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Which hero race will become the strongest and best after reaching its optimal development level?
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In reply to AlexSpl
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#16
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First of all, I apologize for not writing for so long – I couldn’t get online :( .
AlexSpl
Regarding heroes, “resp” is a zone (an area of the map; usually, all maps are divided into zones) from which the player starts the game (mission). In Multiplayer, it is the area around the starting castle. Most often, the passage to other zones is guarded.
I already knew about the “zones.” I called them “parts of the map.” In walkthroughs, users often refer to zones with some names to make it easier to explain where to find what.
AlexSpl
“BDP” stands for “Battle to the Last” (Last Stand), one of the most useful skills.
In the game, the most useful skills are in the “Defense” skill. Another very useful skill is G :D - Readiness; it is very useful when YOUR troops counterattack before the enemy attacks, thereby weakening it.

P.S. I won’t be able to go online often now.
Gilraen
Please write in this thread! Vote for who you think is the strongest hero after development! I am interested in your opinion!
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#18
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Please write in this thread! Vote for who you think is the strongest hero after development! I'm interested in your opinion!
Well, if anyone is interested in my opinion, I'm voting for the Wizard, because with his special ability, only... I don't know who can beat him=))
Не верь - кругом одни подлецы, :eek:
Не бойся - ты ничем не лучше их, :smile08:
Не проси - это по-просту бесполезно... :smile22:


Я не мрачный, просто на меня всегда падает тень:D
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#20
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It's strange that the Rangers are leading in the poll. Even though I'm one of them, the strongest hero is the mage hero of the High Elves, Knights, Demon Lords, and, of course, Barbarians are not among them. The most powerful "set" of spells belongs to the Warlocks: Chaos and Summoning!
Education + Magic Attraction
Chaos :smile41:
Summoning
Irresistible Magic + Arcane Wave, Dark Ritual -
this is what makes Warlocks the strongest! And what every Warlock should have. That's why many (including me) love Raileigh so much!

P.S. AlexSpl, I no longer have internet problems; I log in every morning around seven o'clock Ukrainian time. We can continue the discussion :D.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#21
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What’s so surprising here? Of course, the Rangers will be in the lead in the voting. Who said that a hero of the High Elves can’t be a mage? Take Chaos, Elder Druids, and you’ll have Railagh. Besides, no one will argue that the best ability belongs to the Winghaël hero. Thanks to the Elder Druids, the Elf hero temporarily has the best stats (defense and knowledge are high on their own, attack is increased with artifacts, and magic is huge due to the Elder Druids).
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#22
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A Warlock is very strong on small maps, but if the game drags on, chaos and summoning become less effective. I agree about the Elf. Here, you can choose either light or chaos. Chaos will be useful at the beginning. With huge armies, mass spellcasting will compensate for the lack of attack power, and mass haste is always useful. Not to mention the rain of arrows with Divine Retribution (at the beginning, it's worth using it on not very valuable units). Regarding the Wizard. Special Ability (SA) is very strong, but a mentor is needed, because initially focusing on SA and not developing any magic is extremely risky. Or, you need a map with the possibility of leveling up to 27-30. What works well in a campaign doesn't always pay off in other battles.
Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ"

Рейтинг: Лучник


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#23
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In the Faidaen campaign, he wasn't a particularly strong mage, although his knowledge was something any Warlock would envy. A Warlock is strong on any map, but only with medium-sized armies: up to 5000 creatures of level 1, and the rest in decreasing order. It's difficult for any hero to develop a super ability without a mentor. Mass blessings aren't as useful; mass curses are much better. And do elder druids increase their hero's spellcasting skill?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#24
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For example, it's not that difficult for an elf to level up their skills; usually, all skills are taken anyway – Light, Luck, and Logistics. Curses are not always better because they can be dispelled. Mages (especially Jaleel) are often happy to receive curses.
Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ"

Рейтинг: Лучник


In reply to Победитель
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#25
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Gilraen
In the Faidaen campaign, he wasn't a strong mage for me, although his knowledge is something any warlock would envy.
A warlock is strong on any map, but only with medium-sized armies: up to 5000 creatures of level 1, and the rest in decreasing order.
It's difficult for any hero to develop a super ability without a mentor.
Mass blessings are not so useful - mass curses are much better.
And do elder druids increase their hero's magic skill?
In the version with orcs, elder druids increase the hero's magic skill by the amount of the hero's knowledge.

That is, if an elf has 18 knowledge and 7 magic, then the druids increase the magic to the level of 7+18=25, and this is most likely more than the warlock has. On a large map at level 25, it is quite likely that the elf hero's magic skill will exceed 40, and now we cast a spell - a meteor shower - a rain of arrows...
The game is over.
In reply to Мститель
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#26
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Avenger
and now we create an enchanted arrow - a meteor shower - a rain of arrows...
The game is over.
I've been wanting to ask for a long time, do mass spells apply to enchanted arrows? Now I see that they do. And will this work on an "enchanted ballista"?
It's not very easy for a Warlock to get 30 points in magic.
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#27
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Yes, area-of-effect spells can also be cast on a ballista.

It's also not difficult for an Elf to increase their magic skill if they set out to do so.
We teach them, which mainly increases their knowledge, but this is beneficial to us. We equip them with artifacts that increase knowledge - Druids provide a bonus to magic equal to their knowledge level.

Unlike Warlocks, Elves don't need to worry much about mana.
And Dark Elves have terrible defense.

If we're talking about Warlocks, my best hero on large maps is Iranna with her improved Megaras, and the ability to summon phantoms with the Megara spell.
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#28
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And what if there are no elder druids? Then a ranger with magic skill 11 and knowledge 30 won't get very far! Although education solves many problems, and I also like artifacts (especially those from the Sar-Issa set, which are very useful).
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#29
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In the version with Orcs, there absolutely must be Elder Druids.
You have to play terribly badly to lose even half of the Druids.
And even in the decisive battle, they don't really matter – archers are the primary target.

No one is arguing about the old versions (without Elder Druids) – the Elves were really buffed.
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#30
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I had not only older versions, but also situations where the hero couldn't buy something (couldn't upgrade a building in the town, there was no town, or the hero's starting army didn't have senior druids).
Moreover, the initial characteristics are important, and if a hero without an army is useless, then what's the point of the hero himself?
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#31
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The Druid improvement building is constructed without any problems, as it does not require wood. Druids are always my first purchase, so I always have them. Elven heroes without troops are not useless. What's wrong with considering all factors? After all, a hero only makes sense if they have troops. And this must be taken into account, otherwise the vote will be meaningless.
In reply to valery
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#32
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valery
For example, it's not that difficult for an Elf to develop skills for the Commander skill, as all the skills are usually taken anyway - Light, Luck, and Logistics.
I also wanted to say something about this - for Elves, the path to the Commander skill is, in my opinion, the most convenient; they have Logistics, for example, and don't need to take unnecessary skills, like, for example, Catapult for Orcs...
aka Sir Holmes aka David Jones.