Posts from Ranger – “Defense” [Campaign 5, Mission 3]
Can anyone help? I've gathered an army, cleared the entire map, but the quest to hold Cyrus-Tallu remains unchanged. I've already found the dungeons and defeated the turquoise creature... The purple one occasionally stirs, it's almost comical... What do I need to do to get the next quest???
Have you gathered the required number of dragons, unicorns, and druids, and is the "prepare the garrison" checkbox checked? My mission ended immediately after freeing the last prisoner. It's a good thing I cleared the castles and level-up locations first, as the prisoners move to the 5th location.
Are there enough dragons, unicorns, and druids? Is the "prepare garrison" checkbox checked? My mission ended immediately after freeing the last prisoner. Luckily, I cleared the castles and level-up locations first, because they (the prisoners) move to the 5th level.
No, even the garrison and prisoner quest didn't appear :smile22:. I had to replay it. I didn't let the purple one attack and struck first. Then I immediately received a new quest. After that, everything went smoothly.
The end)))
Where do the alt-upgrades and spells from Tribes of the East come from:eek:, what kind of patch is this?
Added 1 minute ago
Indeed, something doesn't add up. I reread the patch description, and there's nothing about caravans, spells, or alt-upgrades... Only dark energy and some other nonsense. Maybe the person is playing Tribes of the East with a mod for the original campaigns?
The approximate algorithm is as follows (I played a long time ago, so sorry if I'm wrong:o): Findan captures a Castle, the next day he destroys another purple Castle that appears in the vicinity, after which - pay attention! - we hire another hero, give him swordsmen (I have them translated as "blade ballerinas":D) and unicorns, and then we send the hired hero along the path to the east and position him RIGHT NEXT TO THE PORTAL EXIT. The point is that in this case, opponents with a very weak army will attack from the portal, which even an un-upgraded hero with a not-so-strong army can defeat.
In general, the second hero - the "defender" - remains on duty at the portal exit, Findan gets into the boat and disembarks on the opposite shore. In Siris-Talla, we hire a third hero - the "porter" - he will bring unicorns and swordsmen to the "defender" every turn, and at the same time, using "Summon Boat," we return Findan's boat so that the enemy doesn't take it and attack the capital from the sea. Siris-Talla is now practically invulnerable!:)
Findan easily defeats the nearby elves, after which we act according to the circumstances. While moving around the map, we don't forget to replenish our army with archers, druids, and dragons using Summon. As for what I did before - freeing prisoners or filling the garrison - I don't remember, sorry.:smile32:
P.S. I have a pirated version, version 1.0, I'm curious to know if the feature with the portals has been preserved in later versions?