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The Will of Swamps
D’un ”inconvйnient d’кtre nйe”
j’ai puisй ma force.
Vous кtes ma force.
L’unique voyage.
Vous m’avez tant donnй.
Avant que l’ombre… Je sais.
j’ai puisй ma force.
Vous кtes ma force.
L’unique voyage.
Vous m’avez tant donnй.
Avant que l’ombre… Je sais.
Setting: a lonely village from the Middle Ages, forgotten in the depths of the swamps; but nothing is eternal, and its former peace was shattered by a pompous inquisitor and his retinue, who thirst for glory and the destruction of the undead. This place is restless: as night falls, death comes from the depths of the marshes, and village sorcerers whisper of witches who wish to destroy the inquisitor, but despite all these troubles, someone else still disturbs the villagers...
About the Game
Characters are divided into groups, namely:
- Village
- Blood Call
- Shadows of the Swamps
- Sabbath
- Spy
Rules
•The optimal duration of the night is 24 hours, but the sooner the GM receives all night actions from the players, the faster dawn will come. At night, no one has the right to write anything in the game thread at all, even in "deleted posts".
•The duration of the day is usually determined as 24 hours, but by decision of the GM, the day may end earlier.
•To vote in favor of someone's execution, you must write a phrase in bold in your post; the default version is: "**execute %username%**". (the method of execution can be invented yourself - within reason). If a player risks changing their vote, they must perform a vote cancellation procedure ("**Do not execute %username%**"), and only then vote for another player (In 1 message, you can vote once and cancel a vote once, or cancel a vote once and vote once). This is for the GM to make it easier to track votes. If you do not vote in bold, the vote will accordingly not be counted. Furthermore, a vote will not be taken into account if it is made without minimal justification. If a player does not vote during the day, after the limit expires, they are considered to have voted against themselves (this rule does not apply if the player voted and then withdrew their vote). If a player fails to vote 2 times in a row - modkill or replacement. If a player warns of their absence in advance - the situation is coordinated with the GM individually.
•Execution requires a majority of votes. As soon as a player receives a majority (for example, with ten players, the majority is six) of votes, an execution will be carried out after 24 hours; however, if the decision is made without appeal, the execution occurs sooner.
•If the majority vote "**Do not execute anyone**", then the day ends without the execution of players.
•All "double votes" are displayed only in the voting results and only if they pertain to the majority.
•The Mafia's decisions on whom to kill and whom to send on a mission are made collectively. If one of the mafia members is not Online, the other participants may make a decision without them, but they do not have the right to send that member on a mission.
•Church servants also have only 1 night action: status check or protection.
•Clues about killers in reports are given based on the user profile (nick, avatar, signature, etc.). If the murder was unsuccessful, the killer will find out, but will not know why it was unsuccessful. Clues are not given for failed murders. Reports also contain a hint about the role of the deceased.
•The killer can also plant 1 additional clue at the crime scene. It must point to them and be original (i.e., do not leave clues of the "for the super-observant" variety). These clues will remain at or near the crime scene in any case.
•During the game, it is strictly forbidden to change your nick, avatar, signature, or personal information. Therefore, update your profile in advance.
•Discussing the game outside of this thread (i.e., in DMs, ICQ, etc.) is allowed only if you have a role that permits it.
•As soon as the news of your death/execution has been written - you are gone; consequently, you no longer participate in the game, which means further writing is forbidden, although nothing stops you from observing.
•Try to write without errors immediately; specifically, try not to edit your messages.
•If you have the right to perform a night action – do so before the end of the night phase and the start of the day phase (send NAs to me via ICQ).
•From time to time, the GM will post a tally of all votes for the current game day; however, players are also allowed to keep track.
•If you have questions regarding the rules or if something is unclear, please contact me via ICQ.
•It is forbidden to directly reveal your own role or the role of another player (if you know another player's role, do not shout it everywhere... be smarter, craftier...). This action will lead to immediate disqualification.
•Violation of rules and being offline will be punished by modkill. If you signed up, play by the rules and stay active.
•Those not participating in the Mafia are forbidden from commenting on events until the end of the game. Well... at least do not comment in this thread.
•A player who has not voted after 12 hours of the game day is considered to have voted against themselves.
•And most importantly... it's a game, after all. The important thing is that you have fun.
Role List
Village
The greatest inquisitor of all times and peoples, William III Bloody Beard x1
Blind Nun x1
Abbot x1
Healer x1
Pathfinder x1
Dancer x1
Peasant x7
Village Idiot x0
Shadows of the Swamps
Undead x1
Blood Call
Runic Priest x1
Sabbath
Bloody Lady x1
Witch x2
Demon x1
Spy
Anatomist Artist x1
Playbill
Village
The greatest inquisitor of all times and peoples, William III Bloody Beard - a valiant defender of the church, striking terror within a radius of several kilometers by his name alone, and children are frightened with his likeness at night; it is not even known who the locals fear more: the quick-to-execute inquisitor or the undead of the swamps.
Abilities:
Inquisitor's Share: double vote
Weapon: none
Status: bad
Blind Nun
- a true believer; she lost her sight in her youth, but received the gift of seeing everyone literally through and through.
Weapon: scorching light of faith
Abilities:
True Eye: Status check
Divine Grace: 50% protection from attacks by any own filth (does not kill)
Temple Vault: knows the abbot
Status: good
Abbot
- an elderly rector; in some ways he resembles his same haven: dilapidated on the outside, but strong within.
Weapon: Silver Cross
Abilities:
Aura of Light: Protection of a chosen player from attack by the undead/priest (without killing them) or the sabbath (killing them)
Righteous Wrath: Killing a player; if that player belongs to the village, the action causes the holy man to drown in the swamps
Temple Vault: knows the blind nun
Status: good
Healer
- a lovely person of about forty, knowing almost everything about elixirs
Weapon: none
Abilities:
Herbalist: Resurrection of a killed player; if she comes to a healthy one, she deprives them of their NA for the next night
Status: good
Pathfinder
- a hunter who has traversed the swamps literally length and breadth, appearing as a slippery and somewhat secretive type.
Weapon: none
Abilities:
Attentiveness: Status check
Status: good
Dancer
- a local attraction with large eyes in which the entire male half of the population is ready to drown...
Weapon: none
Abilities:
Attractiveness: Blocking a player's NA
Status: good
Peasant x8
- typical resident
Weapon: none
Abilities: none
Status: good
Village Idiot
- victim of the undead
Weapon: none
Abilities:
Blessed Vision: Observing a character - sees the killer of the victim
Status: bad
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Shadows of the Swamps
[/font]Undead
- an unquiet spirit, known more as the ghost of the swamps; coming with the fog, it deals irreparable damage to an unlucky traveler, who instantly ages while losing their mind.
Weapon: none
Abilities:
Ghost's Lash: Once every three nights, starting from the first, turns a character into a village idiot
Status: bad
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Blood Call
Runic Priest- a mysterious northern seer who received an omen that only blood-stained runes could push back Ragnarok
Weapon: stone knife
Abilities:Killing
Status: good
------------------------------
Sabbath
Bloody Lady- an influential matron who declared a holy war on the inquisitor and his lackeys.
Weapon: poisoned hairpin
Abilities: Killing
Status: bad
Witch x2
- an acolyte of the cult who sold her soul in exchange for the patronage of dark forces
Weapon: ritual dagger
Abilities: killing
Status: bad
Demon
- embodiment of chaos, ready to bring death and destruction everywhere
Weapon: fire magic
Abilities:
Scorching Rage: With a 50% probability, a demon's kill will result in an additional victim chosen at random, provided they are not a member of the sabbath or the undead
Shackles of Hell: If the initially chosen victim has protection that then fails against the demon, the demon kills the victim but also destroys himself
Status: bad
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Spy[/font]
Anatomist Artist- a person who places art above all else, but in a somewhat perverted form. For the sake of knowing the human body, he is the first to arrive at the crime scene, inspired by the atmosphere.
Weapon: none
Abilities:
Artistic Description: Describes the murder, receiving some details which he then develops into a vivid composition
Status: bad
Order of Night Actions
1. Blind Nun's check / 3 Abbot's protection / 7 Abbot's kill
1. Artist's actions
2. NA blocking by the dancer
3. Status check by the pathfinder
4. Undead's turn
4. Murder tracking by the village idiot
5. Runic priest's kill
6. Sabbath's kill
8. Resurrection by the healer
Player List
1 HoM[M]ie
2
3 Ta Kotoraya...
4 Zybr
5 Майор Вихрь
6
7 Kyle
8 Rift
9 Revan
10 Гур
11 КостяN
12 Arandor
13 WisTrit
14 WishmasteR
15 Нэйра Дрейк
16 Пандора
17 Ple-Sen
18
19 WhiteLizard
20
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Ave Maria






