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AliaSmehova (blue, Tower, Resurrected) def Voland (red, Castle, Crag Hack). 122. 2sm4d3
I had beaten this opponent 10+ games before this, I didn't write reports, I was lazy, but a couple weeks ago I was told that I'd get wrecked by Crag Hack without any options if I played Tower. I said I'd write a report then, if I won!..
So, on 111 I see 2 Gremlin dwellings + 6 Golems + Grindan + 2 Griffins Conservatories.
112. I clear the conservatories. 1+2. Grindan runs to the secondary.
113. Grindan runs towards the Castle secondary, scout heroes scatter across the respawn.
114. Grindan takes the Castle, sees that Voland has 2 Castles!!! I realize I shouldn't drag the game out, Grindan breaks for home, refills mana, a scout hero with 18 Centaurs is bought out of the Castle, they clear 2 treasure chests, and a chain is set up towards the road to the GO, where there's a Gargoyle dwelling that was almost depleted after many battles in crypts, etc., depleted!..
115. The Gargoyle dwelling is taken, 3 crypts, the main hero enters the conservatory.
116. The main hero takes the conservatory. Since the earth magic is still only basic, because I took Tactics on 113, I lose 5 Golems there, almost all Gargoyles. I run to the Dwarf dwelling, 8 tiles up the respawn. Entering - Trong, I think I'll take 20 no problem, 30 probably too, since I need to upgrade Nagas by 121 and take a 2nd tier. Turns out it's 30, due to a poorly executed battle and 3 morale procs in the 2nd round, 60 Gremlins remain from 108, the Angel has 2 HP left at the end of the battle:). But the main hero got earth magic leveled to expert.
117. I collect the rest of the respawn with low-tier heroes using the Angel and Gremlins. Resurrected finds a passage to the neighbor. Grindan enters the conservatory, a chain is set up towards Voland. At home, Nagas are in the citadel.
121. The main hero takes the conservatory without losses. The chain runs to Resurrected, Resurrected clears 30 Storm Elementals, I deliberately fought for a long time so the opponent would think there's only 1 Angel, then I take a Crypt. Resurrected gets a Logbook and already Advanced Offense! If anything, on 122, if not attacked, the entire army will be passed to Resurrected and the Wyvern tree will be taken behind a pack of Scorpicores. I deliberately leave the Angels in 1 stack as bait, because it's hard to believe a Mage with Advanced Offense on 3 Angels would be waiting that early :D.
I pass the turn, Crag Hack attacks me with some rabble of 3 Horsemen, 10 Swordsmen, 13 Marksmen and 7+7+7+1 Pikemen. The trap worked! :D The opponent surrenders... Thanks for the game
Added after 1 hour 28 minutes
AliaSmehova (blue, Tower, Kyrre) def Voland (red, Stronghold, Crag Hack). 132. 2sm4d3
This time I was promised that there would be 100% no chance of a miss. Basically, I barely escaped, because the layout gave the opponent an incredible spread, although I wasn't shortchanged either :rolleyes:
111. I scatter my scout heroes in different directions. I see a passage to a Castle, because the edge of an Archer dwelling is visible. The respawn is completely blocked by mountains, at least the stone mine was open. I have Ciele, I kill 15 Cyclopes with her on the grass, luckily I got a ballista hero. The Archer dwelling is cleared.
112. 1 scouthero runs deep into the grass respawn. Ciele clears a passage into the snow back home down the road, to send a scout hero there, since a treasure chest and a wood mine are also visible in that direction. I run further to the Castle, there a swamp lady with a tent is bought out, running to break a passage from the Castle to the left, where there are 2 treasure chests and KYRRE!!! who runs to open an Observatory. There, a Swordsmen dwelling is discovered. Aine, who ran to the GO, sees there's also a bugged passage nearby to the secondary Tower past the GO. The opponent hasn't run there yet, although he has a pack of Basilisks guarding it. I think, apparently blocked a bit higher...
113. I open the observatory in the snow, below the Castle, where I sent the scout hero. I reveal a conservatory above the Castle. Kyrre runs to 2 crypts.
114. Finally, 9 Archers and 4 Swordsmen are brought up. The main hero takes the Crypts, they advance Ranged Combat. I set up 2 chains, to break through the snow towards the bypass behind the Tower back to the road, after clearing chests and resources and to the remaining chests on the grass with an army of Marksmen.
115. The main hero runs towards the GO. The chains work) I decide not to build a citadel at home, otherwise I won't buy all the troops by 121-2.
116. The main hero buys a spellbook, refills mana.
117. I clear the remaining money, scout heroes stand on 1000 and on dwellings. The main hero is in front of the Sprite Trong. The snow army is ready to run along the roads.
121. I reach the Tower with Marksmen and Golems, place an Observatory. I see the edge of a Conservatory on Barbarian, which I should apparently reach, as well as 2 treasuries around in the swamps, in the one near the Castle I see a Conservatory! I completely refuse Armorer, and level up Ranged Combat to Expert, and there's a Bless in the spellbook!!
122. With 3 marketplaces, a bunch of resources are traded, 17 Swordsmen are upgraded. So, towards the conservatory runs 130 Gremlins, 36 Marksmen, 17 Cyclopes, 8 Mages, and 1 stack of Gargoyles. I don't buy the Naga yet. I reach the conservatory, it's 30-40. I don't dare fight. I run towards the underground... A Mage runs after the main hero.
123. A scout hero reaches almost to Voland's Castle, there's Crag Hack with a pack of upgraded Ogres. Since I see the dwelling, I understand there should be 19 of them, because the citadel is built. The main hero returns the army towards the conservatory on the grass. There's a single one. GO - Nagas, I stand ready to break or to attack if Crag Hack runs my way!..
124. I decide not to attack Crag Hack, who nonetheless ran to the conservatory, and before taking it stood next to 9 Horses to get a Torso of Might and a Ring of Life. I decided not to end it so quickly, although I was confident in victory, especially after I would have taken the Torso and the Ring, since I already had 1 Ring!.. I decided to micromanage a bit... The main hero ultimately takes the conservatory, and stands on 1 Angel, having already broken through to the treasury.
125. Crag Hack took the conservatory on 3 Angels almost without losses, ran towards the Tavern. I take the 2nd tier conservatory, run with Gnolls towards the Hive for Liches.
126. Crag Hack, for some reason not reaching the Tower — maybe thought it was too far — returns towards the underground, and doesn't let his scout hero into the Tower either, while I kill 2 of his heroes with my scout hero. The main hero takes the Hive and runs towards the intermediate zone of the Upper Tavern, to run to the upper treasury, there's a library there, and the opponent also has an exit into it!..
127. I reach almost to the library, having first broken through a Horde of Ogres, on which I level up Water Magic to Expert. I have all 3 expert-level 1st guild spells in the book! Crag Hack passes the army somewhere and disbands...
131. I get 2 native heroes. The chain was set up, I bring 100 Gremlins. Now there are 190+ of them. I kill 16 Dreads without losses!!! I get basic Pathfinding! After the library I run towards the Ring of Speed up to the exit to Voland's 3rd Castle zone. After passing the turn, Crag Hack emerges from there, but apparently doesn't manage to attack me, he stays on that side of the underground exit.
132. I bring 3 Mages, 15 Gremlins, 2 Nagas, take the Ring of Speed and attack Crag Hack:
Kyrre 7-9-5-19. 3 Angels, 6 Naga Queens, 8 Wyverns, 16 Cyclopes, 11 Mages, 36 Marksmen, 198 Gremlins.
Crag Hack 12-5-6-36. 3 Angels, 7 Thunderbirds, 30 Ogre Magi, 35 Hell Hounds, 52+1 Hobgoblins, 21 Orcs.
Crag Hack has Expert Tactics, he positions himself, I don't know if he has Mass Haste yet... I hide Mass Bless, I wait with the Angels. Well, naturally, Mass Haste!.. After the hit from everything except the 52 Hobgoblins that were on wait, I have 144 Gremlins left, since there was Lightning from the birds, Cyclopes, 2 Angels, 11 Mages, 6 Nagas, and 8 Wyverns. Well, I cast Mass Bless. I kill the birds off, the Angels, and already think, it's all GG, but no, I'm wrong about the speed order, and instead of simply screening the Gremlins with the Angels, I for some reason hit the Hounds, but I hit after the wait, so moving 1st in the 2nd round are the Hounds, they cast Slow on the Angels, I think, I've completely thrown the fight, although there was still more game to play, since at home I still have Marksmen, Pikemen, and Cyclopes!.. But I am forgiven and for some reason the Ogres hit the Nagas instead of the Gremlins, although even if they had hit the Gremlins, about 60 would have remained and they would still have been shot down + 6 Nagas would have remained, not 2, and they're also good guys :rolleyes: Anyway, I ran away with the Nagas, there was a tent there... And I screened the Gremlins again - GG :D