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Posts from Mafia: general discussions. Auto-translated

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#302
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Hehe, yesterday I thought about this question quite a bit. It seems to me that the execution should take place exactly 24 hours after the newspaper is released, or only after all active players in the game have responded. That is, not just give the last word, but really drag it out for days.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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#303
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It seems to me, and apparently not just to me (judging by the activity), that the first two games were truly interesting in terms of Mafia gameplay, but after that, it just went downhill – forgive my expression. Now, only Mafia and a couple of Town members are playing; the rest either simply don't participate or are too lazy to write anything, or they just lose interest. Something needs to be done about this. I suggest holding no more than one game per month, with a significant amount of time passing between games – ideally, a whole month! And let a team of authors create the newspaper, because in the last game, it was barely recognizable as a newspaper (at least this one is a bit better).
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#304
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I think only the last one wasn't very popular, but that was probably due to the GM's lack of experience. In general, there should be a break between Mafia games, but a short one.
In reply to Ple-Sen
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#305
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I think the problem isn't so much with the game masters, but with the players themselves. They seem to have forgotten one rule, perhaps the most important one: to remember that it's just a game, and the main goal is not to win, but to have fun. Everyone is just trying to get their way, the mafia tries to eliminate those who seem more cunning, and the townspeople hang those who talk too much... Am I wrong? :) And that's what they got as a result. And you're right – a break is needed.
In reply to Ple-Sen
#306
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Ple-Sen
I think only the last one turned out to be not too popular, but only due to the GM's lack of experience. In general, there should certainly be a break between Mafias, but a short one.
The newspaper is written perfectly fine, the clues are moderately tricky but solvable. So what's the problem? :eek: The schedule might not be entirely convenient, but you can't please everyone anyway.

The only thing is, I don't really like the trend of making each subsequent Mafia more complicated. Loads and loads of roles, multiple investigators, two mafias, and so on... But that's my personal opinion.

As for a break, I've said it before: a break is necessary, otherwise it gets stale. At least for me, the old excitement I had in the first and especially the third Mafia is gone (during the second one I slacked off a lot, and then I was hanged pretty quickly :) ).
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#307
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The mafia tries to kill those who, in their opinion, are too annoying.
Well, this is perhaps a quite rational approach.
The townspeople hang those who talk too much...
But this is a drawback, and it really exists. By the way, this method of hanging isn't even justified because it often happened that the mafia members themselves remained silent (some of them from the entire group). But still, why discuss the results now? Let Kostyan finish his game to a logical conclusion, and then you can dissect it and criticize the GMs for all 5 mafia games. It seems we've already encountered the fact that when we started discussing settings at the end of the 4th game, nothing good came of it. In particular, the beginning of the 5th mafia game was somewhat chaotic and rushed. But enough about that. I am addressing everyone. I strongly ask you to postpone any "liked it/didn't like it" discussions until the period between two mafia games. Regardless of the motives, this can, firstly, interfere with the GM, and secondly, it will interfere with the players. For example, take a game of Heroes. Wouldn't your concentration be disrupted if you started discussing your game somewhere around the 3rd week, when you still have at least 1-2 weeks to go? I won't use the moderator's "I'll delete everything" option; this is just a request.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#308
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Since the thread for the fifth mafia game is already closed, I’ll say a few words here:
Zubr
Mage Guildcrippling clue – the ability to penetrate very narrow cracks with the middle finger again of his creature from the avatar (for foraging).

This is already the kind of thing you’d wear yourself out looking forMage Guild, you had a similar clue. Arandor – a guy from Mortal Kombat, and his fatality is a scream. For someone like me, who is far from Mortal Kombat, finding out what fatality they have there is nearly impossible.
Here it’s roughly the same thing.. ;) So, I gave that clue.

But honestly, we didn’t even hope to win, especially after the Russians killed our agent, and we, in the heat of righteous anger, decided to frame Cash – since we immediately figured out that he belonged to the competing organization. And the result: at the start of the second day, just 4 corpses, and all of them were mafia players. I had no doubt that the town would win.
It was funny, I was almost lynched several times, and each time for a murder I didn’t commit.
Also, when Zubr first accused me, I got really scared (it was late, my head wasn’t working well, etc., etc.) and couldn’t think of anything better than to rat out Sten from the competing mafia. In the morning, I cursed myself with every word I knew.. because I had made a huge mistake. But we were saved by the low activity of the townspeople and personally – Luchik. :smile03: Who instead of hanging a 100% mafia player decided to chase a phantom accusation against Hermit. (I still don’t get it – did the doctor not talk to Hitler in the ace?)
The second time Zubr accused me without reason – I approached it more coolly. I realized that Lizard was killed by Neyra, and since she was a concentration camp leader, her death was beneficial to me. So I started methodically accusing her and pushing Zubr to go after her. Which, thank God, worked out. :)

Then I unfortunately had to leave.. but still, five successful kills is a good debut for the mafia players. :smile02:

Conclusion: the town lost due to its VERY low activity. Twice the town went to No Lynch – because votes to lynch the mafia players simply weren’t gathered.

Good luck.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
In reply to Kyle
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#309
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Being a good player in a game with poor city management is certainly an achievement, especially considering the helpful hints – alright, let's say I'm an enthusiastic zoologist and I know which creature eats what and how they get it from their nests, but how do I explain to others that you can kill people with just your finger, when everyone on their avatars is armed to the teeth with all sorts of piercing, cutting, and sawing weapons of all sizes and calibers? The author should try to prove something like that himself, and then start talking about the intricacies of the game and how clever and smart he is for outsmarting everyone. As I understand it, 80% of the city's defeat, with the mafia practically destroyed in the first two days of the game and the complete absence of the "Russian" mafia boss SteNa throughout the game, is due to a lack of desire to play and very low interest, although I was actually interested in the topic, but I didn't get any role.
P.S.: By the way, why wasn't SteNa given a modkill, since he didn't even post once in the thread, even though he had a role? How did he even kill anyone if he didn't appear on the forum?
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#310
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There's a suggestion to increase the number of players in the next Mafia game, as there weren't enough spots for everyone last time, and there are new people who want to join. However, considering the current level of "activity," this might not be a great idea, or it could actually improve the situation.

Be strong. Believe
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#311
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There seem to be some who won't be able to participate. I think the quorum will be roughly the same in terms of the total number of available slots.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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#312
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When did it start?
Tomorrow holds no promises
Except the ones we've made
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#313
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Yeah, seems like it's today.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#314
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I would play. :) But I don't like the theme of this particular game... I got confused with the names right from the start – what will happen next? :o So, I'll wait for the next game... Maybe I'll like the theme more ;)
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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#315
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Um, the setting is like this: /post/275825/

Magnus is hosting it


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#316
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It starts today or tomorrow, so get ready, everyone. P.S. Ideally, it should start tonight, but all sorts of delays are also possible.