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Sorcery, as I understand it. It spends less initiative when casting spells. If a hero shoots an arrow, initiative isn't saved.
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Sorcery, as I understand it. It spends less initiative when casting spells. If a hero shoots an arrow, initiative isn't saved.
Ice Block, for example;)
It's clear that Death Knights aren't worth leveling up for the Hive. I'm just surprised by some of the spells in the game. For example, Minefield, Wall of Fire, and Confusion, or whatever it's called. I only appreciated Confusion once when some mega-mage cast it on a large scale. My archers refused to shoot, and the druids refused to cast spells. And no matter how many times I cast it, it had no effect.
Oh, I just read in the manual that the Swarm of Mosquitoes, with expert summoning magic, reduces initiative by 60%. For example, "Slow" reduces it by 40% at best. I just don't understand how many turns the initiative drops by.
For me, "initiative" is still something vague and abstract. Does anyone know how to predict where a unit will be on the initiative bar if you press "W"? I haven't quite figured it out.
Easy :) just look for where it appears on the scale the second time :D if it's not there, it means it's lagging and will appear later... after all the units displayed on the scale. It's all very simple.
But this skill can be improved through long and persistent gameplay!
http://heroes.ag.ru/heroes5/advices/07/ Read this, maybe you'll understand how ATB works.
Thank you! I don't understand everything yet. I need to practice.
For example, it's not clear what happens if armies fight with one stack each. Let's say I have 1 Titan and the enemy has 1 Titan. It turns out the length of the scale is 4 stacks (taking into account the heroes' turns). Damn, I don't understand anything! I need to go and practice.
Great advice! Did you learn it yourself?
Elves are weak! And they have a lousy racial skill.