Skip to content

Posts from What is your opinion about Heroes IV?

3.5 (11 ratings)
Closed
Heroes of Might and Magic IV is...
21 voters
Multiple choice Closed 2006-02-20
This poll is closed.
A revolution in the series
28.6% 6 votes
Favorite game in the series
9.5% 2 votes
Failed experiment
52.4% 11 votes
They aren't heroes at all (what were NWC thinking?)
0% 0 votes
Just an upgrade for HoMM3
0% 0 votes
Other (please specify)
19% 4 votes
User Avatar
#873
Auto-translated
It’s better to kill than to repeat the same thing a hundred times. By the way, take Jela as an example. In Armageddon's Blade, he was one of the main characters. But in The Shadow of Death, he's just undergoing initiation to become a Ranger. O_O

So, it's not that bad, especially since the new heroes in Heroes of Might and Magic IV are quite interesting, and the campaigns about them are also quite engaging.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



User Avatar
#874
Auto-translated
That's an interesting, but harsh opinion.
It's better to avoid total annihilation than to have it. Purging... it only seems like a good idea.
The Georgians wanted the same, but they got 58 casualties per person.
The same goes for the fourth installment. There are more fans of the third game!
And if you look at it from the perspective of a mapmaker, it's a complete disaster.
I haven't seen a more pathetic map editor anywhere! In this regard, the fourth game is the worst!
Вдруг, откуда ни возьмись, ниоткуда не взялось.

Музыкальное оформление.
User Avatar
#875
Auto-translated
But if you look at it from the perspective of a map creator, it's a complete disaster.
I haven't seen a more clunky map editor anywhere! In this regard, the fourth game is the worst!
O_O Em, have you even used the editor for the fourth game? Isn't it considered to be at least the easiest to learn and very functional? The only thing it lacks is more variety in landscape design, but otherwise, you can use it to realize even very bold ideas.
The same goes for the fourth game. There are more fans of the third game!
1) Fans of the third game are mostly conservatives.
2) The fourth game is a departure from the established foundations of the first three games.
So, neither the editors nor the plot have anything to do with the popularity or unpopularity of this installment in the series.
The Georgians wanted something too, but they ended up with a 58-year-old.
I don't understand what the example is supposed to mean. Do you think they should have created a new world-threatening evil (or better yet, tried to destroy Erathia again) and called on the old heroes for help? The entire "plot" of the third game is just pieces of Might and Magic; that's where the plot is, while the Campaigns in the third game are the most boring aspect of the game. Only the Chronicles are interesting, but only from a literary point of view.
As for the fourth game, this change in the world and the main characters, in my opinion, fits in quite harmoniously. The old heroes "had their fun" and ruined the world, but it wasn't quite the end, and as it is said in the opening cinematic of the fourth game, "we are turning the page again." And in terms of gameplay, this change is also quite normal. Since they went for global changes, they went all the way.
This is not like the fifth game, which was made from who knows what in terms of plot. That's where the mediocrity lies...


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



User Avatar
#876
Auto-translated
I'm creating a campaign where the heroes of Enroth ATTACK the evil threatening Erathia. :)
And we're not conservatives, we're just... sentimental. :)
As for an example... Yes, the plot of the fourth game reminds me of Tskhinvali after a bombing. Everything is destroyed, everything is being rebuilt...
There used to be an expression, "to make Warsaw." Now there's a different one. May the memory of all those who died in this massacre be eternal.:smile05:
And the fifth game...
I'll break the bank, but I'll buy a video card.
I'll break the bank, but I'll buy it.
I'll buy it... and then break the bank?:eek:

Added after 49 minutes
Zybr
O_O Em, have you been in the editor of the fourth game? Isn't it considered to be at least the easiest to learn and very functional? The only thing it lacks is more variety in filling the landscape, but otherwise, with its help, you can realize even very bold ideas.

It's inconvenient. Multifunctional, but inconvenient. There's no scrolling. I couldn't draw a single map. I'm still subjective, like most people.
It didn't work out - :smile18: That's it. :)
The perfect "FinalAlert" for RA-2
Вдруг, откуда ни возьмись, ниоткуда не взялось.

Музыкальное оформление.
User Avatar
#877
Auto-translated
It's inconvenient. Multifunctional, but inconvenient. There's no scrolling. I couldn't draw a single map. I guess I'm being subjective, like most people.

Simplicity appeals to you more, as I understand it. I can't compare the Heroes 3 and 4 editors because I haven't played or used the editor for the third game. I started with the fourth game, and the first time I opened it, it seemed difficult to create a map. But time passed, and eventually, I managed to do it.
I couldn't draw a single map.
You just need to spend more time, comrade – especially since the editor was slightly simplified in the Warlords version. I started creating maps with Armageddon's Blade, and it took me over three years to complete one of my first maps.
Multifunctional
That's true; thanks to some bugs in the editor, you can do incredible things there... the only limit is your imagination.
:smile17:
In reply to General ZeT
User Avatar
#878
Auto-translated
General ZeT
I understand that you prefer simplicity. I can't compare the editors of Heroes 3 and 4 because I haven't played or used the editor for the third game. I started with the fourth game, and the first time I opened it, it seemed difficult to create a map. But as time went on, I managed to do it.
Sorry for intruding on a section that isn't mine. As someone who has created maps for both the third and fourth games, I can say that the editors are not comparable in terms of interface and ease of use (which is understandable, as the games are different). In the third game, everything is simple, while in the fourth game, I struggled a bit, but it doesn't seem to be overly complicated. I haven't played the other games much, but I think the fifth game has a lot of features.
User Avatar
#879
Auto-translated
In Heroes of Might and Magic III, it's just the basic map drawing, in my opinion. When you just need to create a landscape, add castles, treasure rooms, monsters, etc. But all sorts of complex things are easier to do in Heroes of Might and Magic IV. In Heroes of Might and Magic V, I didn't get to the scripts, but I didn't like the editor itself.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



User Avatar
#880
Auto-translated
When it comes to the editor's capabilities, nothing comes close to the ERM from Heroes of Might and Magic III. Even the open-source Lua from Heroes of Might and Magic V, which is still somewhat limited. And in Heroes of Might and Magic IV, you can't program at all, even with Slava Salnikov's utility – it's still impossible. What a pity. :(
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

In reply to oxygen_hl
User Avatar
#881
Auto-translated
The editor in Heroes of Might and Magic IV is more complex than in Heroes of Might and Magic III, but it's much easier to create complex things like events, and there are more possibilities. Regarding the plot, I'd say that in Heroes of Might and Magic IV, it's 60% generic and 80% incredibly stupid. This is if you consider all three games. IMHO.
Tomorrow holds no promises
Except the ones we've made
User Avatar
#882
Auto-translated
Oxygen, why interfere with the programming and the direct capabilities of the editor? A mapmaker creates maps, not programs them.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
User Avatar
#883
Auto-translated
Zybr
Oxygen, why mix programming with the editor's direct capabilities? A mapmaker draws maps, not programs them.
We were talking about scripts – I wrote about scripts. And now it turns out that this isn't important for mapmaking. Okay, fine.
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

User Avatar
#884
Auto-translated
No, that's not what I meant. In Heroes of Might and Magic IV, scripts are part of the editor's capabilities, just like any monster model. You simply select the one you need.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



User Avatar
#885
Auto-translated
What’s the point of scripts when there’s no way to properly design the landscape? Playing on square maps isn’t interesting! And here, the fourth installment (and even the third) loses out to Heroes of Might and Magic II, but at least they made the third one balanced, while in the fourth, they focused on scripts. And here’s the result – the worst map editor. You can’t change the resolution, there’s no scrolling, and the scale is fixed! What’s the point of it? Unless it’s just for modifying existing maps.

Although... It’s worth a try. Maybe something will come of it.
Вдруг, откуда ни возьмись, ниоткуда не взялось.

Музыкальное оформление.
User Avatar
#886
Auto-translated
Yes, there might not even be an editor. The main thing is that the fourth game is the best!
Heroes of might and magic 4 on-line World Championships
User Avatar
#887
Auto-translated
Not better, but different. The tactics are different, the development is the same. It's not a continuation. Otherwise, it would be a shame. True, it's a shame for the bee. Right?;)
Вдруг, откуда ни возьмись, ниоткуда не взялось.

Музыкальное оформление.

Statistics

Welcome our newest member: Emil