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Reports on online games and their confirmations (Summer 2009 season).Auto-translated
Valdemar85 (red, Castle, Valeska, Valeska) def Роберто Боббио (blue, Rampart, Ivor, Ivor) 2sm4d(3) 124 Week 1 - external dwelling of archers, 2 secondary heroes, 1-2-4-6 in the Stronghold. Week 2 rush, along the way I pick up a shield +4 for 20 champions, I enter the enemy's territory, Ivor attacks himself and dies honorably (The first move of champions - mass slow on the enemy and the grand elves almost all die) Thanks for the game.
Valdemar85 (blue, Dungeon, Shakti, Shakti) def Роберто Боббио (red, Necropolis, Galthran, Galthran) 2sm4d(3) 137 The layout is favorable, but the roads are very slow, I spot the manticore external dwelling, I take it. Week 1 - 2 secondary heroes, manticore external dwelling, in the Stronghold 1-2-3-4-6+portal Week 2 - gold farming (3 Dwarf Cottages, crypts), another secondary hero (no native one) Week 3 - rush with all troops, but I don't even manage to reach the enemy's territory before he surrenders. Thanks for the game.
The map is not a piece of cake, but it's okay. On the first day, I break through the gnome hovel (medium) and capture the external dwelling of medusas... then I headed to the secondary hero, checked the Griffin Conservatory there and cleared the passage to the treasure zone near the portal. On the goal, I break the wood for a shield +4... On the second week, I break through to another secondary hero... I leveled Gunnar — Expert Logistics, Tactics, Advanced Offense, and Earth... The stats are good too... I had already approached the secondary hero (Stronghold) when on 1.2.5 the opponent surrendered...
Volland (blue, ramp, Kyrre) def Wlk (red, Castle, Valeska), 2sm4d(3),131 Week 1 - secondary necro, horses in the castle, two money heroes, boots 2 - Griffin Conservatory for angel, secondary dungeon, centaur and dwarf upgrade, picked up sword +6 in treasure zone, speed gloves, pandora's box for 10K experience, external dragons, portal with them and dragons in the castle, on day 7 set up at the rush point near the metro at the opponent's respawn 131 bought everything and took out the scout hero in the castle with 3 weeks of growth Thanks for the game
The best way to kill Galtran is to bury him and rush him on the first turn)). 111, 2 native creatures, 50+ imps, 16 elves, noticed a secondary resource node (herbs) off-road - closer than on the road. 112, I attack with 44 orcs for it, losing an elf. 113, castle, from there I can see the hole leading down, where Alamar is already wandering. 114, stable, and I spend the last of my money to go home; I don't want to go to 116, even though both respawn points are poor. 115, I run to another secondary resource node (herbs), it turns out to be a native one, for 20+ gold per pegasus, I attack them and run into a blockade of 4-9 skeletons. 116, I pick up some wood along the way, and I position myself on a pegasus in front of the castle's respawn point, hoping to reach the Necropolis or at least Gosha. 117, I spend everything I have on two markets, buying everyone out, and upgrade the elves. With my army: 15 grand griffins, 3 dryads, 2 unicorns, approx. 30 imps, 2 pegasi, I run underground, attack Alamar with a hundred skeletons, he shoots down 5 grand griffins with an arrow and buys himself out. With the last arrow, I teleport to the Necropolis and build a citadel there for the money. Gosha attacks with a hundred skeletons and immoral units, and kills almost all my grand griffins with an arrow. When there are about 16 skeletons left, my opponent surrenders.
SEM_56 (blue, Castle, Valenska, Valenska) def Volland (red, Tower, Nella, Ionna) 2sm4d(3), 223 The pace was good; I placed angels on 127 in the castle. I didn't have much luck with treasures, but I managed to catch up later. In the end, my opponent couldn't put up much of a fight. Thanks for the game!
Could you please provide a link to where all the abbreviations used in the reports are explained? I don't understand anything. Sorry for the off-topic.
On turn 211, I broke through the Golden Orb, and on turn 212, I captured the opponent's Castle, and then I captured all the Castles. By observing the battlefield, I determined the position of the enemy heroes and moved Shachti to the Dungeon, which they were approaching; this forced the opponent to attack me within the Castle. Despite Nella's advantage in stats, and the Golden Bow and Cloak of Negation, which prevented me from using Implosion, Meteor Shower, and Resurrection, I managed to not only defeat Nella but also prevent her from buying her way out. The basic Artillery skill, which I learned by breaking through the Golden Orb, also helped.
Thank you for the game.
Всё не так плохо как Вы думаете. Всё намного хуже!
The opponent chose restarts and off we went. Or rather, crawled: slow roads, long stretched-out respawns; on the first one I captured a secondary-Swamp, started crawling even faster. In my home base, Troglodytes and Harpies in the castle, 2 external dwellings of Troglodytes. On the second, I built Basilisk and Gorgon in the Citadel (just in case, as a backup). I took two minimal Griffin Conservatories, found two more. But then news came from Psyche about perishing in a tier-2 conservatory. Thanks for the game
Won by some random chance, honestly) 111 119 troglodytes, art +1 Attack/Damage allowed me to knock out the ranged blocks without losses, spread out - plenty of money, minotaur external dwelling is visible, we'll be building it 117 almost all trogls died for some reason, secondary rampart, pushed further onto the grass - losers are wandering around, minos in the citadel with a portal and an external dwelling, forgot to buy from the portal damn, 3 cons are spotted, but so far away that they haven't even been breached 123 just reached a couple of cons, messed up, thought it was a double, good thing it wasn't max - 14 minos and 115 trogls took out 3 angels The entire second [week] went into picking up another +1+1 angel and getting some more money. No log, stable is far away - makes me want to cry. Out of grief, I took the cat external dwelling - idk why 132 looks like a double Dragon Utopia, all trash, gave an art for resistance and resistance itself 136 triple with heavy losses, but they gave KV and wings, just finished building Mage Guild for the DD scroll and got resurrect (Alamar already had it) and mirror 142 with resurrect and 4 angels and 28 minos another triple, gave a sword +5
Ate everything I saw, scouting didn't find anything else. And then I do an obvious stupidity, entering the opponent's castle with my last arrow, so there's no way out... damn... Scouted with losers - Kirry will get me, idk what to do. Can't build a stable to jump out, didn't even put up a citadel - was building a tavern. Basically sitting here praying.. Kirry attacks on her turn.
Final: I have 4 angels, 28 minos and 6 vives (picked them up along the way) Kirry brought like 2 angels, 28 vives, 40+ grands, 14 royal horses, 20 wood-elves, 77 dwarves and 10 Knight, Pasha will correct if needed Using tactics, I shove my precious minos into the corner, hit the grands with a chain. My vives held the round on defense, felt a bit better =) Pasha casts haste and slow, I slowly hammer with lightning for 450 and resurrect from time to time... Basically pulled through this brawl, thank god for expert resurrect! =)
On turn 211, I broke through the Gate of the Elements, and on turn 212, I captured the opponent's Castle, and then I captured all their Castles. By scouting with air units, I determined the position of the enemy heroes and moved Shahti to the Dungeon they were approaching, forcing the opponent to attack me in the Castle. Despite Nella's advantage in stats, the Golden Bow and Cloak of Negation, which prevented me from using Implosion, Meteor Shower, and Resurrection, I managed to not only defeat Nella but also prevent her from buying her way out. The basic artillery spell, which I learned while breaking through the Gate of the Elements, also helped.
Thank you for the game.
Everything was going well, there was a good pace, an advantage in stats, equality in troops, and even a slight advantage in magic (levels 1-2), we were playing late and I was already tired, which led to me making 2 fatal mistakes: 1-I attacked Shahti in the Castle 2-I didn't protect my main attacking stack of Archmages (52)
Underestimating the opponent's strength led to a disappointing defeat! :smile15:
On my home map, there were a few hidden spots and a couple of tombs. There was also one resource node that I never managed to capture until the end of the game. :) I spent three days exploring around my castle. There was one path leading to a Guardian Order town, and another through a horde of Gogs (or a horde of Green Lizardmen or a group of Green Harpies) leading to a lava field. With nothing else to do, I decided to head towards a human secondary town, which took about a week. I thought I might try to sneak into the enemy's teleport by taking the only available path, just to see what would happen. But then a blue scout appeared out of nowhere. I killed the scout, jumped into the teleport, and ended up in a treasure room. From the treasure room, I made my way to the lava field secondary town and then back home. My army was completely depleted, but that was fine. In the treasure room, I found 3 hives, and there were 2 more on my home map. I gathered a stack of 33 sprites, traded 25,000 gold on the market, bought some items, and acquired the only known Utopia - a minimal one. I received the Shield of the Watchman. Shakti was stationed in the castle. He had about 14 mana, but I had to attack. The scout took a couple of conscripts on the lava field. That was it. Any spell from Shakti (cold resistance = 16) could have destroyed my army, and the Expert Resurrection spell became my downfall.