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Best of HW. Qualifying Tournament.
Registration is now open for the Qualifying Tournament to determine subsequent participation in the Best of Heroes World Final.
The regulations for the next tournament, Best of Heroes World Final, have not yet been decided. It is known that it will start in February 2010 with a total of 10 participants.
At least two winners of our Qualifying Tournament will automatically enter the group of the strongest Best players. Additional spots may be granted, and transition games are very likely. Candidates for the Main tournament will also be determined by the results of other tournaments.
I. General Questions.
Tournament organizers SpiriTT (474-558-204) and SEM_56 (411-719-767)
SpiriTT is mostly a night person, while SEM_56 is a day person, so one of us is almost always online.
Tournament judge - Dubrovin Pavel - (482071082)
Planned tournament dates - early September - December 09-January 2010.
7-9 rounds are planned, each lasting 2 weeks.
Depending on the number of participants, the following will be decided by the start of the tournament:
- regulations (round robin, swiss, single elimination, group stage...),
- rules for assigning technical results,
- exact tournament dates.
Organizers reserve the right to make any changes to the regulations and rules during the tournament.
II. Organizational Questions.
1. The tournament is conducted according to the Rules for Organizing, Conducting, and Participating in Tournaments. All changes introduced there during the tournament will also be adopted here.
2. For every game played, participants must submit a report and confirmation in this thread. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
3. 1 point is awarded for a win, 0.5 for a draw (a draw will only be counted if reports from both participants are present), and 0 for a loss. Further information will follow once the final selection system is established.
4. Information on the tournament progress will be updated 1-2 times a week (depending on our workload and your activity).
5. All tournament games go into the seasonal rating. Information will be provided to the seasonal rating lead on the 1st or 2nd of the month following the same in which the game occurred.
6. You must negotiate* games in this thread. If you encounter difficulties agreeing on a game, notify the leads immediately rather than waiting until the last week of the tournament.
We will try to find an acceptable option.
/* negotiate - to come to an agreement after negotiations and discussion (from) S.I. Ozhegov "Dictionary of the Russian Language". The leads will interpret this term exactly in this way. A proposal without a response will not be considered an agreement./
To avoid further disputes regarding agreements, rules, game times, technical results, etc., we ask each participant to pay special attention to the meaning of the word "negotiate" as stated above.
7. If for any reason you are unable to play for a period of time (more than one week) during the tournament, notify the leads.
8.REGULATIONS 24 players are divided into 4 groups of 6 and play against each other. Thus, each player will play 5 games in their group. 1 point for a win, 0.5 for a draw, 0 for a loss. The top 2 people with the most points from each group advance to the playoffs. In case of a tie in points within a group, the two players with the higher seasonal rating as of the end of summer 2009 advance; if seasonal ratings are also tied, the player with the higher permanent rating on the date the group stage ends advances; if there is still a tie, the player who completed their group stage games faster than others (based on reports in this thread) advances.
Following that - a knockout system with a match for 3rd place. Total of 8 rounds.
In principle, the final round (matches for 1st and 3rd place) is not critical since the goal of the tournament is to determine 1st and 2nd place. However, for interest's sake, I think it should be played.
Preliminary draw in the second post of this thread (currently in the first). Color in the table is for the first generation. Then colors change after each restart.
Groups have been formed as much as possible taking into account expressed wishes.
2 weeks are given for each game. Official start - September 1. All organizational issues will be resolved by this time. Those who wish may start playing earlier. End of group stage - November 15.
Please notify us if you cannot play; substitutions are still possible.
III. Game Rules and Templates.
1. Game version SoD 3.2 (4.0) or, by mutual agreement, TE 1.03q or TE Lite; turn time 6 min, which may be changed by mutual agreement.
2. Template selection.
List of 5 templates: 2SM4d(3), Balance, Jebus cross, Panic, 8mm6.
For the group stage, it has been decided to allow participants to negotiate the template for the game themselves. If an agreement cannot be reached, a draft of templates is performed. Starting from the playoffs - only drafting.
/Example:
Pit :
1. panic
Dirty_Player :
2. 8mm6
Pit :
3. balance
Dirty_Player :
4. 2SM4d(3)
We play on jebus cross then./
[/COLOR]
Rules for 2SM4d(3) completely coincide with the seasonal rules.
Differences for Panic and Balance:
Map settings - L without Dungeon, two players, difficulty 130% (rook).
Panic description - /topic/at/258650/
Balance description - /topic/6313/
Differences for Jebus cross:
- Using "Angel's Wings" and the spells "Fly" and "Dimension Door" when moving from one zone to another is allowed only if the guards between them have been defeated.
- In case of bugged passages between zones, you can move to an adjacent zone only if the ГО has been defeated in the center from both zones.
- Restart for slow roads. Taken at the request of at least one opponent immediately after map generation.
- Restart at the request of a player who lacks a road to the central treasure zone. Taken on the day this fact is discovered.
Jebus cross description -http:// forum.heroesworld.ru//topic/at/208106/
Differences for 8mm6:
- Map settings XL+U, 2 humans + 6 computers, difficulty 160%.
- Restart for slow roads. Taken at the request of at least one opponent immediately after map generation.
- Allowed to move from respawn to respawn without defeating shifted guards.
- If a computer's castle has an upgrade level 1, 6, 7 in Conflux or level 4 in Necropolis, it is forbidden to upgrade your own troops of these levels or hire the upgraded version of creatures. If the same as Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
- Restart at the request of a player whose only road leads into treasure zone guards. Taken on the day this fact is discovered, but no later than 114.
- Restart for a strong block that cannot be bypassed, at the request of the player who owns this block. Whether a block is sufficiently strong is determined by mutual agreement of players or judges. Taken on the day this fact is discovered, but no later than 113.
- Restart at the request of a player whose castle has no outgoing road (castle in an open field, extremely rare case). Taken immediately after map generation.
8mm6 description - http://dreamcatcher.metroland.ru/templates/8mm6/index.html, http://www.cyberfight.ru/site/columns/56/article_56014/
IV. Leave application for participation in the following form:
"Nick.ISQ.template for 1st round. Please register me for the qualifiers."
Example: "SEM-56/411719767/8mm6/Please register me for the qualifiers."
Registration will be denied to players participating in the current Best Final, players with a "Black Mark", as well as those lacking sufficient online game experience (such players will be offered the "Novice-20x - Winter" tournament, tentatively planned for December).
Important note: to avoid random users entering the tournament, requests for participation from players unknown on our forum will be decided on an individual basis. Regarding application approval, write to the organizers via ICQ...
Huge request not to rush events! Be patient and save your nerves. Everything happening will be under full control of the AC.
A correct and fair decision will be made.
Good luck in battle!:smile51:
Participants Table.
And now the draw!!!
| № | participant | ISQ |
| 1 | Forrest | 319979133 |
| 2 | Captain | 310362915 |
| 3 | Эрдэм | 200532442 |
| 4 | Hermit | 462086086 |
| 5 | Volland | 465214860 |
| 6 | Тяжелый случай | 451587880 |
| 7 | AliaSmehova:eek: | 227227076 |
| 8 | Aldegir | 411833496 |
| 9 | scorp | 360913099 |
| 10 | AYMAN | 583780779 |
| 11 | Alessandro | 368316378 |
| 12 | DENCHELSEA | 406677090 |
| 13 | Piterius | 407907277 |
| 14 | redwhait | 406484472 |
| 15 | Avern | 594336178 |
| 16 | Slav4eG | 350941084 |
| 17 | КостяN | 430405413 |
| 18 | Kash | 2628615 |
| 19 | SEM_56 | 411719767 |
| 20 | PreDS | 394777828 |
| 21 | StickyFingaz | 465786677 |
| 22 | Everlast | 405111978 |
| 23 | Psyche_7 | 391200071 |
| 24 | Van | 463459046 |
And now the draw!!!
Group A
Group B
PLAY-OFF 1/2
Good luck!
| Participant | 1 | 2 | 3 | 4 | 5 | 6 | Points | Place |
| 1. Everlast | 0 | dns | ||||||
| 2. DENCHELSEA | 0 | 0 | 0 | 0 | 0 | 5 | ||
| 3. Piterius | 1 | 1 | 1 | 1 | 4 | 1 | ||
| 4. Kash | 1 | 0 | 1 | 1 | 3 | 2 | ||
| 5. КостяN | 1 | 0 | 0 | 0 | 1 | 4 | ||
| 6. Slav4eG | 1 | 0 | 0 | 1 | 2 | 3 |
Group B
| Participant | 1 | 2 | 3 | 4 | 5 | 6 | Points | Place |
| 1. Aldegir | 1 | 1 | 0 | 0.5 | 1 | 3.5 | 2 | |
| 2. Avern | 0 | 0 | 0 | 0 | 0 | 0 | 6 | |
| 3. Hermit | 0 | 1 | 0 | 0 | 0 | 1 | 5 | |
| 4. Psyche_7 | 0 | 1 | 1 | 0 | 0 | 2 | 4 | |
| 5. scorp | 0.5 | 1 | 1 | 1 | 1 | 4.5 | 1 | |
| 6. redwhait | 0 | 1 | 1 | 1 | 0 | 3 | 3 | |
Group C
Group D
| Participant | 1 | 2 | 3 | 4 | 5 | 6 | Points | Place |
| 1. Alessandro | 0 | 0 | 0 | 1 | 0 | 1 | 6 | |
| 2. AliaSmehova | 1 | 1 | 1 | 1 | 1 | 5 | 1 | |
| 3. Captain | 1 | 0 | 1 | 1 | 1 | 4 | 2 | |
| 4. SEM_56 | 1 | 0 | 0 | 0 | 1 | 3 | 3 | |
| 5. Van | 0 | 0 | 0 | 1 | 1 | 2 | 4 | |
| 6. AYMAN | 1 | 0 | 0 | 0 | 0 | 1 | 5 |
Group D
| Participant | 1 | 2 | 3 | 4 | 5 | 6 | Points | Place |
| 1. Тяжелый случай | 0.5 | 0.5 | 1 | 1 | 1 | 4 | 2 | |
| 2. Forrest | 0.5 | 1 | 1 | 1 | 1 | 4.5 | 1 | |
| 3. PReDS | 0.5 | 0 | 1 | 0 | 1.5 | 4 | ||
| 4. StickyFingaz | 0 | 0 | 0 | 0 | 0 | 6 | ||
| 5. Volland | 0 | 0 | 1 | 1 | 5 | |||
| 6. Эрдэм | 0 | 0 | 1 | 1 | 0 | 2 | 3 |
And now, Ladies and Gentlemen!!!!! Please step up to the line!!!!
PLAY-OFF 1/4| Piterius | Captain |
| Kash | AliaSmehova |
| scorp | Тяжелый случай |
Aldegir | Forrest |
| Aldegir | Piterius |
| scorp | AliaSmehova |
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.