Skip to content

Posts from Mod for Heroes II.

No ratings yet — be the first to rate!
Auto-translated
I recently noticed that, despite the fact that quite a few people play Heroes 2, no one is making mods for it. Heroes 3 has WOG, HotA, and many other mods. Is it really the case that no one is making anything for Heroes 2? I propose creating a mod for Heroes 2, and I ask those who don't know how to make mods (I am one of them) to post their ideas here. I'll start.

1) Balancing.
I suggest strengthening level 6 creatures, with the exception of dragons and titans (naturally, by increasing their cost). One option is to significantly increase their growth rate. You could also reduce the cost of titans; they are too expensive.

2) New Castles. I'll say right away that I borrowed many of these ideas from somewhere.
I propose the following castles:

Inferno (hero - demon)
Imp --> Devil
Gog --> Magog - ranged attacker
Cerberus
Demon - flying unit
Ifrit --> Ifrit Sultan - flying unit
Devil --> Archdevil

Dwarven Castle (hero - lord of dwarves) (but the dwarves in the Elven Castle need to be replaced with something)
Blacksmith
Dwarven Warrior
Bear --> Battle Bear
Ballista --> Steam Ballista - ranged attacker
Dwarven King
Lava Dragon - NOT a flying unit

I haven't come up with a name for the castle, the hero is a Heretic.
Thief
Possessed --> Berserker
Heretic --> Occultist
Medusa
Basilisk --> Great Basilisk
Fallen Angel

I haven't come up with a name for the castle or the hero class. This castle is unique; it has 4 flying units but no ranged attackers. It is inhabited by the Ashar race - tall, swarthy people with purple, webbed wings on their backs.
Raven - flying unit
Pegasus - flying unit
Ashar Warrior --> Ashar Veteran - flying unit
Air Elemental --> Light Elemental
Guardian (An Ashar who has lost his wings. When he lost the ability to fly, a lot of energy was released, and he became much stronger than ordinary Ashar. These warriors guard the approaches to the palace of the Ashar king, but sometimes they also participate in military campaigns)
Sun Dragon --> Light Dragon - flying unit

3) Changes to existing castles. In my opinion, the Knight's Castle needs to be completely reworked. I propose the following version:
Pikeman --> Veteran Pikeman
Archer - ranged attacker
Priest --> Inquisitor - ranged attacker
Knight
Paladin --> Crusader
Angel --> Archangel

You could also rework the Necromancer's Castle:
Skeleton
Zombie --> Zombie Mutant
Lich --> Archlich - ranged attacker
Vampire --> Vampire Lord - flying unit
Dark Knight
Necromancer (weak in combat, but can cast Animate Dead, with SP depending on the number of necromancers)
User Avatar
Auto-translated
In my opinion, it's nonsense. Firstly, you shouldn't fix what isn't broken. Such a mod would, firstly, ruin one of the game's main strengths, namely the atmosphere. Secondly, it's illogical; what's the point of Necromancers being stronger (!!!) than Liches (!)? Moreover, Heroes 2 doesn't lend itself well to modifications (as far as I know), let alone adding new factions. Overall, it's a strange, doomed, and generally terrible idea.
Auto-translated
It's interesting how he's going to ruin the atmosphere. So, now the Necromancer won't be the coolest? That's actually a good thing! Regarding the Liches. Dragon Skeletons are creatures summoned by Necromancers and Liches, but no one objects to the fact that they are stronger than Liches. Besides, the hero of this Castle is called a Necromancer, therefore Necromancers command both Liches and Dragons. For some reason, no one finds this strange. I would understand if you objected to the fact that Vampires are stronger than Liches, but, in my opinion, a Castle with only one 5th-level archer, and a weak one at that, especially if there aren't a lot of flying units, is just . Regarding the fact that Heroes 2 is not easily modified. Someone has already made mods for it, but the ideas fizzled out not because of the difficulty of implementation, but because it stopped being interesting for most of the team.

If anyone is interested, I can post the exact stats of the creatures; they are already ready. Can anyone please tell me how much gold one magic resource is equivalent to in terms of creature cost?
User Avatar
Auto-translated
Listen, have you played Might and Magic? And do you know what atmosphere is? It's the feeling of the world, and your races completely ruin that impression. Even with the skeletal dragons, think about it logically – would a wizard survive a claw attack? I suggest you read about liches, because a lich is the highest stage of a necromancer, and the class was named that way simply because there was no other name, as EVERYWHERE in Heroes it was said that a lich is stronger, just like in other fantasy worlds. The balance in the game is very good, and saying that "a warlock is the best" is just stupid. I like playing as necromancers, and I don't care if my opponent is a warlock or a knight; they will all die with the right skill.
User Avatar
Auto-translated
The game has a very good balance, and saying that "warlock is the best" is simply foolish.
Ahem, where did you see balance in the second game?:) Compare human warriors and warlocks. And there's no need to even talk about magic.
But I agree about the atmosphere.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



User Avatar
Auto-translated
Well, a player needs to be quick; even with minimal resources, they can defeat the Sorceress on both sides, although they still lose to the Barbarian... And the balance is still better than in the third game (but worse than in the fifth, and possibly the fourth ^^').
User Avatar
Auto-translated
I think the balance is better in the third game...


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
User Avatar
Auto-translated
Zybr
Ahem, where did you see balance in the second game?:) Compare human warriors and a warlock. And there's no need to even talk about magic.
But there is balance there... ;)
it's just a specific kind of balance. If the war lasts no more than two weeks, it's almost impossible to defeat a Knight, but after that... Necromancers and Sorceresses start to dominate. Moreover, the Knight plays very well against the Necromancer. But there's a special thread for that. ;) This is clearly off-topic here.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
User Avatar
Auto-translated
No one will do that. It's good to dream, but believe me, many such ideas (listing new units and their characteristics) have been born since 1996. What work are you taking on?

Added 3 minutes later
By the way, does anyone know how Free Heroes 2 is doing?
Auto-translated
I am an idea generator and can come up with all the parameters for all new creatures, spells, etc., and describe how everything should look (purely IMHO).
In reply to Max2009
User Avatar
Auto-translated
Max2009
I am an idea generator and can come up with all the parameters for all new creatures, spells, etc., and describe how everything should look (purely IMHO).
:D :D :D
There are millions of people like you, idea generators... :D
But there are only a few who can bring these ideas to life through code... :rolleyes:
Therefore, if you want to do something, you will have to do it yourself, no one, I repeat, no one will bring your ideas to life instead of you. Either you take it upon yourself and do it, or it will remain just a dream...

Good luck.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
Auto-translated
I am attaching the parameters for all the new creatures, except for those belonging to the Necropolis.
Attachments 1
1 file attached • Total size: 118.0 KB
In reply to Kyle
Auto-translated
Kyle
:D :D :D
There are millions of people like you, idea generators... :D
But there are only a few who can bring those ideas to life in code... :rolleyes:
Therefore, if you want to do something, you will have to do it yourself; no one, I repeat, no one will bring your ideas to life for you. Either you take it upon yourself and do it, or it will remain just a dream...

Good luck.

I have already downloaded the resource editor for Heroes 2 - 4 and am trying to figure it out. Once I understand it, I will start working. But I'm not good at drawing, so I still need a team.
User Avatar
Auto-translated
No need for such ideas; no one would play a mod like that. It's not right to try to improve the second game with elements from later installments. The third game was born from the second, taking all the best parts from it. The balance in the second game is excellent compared to the third. And I didn't really mind the lack of third-level and higher combat spells, when a strong unit like a 10-10 hero could easily defeat red dragons built in a conquered Dungeon castle. DimDoom is great, of course, but you still have to acquire it.
User Avatar
Auto-translated
The third installment didn't incorporate all the best features of the second, although at least the balance remained the same, XD. But I also believe that fans of the second game are satisfied with it in its original form (along with "The Price of Loyalty").

Statistics

Welcome our newest member: Emil