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#178
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PREDATOR_RUSSIAN
Kash, is your idea still valid (to arrange a battle between a father and a newcomer on a map where the newcomer has 2 Cartographers and can see all of the father's moves)? That would be cool... I'm ready to play as the newcomer. Now we just need to find a willing father...

I'm not Kash, but I'll answer: the first such experimental tournament ended about 2 months ago. When the next one will be (and if there will be one at all) is unknown...
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
#179
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KostyaN

I'm not Kash, but I'll answer: the first such experimental tournament ended about 2 months ago. When the next one will be (and if there will be one at all) is unknown...

So, how did it end?

Added 11 minutes ago
Question 10. "The nuances of restarts."

I'm reading the reports. "Thanks to the nuances of restarts..." keeps appearing - what is that?

1) In what cases is it necessary to restart? (What exactly should be so bad that it's almost impossible to win without a restart?)

2) In what cases can you wait until day 113? (What needs to be revealed so that you can give up on a restart and continue the game?)

3) In what cases is it impossible to restart? (Beginners may misjudge how things turned out on the first day. If, for example, Shahti only has 40 troglodytes, it seems like you should restart, but no... You can find something that outweighs the lack of a large number of troglodytes at the start. For example. I'm interested in what that could be?)

In general, I'm interested in what you need to pay attention to in order to approach the problem of "whether or not to restart" professionally. Or are "the nuances of restarts" something else? If so, please enlighten me.

Added 44 minutes ago
Question 11. "Taking out outposts, hives, dwarven mines, Guardians of Order, etc. using save files as examples."

In my opinion, the main problem for beginners is that they "hesitate" to attack such structures too early, because they lack the skills to properly conduct battles with strong monsters, and they are afraid of losing their entire army and slowing down their development for a week.

Please provide a link to save files that show the state BEFORE destroying something and AFTER. Preferably, there should be MANY save files - I want to practice destroying everything so that I can maintain a high pace in the game.
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#180
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Please provide a link to where there are save files from BEFORE anything was broken and AFTER. Ideally, there should be MANY save files – I want to practice breaking everything so that I can maintain a high pace in the game.
Yura, you shouldn't have skipped making saves yesterday. I told you everything as it happened. In level 123, I took a Consul with three units for the Castle without magic, almost using Turis at zero mana; in levels 124-125, I used two Nests; in level 126, I got another unit of three within two days of your castle (you should already have seen this).
Here is a thread with fresh save files and reports from strong players; feel free to browse:
/topic/6217/
So how did it end?
/topic/6086/
Something like that...
#181
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Kash

Yura, you shouldn't have skipped saving yesterday. I told you everything as we went. 123 I took the Griffin Conservatory triple for Castle with almost zero-magic Turis, 124-125 - 2 beehives, 126 another triple two days from your castle (you should have seen that).

Vitya, I didn't know I had to save every day. By the way, at the start of the day or at the end?

I just had a mess there... :-( On 113, I think, I took Necro secondary skills.

115 - I'm building a Manticore, because two more external dwellings of those have been revealed.
116 - no money to build Minotaurs. I build a market in the secondary town, and build a Citadel in the main one.
117 - after selling almost all resources, I build Minotaurs.

From 121 to the end, there was just no money. I.e., there was nothing to even buy out the revealed external dwellings of Eyes and Manticores. No Crypts, no Dwarf Cottages, nothing. One Naga Bank, and that was 3-4 days of boosted movement away (where you came from). But there was nothing to do, I decided not to break the Dragon external dwelling (since what would I buy them with later?), headed towards the Naga Bank, broke it. Nearby was an elevator to the surface in the snow. They only spotted 1 Crypt. Going there felt like a waste, so I decided to keep going through the Dungeon with main Hero towards the revealed Griffin Conservatory (which you apparently took).

IMHO, I couldn't show what I wanted. Without money and a way to get money - you're dead, even if you have 10 revealed external dwellings...

Thanks for the links. I'll be waiting for a rematch in the evening.
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#182
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115 - building Manticores, because two more external dwellings of them have been revealed.
116 - no money to build Minotaurs. In the secondary town I build a Market, in the home town I build a Citadel.
117 - having sold almost all resources, I build Minotaurs.
And what do you need Minotaurs for? Wasn't your idea to buy more on 121? No money - build those Eyes in the Fort with the Mushrooms and the Portal! And go look for them and take them. Money was lying around that Griffin Conservatory, its guard was a hundred Zombies. Also didn't have much money, Loch took 122 Dwarf-Maxi, who knows where, to buy an army for the Conservatory.
Alright, I'm not writing anymore for now, I'm busy, and you have a lot of questions)
Play, read, watch the saves, there's potential, so to speak
In reply to Kash
#183
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Kash
Kash
And why do you need minotaurs? That was your idea, to buy up more on 121. No money - put your eyes on the fort with mushrooms and the portal! And go find them and take them back. The money was lying around that Griffin Conservatory, its guard was a hundred zombies. Also not much money there, I took the 122 dwarf mine-max who knows where as a noob, to buy troops for the Conservatory.
Alright, I'm not writing here for now, I'm short on time, and you have a lot of questions)
Play, read, watch the saves, there's potential, so to speak

Thanks for the potential, everything else you said above is still a dark forest to me.

I'm tired of reading the debate about the fathers and sons tournament. I suggest you fight on this map. You play as usual, I play with the cartographers. I want to see how and what you do. I'll have a rough idea of what you see and what you don't. Then we'll discuss it in Ace.
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#184
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IMHO, the discussion should take place not before, but during the game! I was lucky in that tournament to play against a player who was eager to teach. He wasn't shy about explaining things and talking about losses, battle tactics, and so on.
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
#185
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Don't bash people for off-topic comments... Direct them to the appropriate thread...

Guys, I have this issue: when playing Heroes online with someone, an error pops up periodically (every turn or two) - SVCHOST.exe (instruction at address ***** referenced memory at *****, which could not be "read" or "written").

Is this fixable? Or do I have to reinstall Windows again?

P.S.: I've run a full virus scan with Kaspersky a couple of times...

Added after 10 hours 18 minutes
Question 12.
What does "fast roads" and "slow roads" mean? I thought that if you're traveling on a road, there's no difference whether it's in the snow or on grass... A road is a road, right?
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#186
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PREDATOR_RUSSIAN
Question 12.
What does "fast roads" and "slow roads" mean? I thought that if you're traveling on a road, it doesn't matter where it is – in the snow or on the grass... A road is a road, even in Africa, right?
I just found out myself :) . Basically, slow roads are like brown, solid-colored paths, medium roads are gray with small cobblestones, and fast roads are also gray with large cobblestones – see figures 1, 2, and 3.
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3 files attached • Total size: 1.1 MB
Всем удачи ! И Морали !
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#187
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2PREDATOR

In general, read Fizmig. Everything is written there and much is explained in detail. It's an excellent encyclopedia of heroes!

http://www.homm3world.narod.ru/FizMiG.rar

To Ambersoler :smile41: :smile41: :smile41:
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Wlk777
#188
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Wlk777
I just found out myself :) . Basically, slow roads are like brownish paths, medium roads are gray with small cobblestones, and fast roads are also gray with large cobblestones - see figures 1, 2, and 3.

Thank you. I didn't know that...

Added after 42 seconds
Lider1
2PREDATOR

You should read Fizmig. It has everything written down and explains many things in detail. It's an excellent encyclopedia for Heroes!

Could you please provide the link?...

Added after 1 minute
Question 13.
What is "DD"? I figured out that TP is a town portal, but I can't figure out what DD is.
ICQ: PREDATOR_RUSSIAN
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#191
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Kash
FizMiG:
http://www.homm3world.narod.ru/FizMiG.rar

DD - Dimension Door

Thanks, I'm reading it.

Added 1 hour 27 minutes ago
FizMIG
Since the calculation of movement range occurs at the beginning of the day and is not recalculated during the day*, you can gain a couple of steps by leaving only the fastest creatures in your army at the end of the day. (More precisely, it is enough to leave creatures with a movement speed of at least 11, since a higher speed does not give any additional advantage. Moreover, it is important to remember that only the natural speed of creatures is taken into account, without taking into account the bonus of artifacts that increase speed in battle and without taking into account the effect of speed on native terrain). To do this, you can leave slow troops in a garrison, city, or guarding a mine, or transfer them to another hero, and return them at the beginning of the next day.

I understand that the conversation is about "boosting" (what hero stays with overnight).

Understood:
1) you can leave slow troops in a garrison, city
3) or transfer them to another hero, and return them at the beginning of the next day
But the following is not clear:

Not clear:
2) you can leave slow troops guarding a mine

Is this function not available in the version we are playing? (Let's say, Platinum...)
Because if it is... Then it turns out that it is not necessary to accompany the main hero with some slow unit in order to "boost": the main hero completes his turn, releases the slow units to wander outside the hero's range, and in the morning, the "boosted" hero picks them up again and moves on....

Or is it not like that?
ICQ: PREDATOR_RUSSIAN
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#192
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When you enter a mine again, you can leave troops there as a garrison.
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
#193
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Question 14. What does it mean to take something (a crypt, etc.) "with rags"?
ICQ: PREDATOR_RUSSIAN