managed to bring Wyverns for upgrade and send them back. Right after, take that All-6 with 99 Gorgons. Then with 22 Geese and a bait stack, go into a level-3 Dragon Utopia. Lost 2 Geese and the bait (some Wasp Hives and Dungeon hero chaff). Gives All-3 and Chest 4-4. Then immediately another level-2 Dragon Utopia. With 19 Geese and some Lizardman singles. Lost another Goose. Finally, Tazar 13-36-14-16 with the Book of Earth. Split into secondary to regenerate mana. Valka takes the swamp on 1-3-7. With 6 Archmagi and 82 Geese :eek: And then storm straight towards me. I attack just for show, to show the stats) Well, I think even 82 Geese with 18 attack aren't dangerous with cunning, 36 defense, and an 18-level Zazar. But there's the classic Sphere of Inhibition. A very useful loss. Turns out even such garbage can hold its ground! But Misha's brilliant game naturally left no chance. Although I didn't really believe (double build and 14 Geese from 1-2-2). But still played for the theoretical probability of winning. For example, if there was no Sphere and I had the Book of Air, I could have jumped around. Many thanks for the game!
РП (Реальное папство!) *Автосейвы не беру и не даю.
Satur (blue, Rampart, Ivor, Mephala) def Roberto Bobbio (red, Fortress, Wystan, Wystan) 2smd4(3), 2.1.4 Won in a curious way: went with a scout hero to the opponent's castle for reconnaissance and saw there were about 50 gnolls and single units of serpent flies. I had about 80 upgraded centaurs and expert Ballista (Kyrre level 5 found in Dungeon). Captured the castle and bought everything I could. The opponent was unphased, but it was hopeless there and he surrendered. A fun game))
Wlk777 (Blue, Dungeon, Scout Hero, Scout Hero) def Avern (Red Barbarian, Tyraxor, Tyraxor) 2smd4(3) 134 I'm getting lucky somehow.. I was missing wildly on the money, but shortly before the finale I managed to earn quite a bit and buy a lot of meat. And the Scout Hero wasn't a slouch either. Thanks for the game.
Wlk777 (Blue, dungeon, scout hero, scout hero) def Avern (red barb, Tyraxor, Tyraxor) 2smd4(3) 134 I'm getting lucky somehow.. I was missing wildly for money but shortly before the final I managed to earn a lot and buy plenty of meat. And the scout hero wasn't a weakling either. Thank you for the game.
I confirm, I made a lot of mistakes, and I should have stayed alert. Thank you for the game.