Posts from Dark Elves vs. Mages.
1. Neglecting troops and city development. A small group of Archers and a Mage cannot win, and that's a fact – especially if the enemy hero is Nasir. As a result, in the final battle, the Tower faction's army is quickly defeated by the Academy, while the Necromancer doesn't have time to eliminate the enemy army.
In general, it's quite amusing to watch a battle between two heroes who have focused on magic – the armies line up against each other and wait for the heroes to exchange magical attacks. :)
Therefore, the Necromancer should not forget about combat skills (Leadership, Luck – which may be useful for the Lucky Charm spell, Logistics, etc.).
2. In my opinion, a very serious mistake is to stay locked inside the city when the Mage comes to visit. The Academy's troops are focused on ranged and magical attacks, so you need to catch him in an open field, rather than waiting for your own walls to hinder access to his units.
Naturally, the League's troops huddled inside the castle walls and their small numbers are simply a gift for Nasir.
Wüst und leer und ohne Segen.
Hier bin ich durch dich gefangen,
Muss für dich durchs Feuer gehen.
Du siehst mich in Flammen stehen,
Glühend will ich dich empfangen.
Except the ones we've made
1. Obsidian golems attract magic towards themselves and also heal, so if archers are in one corner and the golems are nearby diagonally, it's difficult to use area-of-effect spells. (A good option is the Ring of Cold).
2. You can create mini-artifacts with 80% magic resistance (for example, against a Warlock).
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...
Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!
КИНО
On a small map, choose Chaos, and the Mage will hardly have time to reach the minor artifacts, and even if they do, they will have few skills.
If the game drags on (which Warlocks should avoid), switch to Dark Elves and focus on summoning.
However, here, minor artifacts that boost initiative and luck for ranged units are crucial. Mages are very strong here, but the same scenario will occur with any opponent of Mages; Warlocks are not to blame.
here, you can use mini-spells for any purpose, because:
I encountered a well-leveled hero with a half-dead mage (before that, he had slaughtered an orc), and the first thing he did was cast a counterspell! The mage had plenty of mana, but the hero, without magic, was doomed! In short, I barely managed to defeat him, and that was thanks to the orc, which had reduced his army by half!
From this, I can draw a bold conclusion: if the Knight has any chance, it's solely due to his combat skills!
