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Reports on online games and their confirmations (Summer 2009 season).

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#847
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Forrest
Forrest (blue Castle, Valeska, Galtran) def Scorp (Tower Anya, Arlach) SoD 2sm4d3 1-3-6

Seems good at first. Exit with 30 marksmen. Stable right below. But the center GO is nearby, and only one other road. Basically, I wouldn't mind if Mikh took the re. I reveal Galtran at 1-1-3, but he doesn't take it. Meanwhile, my Valka is 6-7-2-2 (all to 1 and 2-2 sword) and the grass is cleared. I decide to play. Though it's scary (if they see Galtran and not a restart, it's good). It turned out later that it wasn't all good))) (didn't notice Gosha in the tavern)
...
But at 1-3-6, a gift! Two nearby heroes: Kyrr with first level power and Arlach on an angel. I attack with mass haste and GG.
Thanks for the game. The tension didn't let up until the end! Respect!

I confirm and congratulate you on the victory!!!

111 - 4 heroes, the Griffin Conservatory and a Hive (behind light guards) are visible, but I make a huge mistake by not sending the hero forward on the road and instead start gathering junk, and then I don't have enough for 2500((
112 - I reveal a second Hive, guards even lighter but off-road
113 - near the GO I break through to a native secondary town - I fell for it and paid the price, because already at 112 I saw a necromancer in the tavern and was 90% thinking about a restart, and at 113 the tavern showed a blockbuster (GALTRAN) but I fell for the secondary town and didn't even look at the tavern )).
114 - secondary town, I immediately build a lookout, money is near zero, but chests and 2 dwarf dwellings are visible - so choose where to rush: 2 Hives and a Griffin Conservatory or 2 dwarf dwellings (slow roads)
117 - at home, nagas in the citadel, secondary town: 1000 gold and a market
only at 123 do I clear the first Hive guard
124 - a scout takes a distant Hive (a joke, 4 wights) and due to the Hive's distance, GG (Arlach) has to fight for a chest with 1 gargoyle and other shooters (at one point he could only die if a single stack had morale proc in one go)
125 - the army is passed to the scout, thankfully he was given post-fighting, and another Hive is taken; well, at least they gave 6 wights - and GG scouts the Griffin Conservatory: 2-4 without an Ul stack already pleases, and 10 wights instead of 8, so I decide - the Griffin Conservatory for 3 angels, losses: 1 naga, 3 wights - no point in splitting further, no chain left, and I plan to take the off-road path to the metro entrance (treasure zone) near the Castle itself.
126 - I scout a naga bank with a max Ul stack - 0 mana and no mass slow, I didn't risk it
127 - almost no buildings on the secondary
131 - I dive into the metro, immediately 20-49 cats, slightly short of leveling up, hoping for experience ground (maybe they'll offer it), at home in the snow 10-19 simple wights - the army is lagging behind, only 188 caps, 4 nagas, and 3 golems and a couple of gargoyles - losses: 3 golems, but they gave a prayer tactic ((
132 - I pass the army and break the cats with angels without issues; seeing an angel external dwelling I was happy until I saw its guard - a tent :smile12:
then bare treasure zone (can go in the humor section): 19 Ul cyclops behind a Pandora's box (50 thieves), 99 bulls (with Ul stack) for an unnecessary tent, 90 Ul ogres (25 gold golems); after such wastes I didn't even check that the hydras were not a pack but a lot behind a Pandora's box and a scroll (23 with Ul stack) - all wastes due to lack of mana
135 - I was 1 tile short of capturing a secondary town and building a Mage Guild to replenish mana
136 - capture of the secondary town, and immediately a couple of scouts for reconnaissance looking for the treasure zone; first, a Hive (12 wights) and the scout saw a passage to the treasure zone - we rush in; there, the exit leads to the opponent (but the passage isn't cleared, hoping he didn't dive in here); I speed up with an angel, no point in FB, all hope on a juicy treasure zone
and the next turn, Anatoly's Victory arrived.

Thanks for the game, looking forward to the rematch ))

And now about the mistakes:
1) You can't play relaxed - this is mainly for tournament games!!!
2) I didn't look in the tavern when I had a restart available; don't fall for secondary towns, even native ones - it would be better if there was a good external dwelling!!! no matter how bad the layout for Galtran, you should play at least 2-3 weeks - you can think of something!!!
3) The generator can work wonders - don't always trust it, sometimes CHECK!!! I didn't believe there would be a treasure zone off the road, and thought it was the opponent's secondary town (picture below)
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