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Posts from Reports on online games and their confirmations (Summer 2009 season).Auto-translated
Great game (my opponent also played well). I got 4 cons and a level 6 Nymph. I had a total of 7 Elves - I only upgraded them on the 3rd week, and improved Centaurs were my main force. Towards the end of the 2nd week, I started running towards the Guardian Orb, but I also developed my defenses - Black Dragons. We ran around the treasures, and in the final, I decided to use an Elven double-build.
Found wings, a teapot, a Tuall sword, Water Creatures, and a Zombie, as well as its upgrade, in the utopias. Had a great advantage in stats and magic. My opponent had an advantage in creatures. Played the final terribly.)) Thanks for the game!
P.S. The opponent's Aura of Unity working on angels, resisting Implosion by 2500, despite me having a Black Orb, was a very unpleasant surprise. I'm going to study Physical Immunity now.)
In my second online match, my opponent demonstrated excellent play, and only through smart moves and a bit of luck was I able to secure the victory!
The layout isn't great; on day 1 with 116 troglodytes I break through to the swamp, the external dwelling of troglodytes is painted. Day 12 I take the swamp and reveal 2 external dwellings of lizardmen, the swamp becomes the capital :) Day 15 I break through to the grass, take a secondary Conflux, the Griffin Conservatory(3) and a treasure on the grass are revealed, as well as the Griffin Conservatory(1) and 2 treasures on the swamp. Ducks in the citadel, a portal in the Dungeon. Day 21 I'm about to split up in the swamp and attack 2 dwarf cottages, when my opponent attacks and himself defeats Shakti with 16 troglodytes :) I lose the capital, but manage to lead 18 lizardmen away from there Day 22 I unite the troops, get an upgrade for the lizardmen — 78 of them, take the dwarf cottage Insatiable Ivor crawls into the swamps, killing my scouts along the way and eventually takes it. As a miner I visit +2 attack, take 2 treasures and the Griffin Conservatory(1), and on day 27 I stand in the teleporter so my opponent cannot pass the growth to Papka I'm about to go take the treasure and the Griffin Conservatory(3), when Ivor attacks and dies like a warrior (with a sword in hand)
P.S. Thanks for the game, Stasyan Huge potential, keep playing, keep improving!:smile20:
I confirm!!! Thanks for the game!!! Again, no luck, no Griffin Conservatories, no hives!:smile30:
Redwhait(blue Castle Valya)def Sem 56(red Swamp Vestan) 2smd4(3) 233
We ran for a long time in several rounds, each visiting their own secondary dwelling and Dragon Utopia; I got three while the opponent got max + external dwelling of hydras, I only got an external dwelling of monks and swords... I didn't build any horses throughout the entire game, took the sawmill on my respawn on the third week, but didn't take it on the secondary dwelling at all... The opponent had КВ КЗ and all level 4 units; I only had level 4 magic and a hat for level 5 which was clearly inferior to the tea kettle... we could have run for a very long time more, but Dragon Utopia was gone; the opponent had 95 gr wyverns, 13 hydras, 100+ gr lizards, 60 gr snakes, about 30 gr bulls and gr Vasya... I had 16 archangels, 190 marks, 57 fanatics, 60 gr snakes, about 50 crosses, gr Vasya and 23 earth elementals(they gave 50 pieces in a chest); in terms of attack and defense parameters there was a minimal advantage, and magical ones weren't important since I put on the ball... And the opponent with expert catapults attacked the Castle—I covered the archers with tactics, blocked the passage with earth elementals for a while and decided to shoot back and wage guerrilla warfare with archangels and snakes, luckily I had the ring of speed... The battle was not long; after the same-side snakes were killed by my snakes and archangels, the opponent decided to surrender. Thanks for the game..
Thanks to you too for the game. The pace is tough, and it seems I still don't know how to develop quickly. The map generation wasn't kind, thanks to it...!!!:smile18:
The first generation was just a chocolate-colored bull right next to the castle, with Utopia and Cons nearby... lots of gold, and also hidden lairs of snakes and lizards. But the opponent took revenge (((... So, we took all the revenge matches, and then two more because of level 10... The last generation was a matter of luck, and as it turned out, I was luckier... I took my native secondary town, I have money for heroes... I went for another secondary town, but the opponent surrendered... because the game wasn't going well!
The first generation was simply a chocolate-colored bull right next to the castle, with a utopia and a conservation area nearby... there's a lot of gold, and also hidden snakes and lizards. But the opponent took the rest (((... So, we took all the rest areas, and then another 2 because of level 10... The last generation was a matter of luck, and as it turned out, I was luckier... I took my secondary town, and I have money for heroes... I went for another secondary town, but the opponent surrendered... because the game wasn't going well!
Seems good at first. Exit with 30 marksmen. Stable right below. But the center GO is nearby, and only one other road. Basically, I wouldn't mind if Mikh took the re. I reveal Galtran at 1-1-3, but he doesn't take it. Meanwhile, my Valka is 6-7-2-2 (all to 1 and 2-2 sword) and the grass is cleared. I decide to play. Though it's scary (if they see Galtran and not a restart, it's good). It turned out later that it wasn't all good))) (didn't notice Gosha in the tavern) ... But at 1-3-6, a gift! Two nearby heroes: Kyrr with first level power and Arlach on an angel. I attack with mass haste and GG. Thanks for the game. The tension didn't let up until the end! Respect!
I confirm and congratulate you on the victory!!!
111 - 4 heroes, the Griffin Conservatory and a Hive (behind light guards) are visible, but I make a huge mistake by not sending the hero forward on the road and instead start gathering junk, and then I don't have enough for 2500(( 112 - I reveal a second Hive, guards even lighter but off-road 113 - near the GO I break through to a native secondary town - I fell for it and paid the price, because already at 112 I saw a necromancer in the tavern and was 90% thinking about a restart, and at 113 the tavern showed a blockbuster (GALTRAN) but I fell for the secondary town and didn't even look at the tavern )). 114 - secondary town, I immediately build a lookout, money is near zero, but chests and 2 dwarf dwellings are visible - so choose where to rush: 2 Hives and a Griffin Conservatory or 2 dwarf dwellings (slow roads) 117 - at home, nagas in the citadel, secondary town: 1000 gold and a market only at 123 do I clear the first Hive guard 124 - a scout takes a distant Hive (a joke, 4 wights) and due to the Hive's distance, GG (Arlach) has to fight for a chest with 1 gargoyle and other shooters (at one point he could only die if a single stack had morale proc in one go) 125 - the army is passed to the scout, thankfully he was given post-fighting, and another Hive is taken; well, at least they gave 6 wights - and GG scouts the Griffin Conservatory: 2-4 without an Ul stack already pleases, and 10 wights instead of 8, so I decide - the Griffin Conservatory for 3 angels, losses: 1 naga, 3 wights - no point in splitting further, no chain left, and I plan to take the off-road path to the metro entrance (treasure zone) near the Castle itself. 126 - I scout a naga bank with a max Ul stack - 0 mana and no mass slow, I didn't risk it 127 - almost no buildings on the secondary 131 - I dive into the metro, immediately 20-49 cats, slightly short of leveling up, hoping for experience ground (maybe they'll offer it), at home in the snow 10-19 simple wights - the army is lagging behind, only 188 caps, 4 nagas, and 3 golems and a couple of gargoyles - losses: 3 golems, but they gave a prayer tactic (( 132 - I pass the army and break the cats with angels without issues; seeing an angel external dwelling I was happy until I saw its guard - a tent :smile12: then bare treasure zone (can go in the humor section): 19 Ul cyclops behind a Pandora's box (50 thieves), 99 bulls (with Ul stack) for an unnecessary tent, 90 Ul ogres (25 gold golems); after such wastes I didn't even check that the hydras were not a pack but a lot behind a Pandora's box and a scroll (23 with Ul stack) - all wastes due to lack of mana 135 - I was 1 tile short of capturing a secondary town and building a Mage Guild to replenish mana 136 - capture of the secondary town, and immediately a couple of scouts for reconnaissance looking for the treasure zone; first, a Hive (12 wights) and the scout saw a passage to the treasure zone - we rush in; there, the exit leads to the opponent (but the passage isn't cleared, hoping he didn't dive in here); I speed up with an angel, no point in FB, all hope on a juicy treasure zone and the next turn, Anatoly's Victory arrived.
Thanks for the game, looking forward to the rematch ))
And now about the mistakes: 1) You can't play relaxed - this is mainly for tournament games!!! 2) I didn't look in the tavern when I had a restart available; don't fall for secondary towns, even native ones - it would be better if there was a good external dwelling!!! no matter how bad the layout for Galtran, you should play at least 2-3 weeks - you can think of something!!! 3) The generator can work wonders - don't always trust it, sometimes CHECK!!! I didn't believe there would be a treasure zone off the road, and thought it was the opponent's secondary town (picture below)
AYMAN (red, swamp, Vistan, Vistan) def jeny (blue, castle, Valeska, Valeska) 2smd4(3), 1.4.2.
Decided to play a 4-minute game, it's not quite the same as a 6-minute game. The opponent is a complete newbie. So, I practiced, and at the same time, gave the opponent a proper introduction to the game!!!
Thank you for the game!!!!!!!!!!!!!!
PReDS (blue, barb, Crag, Crag) def Dextroyer (red, swamp, Tazar, Tazar) 2sm4d(3). 144. Wanted to try the classics, opponent agreed in a flash. 4 secondary skills, one native, but the respawns were so poor that in the first one there were only birds with orcs in the home citadel and birds in the secondary. Home +1000 and markets in both. Spent 3 weeks running around respawns trying to find something. Checked 2 treasure zones - in one I got +2 life, in the other a Dragon Fly Hive with 4 Wyverns, at least Crag leveled up on the guards. Gave up on week 4: at 141 I took a box with 10k exp from a respawn guarded by 100+ upgraded flies (the wolves were beaten), broke through a GO from fifty necromancer horses. At 142 I transported the orcs and ran - didn't make it to the castle, despite the stable and the log. At 143 I captured the red capital with 2 lizards on defense, stayed to replenish mana. Taz arrived and stood next to the exit. Checked with a scout hero, upgraded 47 lizards and attacked. Taz has mass earth, but only enough mana for a shield, Crag has air, 20 mana. Ours won. Thanks for the game.
P.S. The gift of almost fifty archers came in very handy: I had expert archery with artifacts +10% and 15%, and morale didn't matter since I had already neutralized it on the second week.
The respawn is rather rich, Hive above the Castle, external dwelling of gorgons and gnolls. 117 1-6 in the citadel, I take the external dwelling of gorgons only on the second, because the horde of ogres is scary. The native secondary hero also on the second, because the horde of water elementals is scary + far away ) and generally I lost tempo and was messing around with something) 127 I place wyverns and gorgons in the secondary town (skip hydras) 135 I find 2 conservatories (1 minimal, 2 max) and a property with goodies, head there, but then Greg destroys the ГО. I rush back, never enough money to buy, leave the lizardmen and wait for troops from the secondary town, confident that Greg won't attack (I had more troops, and stats were about the same), he attacks and in the final battle, fully confident in victory, I go on the offensive and lose. My first game online here) will practice. Thanks for the game.
SEM_56 (blue, Tower, Torosar, Nella) def Monstro_aka_h3 (red, Stronghold, Jabarkas, Jabarkas) 2sm4d(3), 222 We took all the rests, the random rolls were harsh. He conceded on turn 1 with 14 lizards and ran around with 10 caps until week 2, but 1-6, without genies in the Citadel he built.. Then it got a bit better, I started leveling Nella in parallel, who got Earth magic. I took a Pandora's box with 25 diamond golems, a couple of Hives, Torosar beat up the opponent's creatures and wolves. In two Dragon Utopias they gave junk, so after running around for another couple of days, I crafted the Sniper's Bow... Then, I managed to catch the opponent in a castle with minimal mana, thanks for the game!!!!
First I took the respawn at 111, then my opponent at 111!!!
111-two gremlin external dwellings! 112-hit 50 zombies, take cube 5k gold, crypt, 6 heroes! 113-take two crypts with Mom, was afraid to go for the 100 gremlins at the dwarf dwelling, experience is still too low=(! 117-nagas in the Stronghold! 121-127 take two dwarf dwellings and a crypt, break through the 2nd respawn, no confuse or slow=(, take naga bank and go to the 3rd respawn! 131-137 take Castle, no slow, otherwise I would have broken the naga horde ГО long ago! 142-took cube, got slow=))), 143 take Dragon Utopia, get smashed in Castle! 145 hit ГО 147 opponent attacked!!!
Scouted almost the whole map, not a single cons, two hives(took 1=))! First online game over the internet=) Thanks for the game!!!
I confirm. What can I say, I am still weak. First time playing for rating:smile26:
Roads are fast, wolves not built. On the second day, while breaking through to the grass behind the harpy horde, lost many troops, came out with 1 bird and a handful of goblins. No resets, have to play as is. Revealed the Griffin Conservatory, colored Conflux, found an external dwelling of behemoths nearby - leaving it for week 2, as there's nothing to take it with. Slowly reclaim gold, on 116 place behemoths, on 117 bring one and break the crypt. Week result - 1-4, 7 in the fort. On 121 bring another behemoth, broke the mini Griffin Conservatory, go to take the external dwelling, picked up a Dwarf Cottage on 15 along the way. Break back into Conflux. Dwarf Cottage on 20, arena, 2 Dragon Fly Hives on 4 and 6, go down to the cellar - there's a treasure zone with hives. Gunnisson already has expert Air, Tactics, and Logistics. Built a castle. On the third, ran around the treasure zone a bit more, took 3 mini Dragon Fly Hives, a box with 70 hobbits, colored the gold mine and took a nagash on 3. Decide to break and go towards the opponent through ГО (rusty). On 136 - break with the loss of 5 birds, all goblins, hobbits, and the only angel. Kill the scout hero on a fly and fall just short of the castle. On 137 I sit in the opponent's capital. Alkin appears. On 141 I bring the troops I could buy and go towards him. The army has 10 behemoths, 60 dire wolves, 23 ducks, a few orcs, and singles. On his turn, Alkin attacks with 2 weeks of growth and 5 angels, casts Mass Slow on me, I cast Mass Haste in response and cut everyone down. :)
Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.