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PREDATOR_RUSSIAN
Question 14.

What does it mean to "take something (a crypt, etc.) with 'rags'?"

:) This is one of those things you learn from slang. In this case, "rags" refers to a 3rd-level unit from Necropolis – the witch (as far as I know, there are also variations in the translation: spirit, ghost, etc.), and the second slang term is "old lady." There are four types of crypts, and it seems they were referring to the so-called "pred-minimal" crypt, which contains 5 of these witches but no vampires. You get 2000 gold and that's it.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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KostyaN
:) This is like learning slang. In this case, "tryapki" (rags) is a level 3 unit from Necropolis – the witch (there are also other variations of the translation, as far as I know: spirit, ghost, etc.), and the second slang term is "babka" (old woman). There are four types of crypts, and it seems they were referring to the so-called "perdiminimal" one, which has 5 of these witches but no vampires – it gives you 2000 gold and that's it.

Okay, I understand. Thanks.

Added after 12 hours 32 minutes
Question 15. "Opening a second front."

Is it worthwhile to open a second front (level up one or two more heroes, letting them destroy everything they can) or is it more beneficial to have the Main Hero fight in as many battles as possible so that they always have the opportunity to attack someone and level up every day?
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Is it worthwhile to open a second front (level up one or two more heroes, using them to conquer everything they can) or is it more beneficial to have the Main Hero participate in as many battles as possible, so that they always have the opportunity to attack and level up every day?
I think that if there is an opportunity and enough skill, it is good to have several leveled-up heroes.
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Question 16. Probably the most important one.... "Maintaining TEMPO"

This is where newcomers clearly struggle. When you have your own secondary town by the third day, a lot of hidden locations, and everything seems great – you enter the tavern, look at the opponent's Main Hero, and the walls of the room slowly start closing in on you because of the horror of his stats.... And your seemingly powerful advantage, built up over a couple of days, turns into a huge disadvantage...

I don't even know how to phrase the question correctly. Because it's unclear what the right answer is.... But, if the veterans can share the MOST IMPORTANT thing, please explain how to achieve a fast tempo and maintain it.
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Question 16. Probably the most important one.... "Tempo Support"
The answer to question #16 is the answer to question #15. :D
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I would like to know the following, maybe someone knows. :)
1) Can archers somehow perform a melee attack if there is no enemy unit nearby (in the fourth game this is possible, but I haven't found a way to do it in the third).
2) Is there a mechanism for determining which unit will move first if the units have the same speed (and how units with the same speed move in Dungeon, Fortress, and Stronghold).
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Rain984
I would like to know the following things; maybe someone knows. :)
1) Can archers somehow perform a melee attack if there is no enemy unit nearby (in the fourth game this is possible, but I couldn't find it in the third).
No, unfortunately they can't until their arrows run out.
Rain984
2) Is there a mechanism for determining which unit will move first if the units have the same speed (and how do units with the same speed move in crypts, dwarven mines, and other similar locations)?
You can find information here: Turn order in combat.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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Rain984

1) Is it possible for shooters to perform a melee attack in some way if there is no enemy unit next to them (this is possible in the fourth game, but I haven't found it in the third).
They can, but only in the TE version. In SoD - it's impossible... which is a pity.
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Here is a question for the moderators: Why was the morale system removed from the message in the upper right corner? It was inconvenient to check the control panel every time to see what was happening. Is it possible to bring the icons back to the screen?
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Slav4eG
I have the following question for the moderators!
Why was the morale system removed from the upper right corner of the message? It's inconvenient to check the control panel every time to see what's going on... Is it possible to bring the icons back to the screen?
Although I'm not a moderator, I'll answer that no, it's not possible. This function was slowing down the forum, so it had to be removed. Something like that.
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Dirty_Player
Although I'm not a moderator, I'll answer that no, it's not possible. This function was slowing down the forum, so it had to be removed. Something like that.

Thank you :)
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I have a question: a small map for 2 players, I'm playing as Conflux, I usually take Ciel as my starting hero and the starting bonus is resources. What's better to do – gather mercury, gold, and gems to build a menagerie on the first day, or is it better to upgrade the butterflies, air elementals, and water elementals, buy everything, and rush to the opponent? I understand that the menagerie looks more solid, but I play very poorly, and it's difficult for me to gather enough resources to build all the levels and then buy everything. Thank you in advance. According to the rules, upgrading butterflies is prohibited, but we've agreed to do it the old-fashioned way, so don't judge us too harshly.
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Rift
I have a question: a small map for 2 players, I'm playing as Conflux, I usually take Ciel as my starting hero and the starting bonus is resources. What's better to do – gather mercury, gold, and stone to build a birdhouse on the first week, or is it better to upgrade the butterflies, air elementals, and water elementals, buy everything, and rush to the opponent? I understand that the birdhouse looks more solid, but I play very poorly, and it's hard for me to gather enough resources to build all the levels and then buy everything. Thank you in advance.
According to the rules, upgrading butterflies is prohibited, but we usually agree on it, so don't judge me too harshly.;)
The whole question is when you plan to attack. If it's in the first week or at the very beginning of the second (when there are no resources for the birdhouse and other things), then you can do without the birdhouse. Although, for example, when I play online as Conflux, I try to build a birdhouse on the first week by any means, and if I can't, I don't feel like continuing the game.
Всем удачи ! И Морали !
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Forgot to mention that we're playing on 160% difficulty :o
I wouldn't even be posting anything in this thread, but I personally encounter certain difficulties when trying to build structures from 1 to 7 on the first week and also establish a guild. As a result, there's not much money left for buying units :(. And taking Utopia with nothing on the second week isn't feasible yet, as the experience level doesn't allow it. :)
We're playing on S or M maps, so we usually reach the end after 2 weeks.
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No rules, difficulty 160%, and on the S map – Ciel is an unbeatable hero. Just upgrade the butterflies to level 111 and attack. No one can withstand it. Tested!

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