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Posts from Your strategy for playing as Necropolis.

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In reply to C13
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C13
I don't consider Undead a significant unit; it takes too long to get them, and Vampires are more effective and faster. I'd add Archers, Zombies, Vampires, and Liches – that's the whole striking force (though you need to consider the timing).
Undead are actually good creatures, and you should unlock them as early as possible. Dragons are the strongest undead units, the weakest among the seven, but still quite strong, and dragons with vampirism can compete with all the others. So, my tactic for playing as Necropolis is to unlock Undead and Dragons as quickly as possible.
Вступай вКлан "Вампиры" и пополни его ряды !
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Если ты спориш с идиотом проверь не делает ли он то же самого
Пунктация и орфография авторские, критике не подлежат.

Мы не жалели времени и силы,
Земля дрожала под ногами тьмы,
И род людской, беспомощный и хилый,
Рабами стал закрывшейся тюрьмы.
In reply to LordViRuS
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Undead archers are practically useless, but if you upgrade them to legionnaires (bone warriors), they will form the main infantry layer for the main attacks against the enemy. Zombies are just cannon fodder; they are numerous and needed to defend positions. Ghosts die early but manage to annoy the enemy. Vampires, especially lords, are the ideal army for Necropolis; the main winning force relies on them. Death Knights are good in large numbers against small units of level seven. Liches are good archers and decent mages; they form the main rear of the undead army. Dragons are weak and not very durable; they are good when you need to finish off a strong enemy who will not counterattack.
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I'm reading this and I'm surprised: "in the first week, I build as many money-generating and fortification structures as possible." This is Heroes of Might and Magic V, where city development is limited by the city's level, so "as many as possible" simply isn't achievable. For example, my city is built like this:
1) Skeletons
2) Greater Skeletons - Archers
3) Zombies
4) Town Hall (money) - only available to build on this day!
5) Fort
6) Spectres
7) Skeleton Growth
In my opinion, this is the most optimal build because it maximizes the possible growth.
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What about the building that increases the amount of dark energy?
After all, you'll probably gain more from it!

I don't think it's worth building a Fortress (as I understand it, it costs a fortune just for a bunch of ghosts) and ghosts in the first week; it's better to build Vampires and a Bone Thrower.

Fortress, ghosts, Stronghold, and Castle, in my opinion, are better built after the Capitol.
At the very least, Fortress, ghosts, and Stronghold should be built in the second week.
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Well, in the first week, it seems quite difficult to spend all the Town Experience. And Liches and Vampires can be built in the second week without any problems (unless resources are scarce).
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Precisely, if you build a bone pillar in the first week, the bonus will start to take effect in the SECOND week. If you build a bone pillar in the second week, the bonus will take effect from the THIRD week. And that, I think you'll agree, is a different matter. In the second week, you need to try your best to spend all the dark energy. And, by the way, if you build a structure that increases the skeleton growth rate, you might not have enough sulfur for the liches (at least at the veteran level).
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Regarding resources, the following strategy seems effective: take a mine on day 1 and try to capture a sulfur deposit within the first week, or defend against a couple of sulfur deposits (totaling 7), to comfortably focus on building (when playing on Veteran difficulty).
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To develop, you need ore... a lot of ore, so you need to capture a mine on the very first day.

Then, as quickly as possible, capture sulfur and mercury (you need a lot of mercury for high-level units).

I try to develop to liches by the second week, then we accumulate resources for a capitol and defend the castle.

Instead of vampires, sometimes I build undead and upgrade them to death harbingers as quickly as possible, so as to fight strong mobs without significant losses.

Further, depending on the situation - either upgrade all creatures, or complete the mage guild.
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My standard tactic: Week 1: Capture mines and lumber mills, build a town hall, guild level 1, marketplace (if resources allow, build guild level 2), skeletons, zombies. Weak neutral creatures are defeated. Week 2: Build a magistrate, vampire princes – immediately go for sulfur, guild level 2, then liches, but don't engage them yet, defeat all medium-strength neutral creatures, sell unnecessary artifacts at the end, and build a capitol. Week 3: Buy all vampires and liberate the remaining mines, build guild level 3, if there's no plague, upgrade liches and go to capture a weak castle. On the way back, clear out the Dwelling. Ideally, build a stronghold by week 3. Week 4: Clear out castles – send everyone to the Necropolis. By that time, the army will be quite decent. Check the tavern – if the enemy already has level 7 creatures, build messengers. If not, finish building the castle and undead. Then, finish building the guild, and then focus on dragons (although by that time, they will probably not be needed by many).
Эх, опять идти за сигаретами... :smile34:
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I build everything in the city, attack everyone (if the hero doesn't need to survive), then gather a good army and head out to explore new lands!
In reply to RilAgrail
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My strategy is as follows:
First, I build up the economy, skeletons-archers, zombies, then a level 1 town guard and a watchtower.
In the second week, I build liches, vampires, a converter, and messengers (if I have enough resources).
Then, I upgrade the fortifications and build ghosts.
And finally, I focus on magic and upgrades (it rarely gets to dragons).

If there is already a fortress in the town, the strategy changes. I build ghosts and increase the growth rate.

As for abilities, I prioritize necromancy, darkness, chaos (or summoning), education (mana attraction, cold reward), and defense (the hero will mainly attack with magic, and the army must be resilient), and spellcasting.
 Создается карта про эльфов: Воссоединение - готовность 71%
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Quickly get archers and Grand Mages up to level 3, as there's no point in building levels 4-5 at the beginning of the game. Also, build up to improved vampires, establishing a line along the gold mines. While troop costs are still relatively low, advance to the capital. In short, build in sequence: gold mines, warriors, and Grand Mages. Then, prioritize Archliches and Dragons, aiming to get them as early as possible, before Messengers. Finally, upgrade all forts. That's a brief overview.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
In reply to SuperGuru
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SuperGuru
It's faster to get archers and Grand Mages up to level 3, because in the early game, there's no point in building levels 4 or 5. Also, build up to improved vampires, constructing a line along the gold mine. While troop costs aren't too high, reach the capital. In short, build in turns: gold mine, warriors, Grand Mages. Then, prioritize Archliches and Dragons as early as possible, before Messengers. Build all forts last. That's a brief overview.
If you delay building the castle on a large or medium map, it will result in a loss due to a shortage of meat. If you go for Archliches on a small map, it will be even more challenging.
In reply to Vadimh
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Vadimh
If, on a large or medium map, you delay building your Castle until the very end, it will likely result in a loss due to a shortage of resources. If you're on a small map and aiming for Archmages, that's even better.

I agree, it also depends on the size and duration of the game. But I usually play on large and very large maps.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
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Mortulus
I'll outline my strategy:

- First week. Buy a second hero, and if the map is large, even a third.
Build: Graveyard, Necropolis, Guild of Mages, Crypt, Excavated Graves.
- In the second week, you need to build Ghosts and Vampires. Ghosts are good against Druids/Mages, and Vampires are used against Archers. Capture Sulfur and Mercury mines. Build a Stronghold. Upgrade Ghosts, Zombies, and Vampires.
- In the third week, if the neutrals allow, you can take a trip to another Castle. We need Ore and Wood as a priority, so we need to find them by any means necessary. Build a Castle and immediately start producing Dragons. The main thing is to use Necromancy to raise improved Liches and learn Plague. With the Pain Lord, you can rush very effectively.
- Finish building the Guild to level 3. Decide on the spells. Check the tavern - if the opponent already has a level 7 hero, build Messengers. Also, deploy Liches.
- And then - it's all simple. Turn the living into resources at the Transmuter, finish learning Master Necromancer, and by that time, you'll have a decent army.

IMHO. And I usually build Ghosts and Messengers last. It's more profitable to quickly make Liches, and also because they need the Bone Pillar, which gives + Dark Energy points.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:

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